ROM Hack [Release] Sm4shCommand

HeartBound

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What exactly do I do with the Angle on the Hitbox() thing? Is 0 down, left, right, or up, and what would be 360 to that, and which is clockwise/coutnerclockwise
0 is forward, 90 is up, 180 is backward 270 is down, 361 is the sakurai angle. But numbers are in hexadecimal.
 
Last edited by HeartBound,

Spawn_32

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Where can I edit Pacman's fruits? I found them in the item folder, but for example the key has two actions and they both have one hitbox, and none of them match the actual hitbox (the key does 15% damage, but the hitboxes were 8% and 22%, I edited them and it changed nothing)
 

GudPiggeh

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Where can I edit Pacman's fruits? I found them in the item folder, but for example the key has two actions and they both have one hitbox, and none of them match the actual hitbox (the key does 15% damage, but the hitboxes were 8% and 22%, I edited them and it changed nothing)
Are you sure it isn't in the weapons folder?
 

Spawn_32

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Are you sure it isn't in the weapons folder?
Yep. Pac-Man only has a weirdly-named weapon, and the fire hydrant and the water from it, "bigpacman", and the trampoline. I tested the weirdly named weapon to see if it was the fruits, but it didn't seem like it.

Also, I tried editing Dedede's gordos and now they don't have hitboxes, like the problem I had previously with some other moves, which I didn't really solve, I just deleted those files and started from fresh. Apparently it's still happening, and I have no idea why.
 
Last edited by Spawn_32,

Awesomeness

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Does anyone else have trouble editing Ness, specifically his fair? When I do so in game, the game crashes when I use an aerial. And when opening the code for the fair, AnimCmd tells me that "index was out of range. Must be non-negative and less the size of the collection. Parameter name: index."

I'm thinking that AnimCmd doesn't really like saving his fair.

Edit: The game seems to crash if I edit Ness at all.
 
Last edited by Awesomeness,

Spawn_32

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What the heck, after checking, it seems that what's happening with the hitboxes is that some of the arguments are moving forward to the next parameter, so for example Effect was 0x14 I believe, now Trip is 14, Trip was 0, now Hitlag is 0, Hitlag was 1, now SDI is 1, etc.
This didn't happen with earlier ones like ID, Bone, Damage, Angle, etc.

EDIT: I found out what's wrong with a lot of moves I edit. The hitboxes break because a lot of "Size" parameters are decimal numbers (not the decimal/hexadecimal type, but the decimal as in they are 3.5 (they have a fraction of a number)
When this happens, the decimal part of the number acts like as the next parameter, and thus breaks the whole command, or maybe even event from that point forward.
 
Last edited by Spawn_32,

HeartBound

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What the heck, after checking, it seems that what's happening with the hitboxes is that some of the arguments are moving forward to the next parameter, so for example Effect was 0x14 I believe, now Trip is 14, Trip was 0, now Hitlag is 0, Hitlag was 1, now SDI is 1, etc.
This didn't happen with earlier ones like ID, Bone, Damage, Angle, etc.

EDIT: I found out what's wrong with a lot of moves I edit. The hitboxes break because a lot of "Size" parameters are decimal numbers (not the decimal/hexadecimal type, but the decimal as in they are 3.5 (they have a fraction of a number)
When this happens, the decimal part of the number acts like as the next parameter, and thus breaks the whole command, or maybe even event from that point forward.
Change your computer's properties for decimals
 

holyluigi

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Sorry for the noob question. Can this be used with SaltySD?
I never modded before. changing music worked and now I wanted to change Falcon's F-air sweetspot damage as a test.

If I understood everything right I am supposed to open the fighter from animcmd/fighter/captain
then view parse animation \motion\fighter\captain\body\main.bch

Then I double clicked AttackAirF in "Workspace". After that I double clicked on Main in "command lists"
Then I changed the "Unknown=19" from "Special_Hitbox"to Unknown=30

then I saved as and put the 5 files on my sd card in the folder: SaltySD\smash\data\animcmd\fighter\captain

Launched FBI deinstalled previous saltySD update and installed the saltySD.cia again to apply the new update with changed Fair. But it didn't change. Did I do something wrong or doesn't sm4sh command work with saltysd?
One more optional question. Why are there all moves multiple times in Workspace?. I am pretty sure that I found everything about 4 times but when I change one all copies are changed.
 

