ROM Hack Unkown Metal Gear Solid: Snake Eater 3D file formats

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caprathebest

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Today I unpacked the game to check for any unused content inside the game. I got the .moflex and .awp files covered thanks to the help of Gericom and Demonslayerx8. Now I'm having some problems with the following formats:
- .la2 (looks like a model container, since it contains a few formats inside, like CLIM, CLPA, CLVC);
- .acb (audio file, I guess, since it was inside the sound folder);
- .hpk, .cnf, .gcx (used by the maps and the stages inside the game).

I think that's pretty much it. If you want to discuss about some of the unused content inside the game head over here or just post here and I'll update the other page. Thanks for your help! :D
 
Does someone has some kind of documentation for the 3ds game file formats? (like bclim, bcfnt, ecc.. , because I'm pretty close to extract the textures from those files)
 
none of them are documented yet, but there are a few bclim softwares around to create them


I'm talking with some dudes on the TCRF IRC and we managed to extract some stuff. Slowly making progess
Hope you guys make some headway this will make editing games like Pokemon easier.
 
I want to unpack demo.dat from the demo version, can you help?

--------------------- MERGED ---------------------------

.la2 - probably contains graphics
 

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