ROM Hack Your custom Mario Kart 7 tracks

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21.11.2015The Beta version is here!
Download:http://store.dshack.org/index.php?/file/173-wario´s-gold-mine-port/ (Waiting for approval)

This is the new version of my Port from the Course Wario´s Gold Mine from Mario kart Wii.
It now has:
- Much Higher Textures
- More Deteiled/Bug Free Model
- Fixed KMP (Wood sounds,fixes)
- It has the right Scale
- A bottom screen map (incomplete)
- Working Enemy Paths
- Working Item Paths
- Itemboxes and Coints
- lags fixed for the biggest part


Gamnesia Arcticle: http://www.gamnesia.com/news/a-modder-is-adding-warios-gold-mine-into-mario-kart-7

What happened to those nice boost pads?
 
Hello, I'm back with a work in progress course!



I hope I'm not asking too many questions. I just really want to make some courses. Right now, the problem I'm facing is with the black squares on my textures. I'm modeling my course in Sketchup if that matters.

I think I've got the KMP down pretty well to the point where I can drive the whole course. The CPUs get stuck though so I need to look into that. Item boxes are still not moved and the sand slowing you down is a glitch since I thought that ID was visual and didn't actually slow you down.

But yeah, thought I'd show my current project, and help with the textures is appreciated!

Make sure the texture sizes are multiples of 8. So 8, 16, 32, 64, 128, 256, 512, or 1024. That's why you have some black lines in places.

My newest CT:


Ignore the dislikes, it's immature MKW people :P
 
Make sure the texture sizes are multiples of 8. So 8, 16, 32, 64, 128, 256, 512, or 1024. That's why you have some black lines in places.

My newest CT:


Ignore the dislikes, it's immature MKW people :P

wow! That might be one of the most polished courses yet.

--------------------- MERGED ---------------------------

21.11.2015The Beta version is here!
Download:http://store.dshack.org/index.php?/file/173-wario´s-gold-mine-port/ (Waiting for approval)

This is the new version of my Port from the Course Wario´s Gold Mine from Mario kart Wii.
It now has:
- Much Higher Textures
- More Deteiled/Bug Free Model
- Fixed KMP (Wood sounds,fixes)
- It has the right Scale
- A bottom screen map (incomplete)
- Working Enemy Paths
- Working Item Paths
- Itemboxes and Coints
- lags fixed for the biggest part


Gamnesia Arcticle: http://www.gamnesia.com/news/a-modder-is-adding-warios-gold-mine-into-mario-kart-7

i cant find the file on the sight. Error message.
 
Last edited by Giodude,
Make sure the texture sizes are multiples of 8. So 8, 16, 32, 64, 128, 256, 512, or 1024. That's why you have some black lines in places.

My newest CT:


Ignore the dislikes, it's immature MKW people :P

Can you make N64 dk's jungle parkway? L.L
Please
 
wow! That might be one of the most polished courses yet. Can't wait for release.

--------------------- MERGED ---------------------------


i cant find the file on the sight. Error message.
I made a new version with some fixes and now it is waiting for approval before it can be downloaded
 
I made a new version with some fixes and now it is waiting for approval before it can be downloaded
alright then just post when you get the ok. Im the only person i know who owns a hacked 3ds (well besides one who kept an older firmware so i could hack his) and my friends can't get enough of these when i use download play. Can't wait to see more.
 
Is there any tutorial how to make this work with Gateway and/or Hans?
Also, in your opinion, which of the above method is easier? Thanks for replying! ^_^
 
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Is there any tutorial how to make this work with Gateway and/or Hans?
Also, in your opinion, which of the above method is easier? Thanks for replying! ^_^
@Pablomf6 has a tutorial for HANS. It's extremely easy. I personally use layeredfs, because it's as simple as copying to SD. No rebuilding or anything.

And I'm fucking pissed, I made a lolt of updates to crystal dungeon, and guess what? Sketchup crashes and now i lost all my damn progress.
 

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