Super Mario 64 has really become the "new Doom" hasn't it? Someone just ported it to the Zeebo.

Moon164

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Ever since the Mario 64 recompilation project gave us the game's source code, I’ve seen it ported to various platforms Wii U, PS Vita, 3DS, Dreamcast, and even much more limited consoles like the PS1 and GBA.

Somehow, even the Zeebo just got a port.



The Zeebo was a console released only in Brazil, India, and China, it was a commercial failure that lasted only from 2008 to 2011, yet it boasts some interesting titles such as one of the best Double Dragon remakes and excellent ports of Quake 1 and 2. It’s wild to think someone actually wanted to port Super Mario 64 to it.

I suppose the only thing that would surprise me now is if someone tried to port it to the SNES using the Super FX chip.
 
I suppose the only thing that would surprise me now is if someone tried to port it to the SNES using the Super FX chip.
I genuinely want to see a dev attempt this, since there were rumors that there was some kind of 3D Mario prototype for the Super FX chip back in the day. Even a proof-of-concept demo would be intriguing to me.

I have to look up if those 3D Mario prototype rumors were true.
 
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I genuinely want to see a dev attempt this, since there were rumors that there was some kind of 3D Mario prototype for the Super FX chip back in the day. Even a proof-of-concept demo would be intriguing to me.

I have to look up if those 3D Mario prototype rumors were true.
I don't think it's impossible, just extremely difficult.

The closest thing we've seen so far was a recreation for Game Boy Color.
 
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its basically ouya for sane customers.

Not sure how satirical this is, but the console launched in Brazil and Mexico only at ~$250 USD (R$499) [Source] and was only later reduced to ~$150 USD (R$299) [Source] The device also only supported 3G for internet connectivity with no Ethernet port or Wifi adapter available (With 3 USB 2.0 ports, I can't find any information on whether you could connect your own adapters to support those). In retrospect, I think OUYA might've been the better purchase, even if neither one lasted very long
 
ARM 11 and ATI GPU, not the worst hardware to re-compile the game.
Post automatically merged:

I had to google what a Zeebo is.

its basically ouya for sane customers.

It was an good idea for the time. But the price was too high imo. 250$ launch price in Brasil and Mexico in 2009 for a budget machine was crazy.
 
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I had to google what a Zeebo is.

its basically ouya for sane customers.
It sort of is, and sort of isn't.

When the Zeebo launched, Android didn't even exist yet, and mobile gaming was still in its infancy compared to what it is today.

Still... it used Qualcomm's BREW, a mobile operating system, so you could sort of call it an Ouya.

It had some good, highly innovative ideas for the time, especially for Brazil, however, a large part of its library consisted of old PC ports (like Quake 1 and 2 Which, funny as it may seem, is one of the best console ports these games have ever received), handheld ports (like the PSP's Need for Speed Carbon: Own the City), and various Android and iOS ports.

This really hurt the console, especially given the 50 MB-per-game limit imposed by the online store (though that wasn't actually too bad, considering the Wii Shop had a 40 MB limit at the time).

Is there doom in zeebo?

Unofficially, but yes.

 
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