Ordim3n

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Sorry for the noob question. Can this be used with SaltySD?
I never modded before. changing music worked and now I wanted to change Falcon's F-air sweetspot damage as a test.

If I understood everything right I am supposed to open the fighter from animcmd/fighter/captain
then view parse animation \motion\fighter\captain\body\main.bch

Then I double clicked AttackAirF in "Workspace". After that I double clicked on Main in "command lists"
Then I changed the "Unknown=19" from "Special_Hitbox"to Unknown=30

then I saved as and put the 5 files on my sd card in the folder: SaltySD\smash\data\animcmd\fighter\captain

Launched FBI deinstalled previous saltySD update and installed the saltySD.cia again to apply the new update with changed Fair. But it didn't change. Did I do something wrong or doesn't sm4sh command work with saltysd?
One more optional question. Why are there all moves multiple times in Workspace?. I am pretty sure that I found everything about 4 times but when I change one all copies are changed.
Maybe you forgot to save the changes
 

HeartBound

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Sorry for the noob question. Can this be used with SaltySD?
I never modded before. changing music worked and now I wanted to change Falcon's F-air sweetspot damage as a test.

If I understood everything right I am supposed to open the fighter from animcmd/fighter/captain
then view parse animation \motion\fighter\captain\body\main.bch

Then I double clicked AttackAirF in "Workspace". After that I double clicked on Main in "command lists"
Then I changed the "Unknown=19" from "Special_Hitbox"to Unknown=30

then I saved as and put the 5 files on my sd card in the folder: SaltySD\smash\data\animcmd\fighter\captain

Launched FBI deinstalled previous saltySD update and installed the saltySD.cia again to apply the new update with changed Fair. But it didn't change. Did I do something wrong or doesn't sm4sh command work with saltysd?
One more optional question. Why are there all moves multiple times in Workspace?. I am pretty sure that I found everything about 4 times but when I change one all copies are changed.
The path is wrong
SaltySD\smash\data\animcmd\fighter\captain
should be
SaltySD\smash\animcmd\fighter\captain
 

holyluigi

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The path is wrong
SaltySD\smash\data\animcmd\fighter\captain
should be
SaltySD\smash\animcmd\fighter\captain
While that now changed something it seemed to have somehow changed the hitbox and I never touched that. I wouldn't even know where to change it. The only change I did was changing unknown=19 to 50 and poof the hitbox was pretty much gone. I'll post teh code of Fair here. Need to go to work ^^'
Asynchronous_Timer(Frames=5)
Set_bit(Unknown=0x2100000D)
Asynchronous_Timer(Frames=14)
Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x4, Unknown=50, Unknown=0x20, Unknown=0x5D, Unknown=0x0, Unknown=0x1E, Unknown=3, Unknown=4, Unknown=4, Unknown=0, Unknown=0x0, Unknown=3, Unknown=0, Unknown=1, Unknown=0x2, Unknown=0x1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0x7, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0)
Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=6, Unknown=0x169, Unknown=0x50, Unknown=0x0, Unknown=0x23, Unknown=3, Unknown=0, Unknown=6, Unknown=0, Unknown=0x0, Unknown=0, Unknown=1, Unknown=2, Unknown=0x1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x1)
Synchronous_Timer(Frames=1)
Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x4, Unknown=3, Unknown=0x169, Unknown=0x50, Unknown=0x0, Unknown=0x23, Unknown=4, Unknown=7, Unknown=4, Unknown=4, Unknown=0x0, Unknown=0, Unknown=0, Unknown=0, Unknown=0x2, Unknown=0x1, Unknown=0x1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x2)
Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=3, Unknown=0x169, Unknown=0x50, Unknown=0x0, Unknown=0x23, Unknown=3, Unknown=0, Unknown=6, Unknown=0, Unknown=0x0, Unknown=0, Unknown=2, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x1)
Asynchronous_Timer(Frames=31)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=42)
Clear_bit(Unknown=0x2100000D)
Script_End()
 

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