OK I think I got someone that wants to help out on the gui guys. I dont know if I can say who it is (....maybe that someone can do it himself? ). We will see what we can do.
Doing the stuff we had on USB Loader GX is easy for me. Here is a quick implementation for the carousel I made my current loadiine sources and posted on our IRC dev channel.
tv: http://www2.pic-upload.de/img/29063802/20151207_213929.jpg
gamepad: http://www2.pic-upload.de/img/29063800/20151207_214108.jpg
Dont look at the text, I know its horrible and the color was chosen like that for a color test. It does not use any textures at all and all is GPU generated (except the covers). For the rest of the GUI I dont have any textures/images..
But I was wondering if we could think of some new and better design for the WiiU loader application. Especially since we can render on tv and gamepad separately. Well let's see where we get...
I don't think that a grid is wanted by so many. But I like the idea of carousel/coverflows like FSD, WIIFlow or USBLoaderGX.
Doing the stuff we had on USB Loader GX is easy for me. Here is a quick implementation for the carousel I made my current loadiine sources and posted on our IRC dev channel.
tv: http://www2.pic-upload.de/img/29063802/20151207_213929.jpg
gamepad: http://www2.pic-upload.de/img/29063800/20151207_214108.jpg
Dont look at the text, I know its horrible and the color was chosen like that for a color test. It does not use any textures at all and all is GPU generated (except the covers). For the rest of the GUI I dont have any textures/images..
But I was wondering if we could think of some new and better design for the WiiU loader application. Especially since we can render on tv and gamepad separately. Well let's see where we get...