This. Freedom from consequence tempts some people to unleash their inner fuckwad, that they usually keep in check in public for fear of retribution.One usually points at something like https://www.penny-arcade.com/comic/2004/03/19 at this point in time.
Is that a cat?Because behind a screen, some people feel in invulnerable, and give themselve the right to be mean to anyone.
Just ignore them and move on.
What rules? People on the internet seem to do whatever the f*** they want without giving a damn. In some cases it is freaking pathetic how low they go in order to get attention, even if they drive someone to suicide in the process.Because "niceness" is a societal ideal of just certain communities. (I see that you're Canadian) The internet is global, however- so we make our own goddamn rules.
Well adjusted people don't hit self-destruct over comments on the internet. They turn off the computer and walk away. People who kill themselves have pre-existing mental conditions that aren't helped by that kind of casual erasure.What rules? People on the internet seem to do whatever the f*** they want without giving a damn. In some cases it is freaking pathetic how low they go in order to get attention, even if they drive someone to suicide in the process.
This. Sooo much this. :\Easy: Peer pressure! That's the problem.
If I followed that, I'd say practically nothing on the internet.It's significantly easier to just say whatever you want on the internet. I do have a policy of only saying things to people I would say to their face. Too bad i'm brutally honest IRL too.
I do not think peer pressure is responsible per se, maybe in real life but it is slightly different on the internet. However there is an observation from games where if your would be team are dragging your game down then you have to set the barrier to entry for your team high or you go down, if anybody that joins is an asset, however small, then that is a different matter entirely. Or if you prefer this is why when it is combined with the deliberately obtuse and near impenetrable mechanics seen in most attempts at the concept that DOTA/MOBA games feature such awful communities.Easy: Peer pressure! That's the problem.