Hacking [OLD] Loadiine backup loader for WiiU 5.3.2 ONLY (NO 5.4 NO 5.5!)

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my games seem to freeze at the save loading...not sure why, I don't have any Smash Bros saves on this console. both duck tales and tank tank tank died at that part.

that loadiine server is great for debugging!
 
Which game are you trying?

how to put folders loadiine
in SD
Super Mario 3D World
2015-10-03_164419.png
 
Last edited by matto21,
if i want to use loadline, i have to pay around 125$ for Super Smash Bros. + Mario Party 10 (i'm currently on 4.1.0, so i need it for updating my console)
and i can't sell mario party 10 there are a very few wii u games in my country and i don't think they'll buy it from me
and the compatibility list is says that loadline currently doesnt works with lost of good titles like zelda,yoshi,tw101,mk8,... , it maybe works with these games in the next version but who knows

so with this situation , do you guys think does it worth to pay 125$ for running loadline or should i just wait?
Get Splatoon instead. And it's up to you whether it's worth it or not, I'd personally just say if you want the games badly enough just buy them. If you want homebrew and think that it's worth $125 dollars then sure, jump on it
 
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Has anyone tried playing around using the Ethernet adapter? Seems like loading through the browser could work much better through Ethernet.
 
@matto21 and anyone else struggling with the folder structure...i might be able to make a little vb app that does this, depends if work is slow today :)

folder structure is easy once you understand it...like for Duck Tales, first find the RPX - I use win10 so i just search for RPX in the games folder. For Duck Tales its DuckTales.rpx. Rename that to four characters - i chose duck.rpx. Duck tales doesn't have any RPL files so thats all thats needed.


First is the RPX stuff-
SD:\_RPX
|_DuckTales.Remastered.USA.WiiU-FAKE
|_ duck.rpx


Then save stuff -
SD:\_SAV
|_ sd:\_SAV\duck
|_sd:\_SAV\duck\u
|_sd:\_SAV\duck\c

then content - this is found in the extract game folder. the main key here is that you take every file WITHIN THE CONTENT FOLDER, don't just copy the content folder.
HDD:\DuckTales.Remastered.USA.WiiU-FAKE\WUP-P-WDKE\data\content

So on the SD its like-
SD:\duck\_engine.pak
SD:\duck\_engine.txt
SD:\duck\_font.pak
 
@matto21 and anyone else struggling with the folder structure...i might be able to make a little vb app that does this, depends if work is slow today :)

folder structure is easy once you understand it...like for Duck Tales, first find the RPX - I use win10 so i just search for RPX in the games folder. For Duck Tales its DuckTales.rpx. Rename that to four characters - i chose duck.rpx. Duck tales doesn't have any RPL files so thats all thats needed.


First is the RPX stuff-
SD:\_RPX
|_DuckTales.Remastered.USA.WiiU-FAKE
|_ duck.rpx


Then save stuff -
SD:\_SAV
|_ sd:\_SAV\duck
|_sd:\_SAV\duck\u
|_sd:\_SAV\duck\c

then content - this is found in the extract game folder. the main key here is that you take every file WITHIN THE CONTENT FOLDER, don't just copy the content folder.
HDD:\DuckTales.Remastered.USA.WiiU-FAKE\WUP-P-WDKE\data\content

So on the SD its like-
SD:\duck\_engine.pak
SD:\duck\_engine.txt
SD:\duck\_font.pak
That might be helpful. A lot of people seem to be unable to figure out where to place files even though it seems obvious to some of us after reading the readme.

I was kind of hoping someone would do this so we can just be like, use this. Course, then we'll get questions on how to use that too. Haha.
 
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That might be helpful. A lot of people seem to be unable to figure out where to place files even though it seems obvious to some of us after reading the readme.

I was kind of hoping someone would do this so we can just be like, use this. Course, then we'll get questions on how to use that too. Haha.
@matto21 and anyone else struggling with the folder structure...i might be able to make a little vb app that does this, depends if work is slow today :)

folder structure is easy once you understand it...like for Duck Tales, first find the RPX - I use win10 so i just search for RPX in the games folder. For Duck Tales its DuckTales.rpx. Rename that to four characters - i chose duck.rpx. Duck tales doesn't have any RPL files so thats all thats needed.


