Emulation [RELEASE] Cemu - Wii U emulator

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Sno0t

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Splatoon.wud is 24 gb but rpx is 1.96 gb ! how ?
I Gues it removes everything that for example the wux would remove... to quote exzap concerning the compression:
''How does it work?
It detects duplicate sectors and only stores them once. Essentially this leads to all the empty ranges being shaved off, storing only ranges which contain file or filesystem data.
Although the algorithm is simple, it works really well. In almost all cases it will reduce the size by more than 50% (12GB+!)''
 

abdellbobo

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I Gues it removes everything that for example the wux would remove... to quote exzap concerning the compression:
''How does it work?
It detects duplicate sectors and only stores them once. Essentially this leads to all the empty ranges being shaved off, storing only ranges which contain file or filesystem data.
Although the algorithm is simple, it works really well. In almost all cases it will reduce the size by more than 50% (12GB+!)''
thank you:yayu: how you can add update and dlc to wud??:bow:
 

Miguel Gomez

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I think there was a YT video of @Miguel Gomez where he describes how to update ...
found it!

Ahhh update to WUD, this is currently not possible...updates/dlc only work for rpx atm.
Don't worry. Me and Brian are working together on searching for answers to make RPX files back to encrypted WUD/WUX files.

As for DLC, I think KillzXGaming mentioned waaaaaay back few pages ago. But he didn't actually say "Unlock DLC" but rather try to crack the code of some DLC file(I forgot).
 

Sno0t

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Don't worry. Me and Brian are working together on searching for answers to make RPX files back to encrypted WUD/WUX files.

As for DLC, I think KillzXGaming mentioned waaaaaay back few pages ago. But he didn't actually say "Unlock DLC" but rather try to crack the code of some DLC file(I forgot).
If I remember correclty it was more like 'replace content in the folder structure with the dlc content' instead of a real unlock. But down the core you could say its almost 'the same'
The rxp back to wud/wux sounds great =D
 

TamarindoJuice

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Hi boys!

This emulator runs on single core thread?
I have an 3.4 Ghz i3 and a Nvidia GTX 750, i'm downloading Mario 3D World for some tests,
do you think guys, my processor is enough to run games for now or in the future development?
Thanks!
 

Bullseye

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So I'm seeing an improvement on 1.4.1 on MK8 on my setup, from 45-50 in 1.4.0c to 50-60 on 1.4.1. Theres some texture issues, sky issues and menus but it is looking great at this rate
 

Master-Killua

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you are alone i am having same issue. which AMD driver are you using?
I have catalyst 15.11.1 and radeon 5850 - same issue. MK8 - updated RPX version, on 1.4.0 everything is ok.
As I already reported a page or so ago, I can get around this by disabling vertex caching whilst the first map is loading.
I have 16.3.1 but still doesn't work even disabling Vertex Cache. So is this a known issue with AMD...
 
Last edited by Master-Killua,

loco365

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Try using this:



@LitchiTheCat made a script that binds Xbox360 controllers to keyboard inputs. Maybe it works for your controller as well.
It rebinds the buttons on your controller to be represented by keyboard keys. It might work directly with one of the profiles he's premade (e.g the Xbox360 profile), or you might find a profile online for your gamepad specifically. Anyway, just open a profile in the program that's included in the .zip, and press Run.
Go into Cemu. Select input device as Keyboard. And use the gamepad to set the keys. When it asks for D-pad up, and you press D-pad up on your controller, it'll show up as a keyboard key (like "K" for example), this is correct. Fill out all the keys, and you should be set.
Works like a charm for me, and even lets me use all the triggers on the Xbox-controller (they don't work natively).

PS, in PIEFree, before you press Run, you can edit and save different inputs. Like, you can set them to different keys, if you want to.
I went and gave it a try, however, it seems GlovePIE isn't even detecting my controller...
 

Darkemaste

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I have 16.3.1 but still doesn't work even disabling Vertex Cache. So is this a known issue with AMD...
Tbqh I'm really not sure if it's an issue with AMD GPUs, I haven't messed with any extra steps this time around and I'm using 16.4.1 when I made the various MK8 videos in my sig. The only difference being that with 1.4.1 I don't need to use the AMD 16.2.1 opengl dll workaround.

Edit- Hmm, if you were using the AMD opengl 16.2.1 dll workaround in Cemu 1.4.0c, when you extracted Cemu 1.4.1 did you use the same folder and/or remove the 16.2.1 dlls?
 
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Master-Killua

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Tbqh I'm really not sure if it's an issue with AMD GPUs, I haven't messed with any extra steps this time around and I'm using 16.4.1 when I made the various MK8 videos in my sig. The only difference being that with 1.4.1 I don't need to use the AMD 16.2.1 opengl dll workaround.

Edit- Hmm, if you were using the AMD opengl 16.2.1 dll workaround in Cemu 1.4.0c, when you extracted Cemu 1.4.1 did you use the same folder and/or remove the 16.2.1 dlls?
Are you using EUR or USA version? And what kind of file are you loading (Rpx, wux, wud)?
 

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