Homebrew ACNL && Removal of Bells

RetroBitMig

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Hey everyone, I've got a sudden question. My girlfriend and I both have ACNL and we decided to mess with the save editor one day and gave ourselves infinite bells. However, that ruined the purpose of playing the game for us. What I want to know now is if there's any way, hex editing or save editor, to remove all of those bells? I'd like to go back to those times of earning bells the hard-working way.

Thanks, everyone.
 

NicEXE

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Restore your save from the backup you (definitely) took before hexing it (and still kept it in case you want to go back)
 

temptemp

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Dump your 3ds memory and find&edit the address with NTR debug or dump your current save n edit it with an hex editor, I guess it's possible now cause we know how to fix checks
 

FAST6191

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Aw and here I thought we were going to get a call to make communism themed animal crossing, or at least the start thereof.

Anyway what capabilities do you have as far as a hacked 3ds or hacking gear? I can not imagine it would be that hard to code up a quick thing via hans to get you back to a sensible amount of money. 3ds save editing is marginally more annoying than it needs to be which, assuming I did not have cheats, is how I would have done it on older systems.
 
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RetroBitMig

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Aw and here I thought we were going to get a call to make communism themed animal crossing, or at least the start thereof.

Anyway what capabilities do you have as far as a hacked 3ds or hacking gear? I can not imagine it would be that hard to code up a quick thing via hans to get you back to a sensible amount of money. 3ds save editing is marginally more annoying than it needs to be which, assuming I did not have cheats, is how I would have done it on older systems.
All I've got is homebrew, since I'm on 10.3.
 

RetroBitMig

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You can't do nothing then if you're on 10.3 I guess... I'm wondering how you even hacked the game since spider won't work :/
Ninjhax, Oothax, Ironhax...
Basically *hax, and the save editor (both online and offline); that's how. Now, if only there was an option to remove bells just as there is to max bank.
 

troa11

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Basically *hax, and the save editor (both online and offline); that's how. Now, if only there was an option to remove bells just as there is to max bank.

Using the web editor and HxD, I have been able to determine that in the garden.dat file, the bytes from offset 6C08-6C13 are the bytes edited by the "max bank" button for player 1. The bytes inserted by the editor are "72 27 B1 21 78 56 F9 8C 36 86 11 0D", however I cannot begin to make sense of how the game uses those bytes to equal 999,999,999. I suppose you could try just zeroing those out to see if that empties the bank, but who knows?
 
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herolarcio

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I personally wish it let you input the amount of bells in your bank and in your pocket like ACToolkit does for ACCF, but judging by the values it inserts for 999,999,999 it would be hard to calculate.
 

doctorgoat

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Using the web editor and HxD, I have been able to determine that in the garden.dat file, the bytes from offset 6C08-6C13 are the bytes edited by the "max bank" button for player 1. The bytes inserted by the editor are "72 27 B1 21 78 56 F9 8C 36 86 11 0D", however I cannot begin to make sense of how the game uses those bytes to equal 999,999,999. I suppose you could try just zeroing those out to see if that empties the bank, but who knows?

Or make a new savegame and copy them from it!
 

RetroBitMig

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Using the web editor and HxD, I have been able to determine that in the garden.dat file, the bytes from offset 6C08-6C13 are the bytes edited by the "max bank" button for player 1. The bytes inserted by the editor are "72 27 B1 21 78 56 F9 8C 36 86 11 0D", however I cannot begin to make sense of how the game uses those bytes to equal 999,999,999. I suppose you could try just zeroing those out to see if that empties the bank, but who knows?
Well, I did try that and the end result was a corrupted save. It was definitely worth a shot, haha. Nobody else try it, unless you want a corrupted save.
Or make a new savegame and copy them from it!
That could be done, but we'd need to know which offset actually contains the bells in the bank.
 

troa11

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Every time I hex edit I get a corrupted save, the solution is to open the garden.dat in the web editor after hex editing and then just save it. Must do something to fix an internal checksum.
 

temptemp

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Every time I hex edit I get a corrupted save, the solution is to open the garden.dat in the web editor after hex editing and then just save it. Must do something to fix an internal checksum.
I said it before, you can fix the checksums with a tool. It's posted here on temp, I don't remember the name of it right now.
 

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