First is the RPX stuff-
SD:\_RPX
|_DuckTales.Remastered.USA.WiiU-FAKE
|_ duck.rpx


Then save stuff -
SD:\_SAV
|_ sd:\_SAV\duck
|_sd:\_SAV\duck\u
|_sd:\_SAV\duck\c

then content - this is found in the extract game folder. the main key here is that you take every file WITHIN THE CONTENT FOLDER, don't just copy the content folder.
HDD:\DuckTales.Remastered.USA.WiiU-FAKE\WUP-P-WDKE\data\content

So on the SD its like-
SD:\duck\_engine.pak
SD:\duck\_engine.txt
SD:\duck\_font.pak
this understand
loadiine not part
 
Last edited by matto21,
if i want to use loadline, i have to pay around 125$ for Super Smash Bros. + Mario Party 10 (i'm currently on 4.1.0, so i need it for updating my console)
and i can't sell mario party 10 there are a very few wii u games in my country and i don't think they'll buy it from me
and the compatibility list is says that loadline currently doesnt works with lost of good titles like zelda,yoshi,tw101,mk8,... , it maybe works with these games in the next version but who knows

so with this situation , do you guys think does it worth to pay 125$ for running loadline or should i just wait?
Is it at all possible for you to rent a 5.3.2 game instead of buying one? Later today I'm going to rent a copy of Smash so that I can test Loadiine and make a tutorial if everything goes according to plan.

Which reminds me @EclipseSin could average users potentially just skip all of the hosting and use your site eclipsesin.ddns.net to launch the exploit? Basically put files on SD card-->Block Nintendo update servers-->Launch your site-->Run Loadiine Kernel-->Restart browser-->Launch Loadiine-->Launch Mii Maker-->Pick game-->Launch Smash

I'll find out when I rent the game anyway but I wanted to see about making this as noob friendly as possible and it would be great to just skip hosting everything themselves (because there's also no clear guide on how to do that). Obviously I'd give you credit for the site.
 
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Is it at all possible for you to rent a 5.3.2 game instead of buying one? Later today I'm going to rent a copy of Smash so that I can test Loadiine and make a video tutorial if everything goes according to plan.

Which reminds me @EclipseSin could average users potentially just skip all of the hosting and use your site eclipsesin.ddns.net to launch the exploit? Basically put files on SD card-->Block Nintendo update servers-->Launch your site-->Run Loadiine Kernel-->Restart browser-->Launch Loadiine-->Launch Mii Maker-->Pick game-->Launch Smash

I'll find out when I rent the game anyway but I wanted to see about making this as noob friendly as possible and it would be great to just skip hosting everything themselves (because there's also no clear guide on how to do that). Obviously I'd give you credit for the site.
Yea, you can just use my site as long as it's online. I do use my PC after all. Haha. The version hosted on my site doesn't connect to the loadiine server though, so you'll be running games blind, unable to see where they get stuck if it doesn't load.

Should be on most of the time. It'll be put somewhere else eventually so it's always online, but til then just use that link.

That said, I haven't had a problem with the ones I'm playing. But let me know if one doesn't work with it that should work with loadiine.
 
Last edited by EclipseSin,
Is it at all possible for you to rent a 5.3.2 game instead of buying one? Later today I'm going to rent a copy of Smash so that I can test Loadiine and make a tutorial if everything goes according to plan.

Which reminds me @EclipseSin could average users potentially just skip all of the hosting and use your site eclipsesin.ddns.net to launch the exploit? Basically put files on SD card-->Block Nintendo update servers-->Launch your site-->Run Loadiine Kernel-->Restart browser-->Launch Loadiine-->Launch Mii Maker-->Pick game-->Launch Smash

I'll find out when I rent the game anyway but I wanted to see about making this as noob friendly as possible and it would be great to just skip hosting everything themselves (because there's also no clear guide on how to do that). Obviously I'd give you credit for the site.
That would be awesome. Don't know why, but I can't get to my hosted site from the WiiU.

