Emulation [RELEASE] Cemu - Wii U emulator

  • Thread starter Thread starter Exzap
  • Start date Start date
  • Views Views 7,711,305
  • Replies Replies 21,671
  • Likes Likes 284
Here's an interesting fact. Did you know that Dolphin Emulator already has the common key listed in it's source code? As well as inside a binary file?

The same thing can actually be done for the Wii U common key within Cemu as well, rather than relying on users to search Google for it and put it into the emulator. Don't believe me? Just take a look into Dolphin's source code, you'll see. ;)

I really wish I had programming knowledge. If I did, I'm pretty sure I'd be able to work on Cemu or even Decaf. But since I don't and have the inability to practice programming, I'll never be able to work on these projects.

And also @Exzap , I'm also completely immune the effects to complaints and all that, but in the end... it helps me to grow even stronger, and to learn more from it. It certainly helps me to improve! ^^
 
  • Like
Reactions: TR_mahmutpek
Here's an interesting fact. Did you know that Dolphin Emulator already has the common key listed in it's source code? As well as inside a binary file?

The same thing can actually be done for the Wii U common key within Cemu as well, rather than relying on users to search Google for it and put it into the emulator. Don't believe me? Just take a look into Dolphin's source code, you'll see. ;)

I really wish I had programming knowledge. If I did, I'm pretty sure I'd be able to work on Cemu or even Decaf. But since I don't and have the inability to practice programming, I'll never be able to work on these projects.

And also @Exzap , I'm also completely immune the effects to complaints and all that, but in the end... it helps me to grow even stronger, and to learn more from it. It certainly helps me to improve! ^^
It's not difficult to create a string array for these keys but in the end, as it stands, it's really up to the developers of Cemu lol
The way i learned programming and will always be my recommended way of learning would be to self-teach, trial and error!
 
You won't say that if you see how complex the backgrounds are. Also, everything is 3D except for the levels.
The backgrounds are just parallax textures being applied farthest away from the camera's sight, Everything is 3D yes, model wise, but this is actually a 2.5D game. he/she is right, as are you
 
Excuse me, what?!?!
The backgrounds are huge 3D models.
Parallax Background - a background with/without pre-rendered object(s) to give the added effect of depth. sorry, i shouldn't have said parallax texture. you are correct that some of it is 3D models, however 90% of it is just flat textures to reduce usage and increase efficiency
 
but new super luigi/Mario U run at 30 fps, which is half playable speed and its 2.5d game
New SUPER MARIO BROS. games have the habit of being so small, and they are just duplicates of each other, it's more like running NSMBW with scaling up to 1080p in CEMU than playing a whole new Wii U game, I think that's the main reason it runs at a good speed. ;)

--------------------- MERGED ---------------------------

Parallax Background - a background with/without pre-rendered object(s) to give the added effect of depth. sorry, i shouldn't have said parallax texture. you are correct that some of it is 3D models, however 90% of it is just flat textures to reduce usage and increase efficiency
I see, but not really that much...
 
Last edited by AboodXD,
I tried again to run MK8 when my pc was free this time. In game FPS were between 10 and 5.
Edit: I'll remind my specs, i7 5830k @3.60ghz and gtx 980 ti
 
Last edited by temptemp,
  • Like
Reactions: TotalInsanity4

Site & Scene News

Popular threads in this forum