Noob problems, haha. :shy:
 
Yea, you can just use my site as long as it's online. I do use my PC after all. Haha. The version hosted on my site doesn't connect to the loadiine server though, so you'll be running games blind, unable to see where they get stuck if it doesn't load.

Should be on most of the time. It'll be put somewhere else eventually so it's always online, but til then just use that link.

That said, I haven't had a problem with the ones I'm playing. But let me know if one doesn't work with it that should work with loadiine.
Alright, part of me was thinking you had an always online server and the other part of me thought that'd be a bit silly for just this. Could you possibly give me a guide on how to host a server just like yours so that people won't have to rely on making sure that yours is being hosted at the time they wanna go online (would be a lot less stress for everybody). Again, you'd get credit for explaining how to do it.
 
Woohooo! Thanks a lot to all that helped to make this happen!!!!
I'm on the verge of ordering a wiiu MK8 bundle + MP10 + Smash... Spend all night downloading and extracting wud's.

HELP!

Do i have to use the console wireless/lan to anything other than monitoring?
Does the browser exploit runs from the SD or it has to happen via wireless/lan??

Also, does it help to have a relly fast SD card or there is a bottleneck?
 
Last edited by frankGT,
Ok i have captain toad euro. I need to know is as-cttt.key is disckey.bin or ckey.bin to extract wud . Is anyone can help me?There is no info in nfo file about titlekey.
 
Ok i have captain toad euro. I need to know is as-cttt.key is disckey.bin or ckey.bin to extract wud . Is anyone can help me?There is no info in nfo file about titlekey.
just rename to .bin or you can type it in manually, title key should be on the nfo
 
Alright, part of me was thinking you had an always online server and the other part of me thought that'd be a bit silly for just this. Could you possibly give me a guide on how to host a server just like yours so that people won't have to rely on making sure that yours is being hosted at the time they wanna go online (would be a lot less stress for everybody). Again, you'd get credit for explaining how to do it.

Guides exist to setup the http server already. It's no different, just adding folders.

To make it a 'site', you just need to use a service like no-ip.org, and point it towards your WAN address. Then forward port 80 (or 8080 on mongoose apparently) to your computer so traffic outside your LAN can see it. I really don't feel like writing up a guide, but I could help you I guess. Probably would just be easier for me to set up an online hosting account somewhere.

If you use no-ip, you'll have to make sure it uses port 8080 if you use mongoose.

I'll try and have an always-on host setup this afternoon sometime for those who want to use it.
 
Last edited by EclipseSin,
Ok i have captain toad euro. I need to know is as-cttt.key is disckey.bin or ckey.bin to extract wud . Is anyone can help me?There is no info in nfo file about titlekey.

there is no key in the nfo because the added it as extra file (as-cttt.key) to the release.
as-cttt.key is the title key in binary format (disckey.bin).
 
There is no title key in nfo but i found it. I cant extract wud with DiscU i have :" ckey is wrong length". This key was included with WUD. Whats going on. Why they just not reales extracted games allready??

--------------------- MERGED ---------------------------

there is no key in the nfo because the added it as extra file (as-cttt.key) to the release.
as-cttt.key is the title key in binary format (disckey.bin).
OK so what about ckey.bin is not included??
 
I'm impressed as always, people don't bother reading any of the fucking 200 guides written on the subject before barging in with stupid questions. Hacking is HARD. These people devote weeks of their time to create these tools, and ALL you need to do is invest a few minutes in reading the forums to learn just how to use any of these programs. Barging into the system internals requires AT LEAST intermediate knowledge in computers. If you cannot copy and rename folders, then what do you even expect? Either directly contact someone who seems helpful, or pay someone who knows what they're doing. It's a INFINITESIMAL price to pay for being able to try these games for free. Here in this thread we have THE chance to directly speak to the dev and get updates and other information, and you clutter it with useless stuff. For the sake of everyone interested in progressing with the WiiU homebrew/backuploading scene, please FIRST read the entire thread to see if your question has been answered.
 

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