Homebrew CitrAGB - 3DS GBA Emulator (WIP)

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Downloaded your latest version, there is an insane increase in playability, only the pokemon battles lag for me. Advance wars is sadly not yet fully playable, but I'm very hopeful for the future. Great job mate.
 
Finally got HB_ReprotectMemory removed in favor of a straight call to svcControlProcessMemory, going to try porting everything over to .cia tonight probably (and adding offsets for firmwares 9.3-9.7 along with that).
YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS! 8D

Edit: Will sleep mode be enabled? *w*
 
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Typically with .cia Installs, there is more access to System Features like the Home Button, and the Sleep Mode. BlargSnes for example, with the 3dsx did not have it on either the O3DS or N3DS. With the .3ds File, it did only on the N3DS I think, but .cia had access to Sound, Sleep and the Home. So hopefully when this is a .cia, everyone will notice a ton of Improvements :D
 
Make sure the file doesn't have any spaces in the name and it's not in a folder. These can cause it to crash. The folder thing is fixable, (I just haven't got to it), but I'm not sure how to fix the thing with the spaces.

Not sure if you have gotten this to work yet, but I had a small idea regarding the spaces.... files on windows and linux don't like space in command line either... but if you put it between quotes then it's easy to use them, maybe you should make the filename a string or even just the variable that loads the filename in between quotes so it processes it all as one string? Just an idea, hope it helps :)
 
It's already running on N3DS, the new hardware makes no difference though because the clock speed is the same and gpsp can't really take advantage of threading or increased VRAM.
i still believe that if its specifically built with N3ds code it would take advantage of the new features, a more common one is the zl, zr & 2nd analog(even though its pointless because theres not that many buttons on the GBA,) but ZL & ZR would actually be a godsend for savestates lol.
 
I've noticed some games that I've dumped from my collection aren't in the game_config.txt (Notable, FF5/FF6 Advance). These run with awful performance (Maybe 1/3-1/2 speed). Would it be possible to add these to the config?

In addition, short of me building my own version, are there plans to add ROM storage to a subfolder? It just seems like a simple fix that could make things a little easier.

Thanks in advance.
 
Hm, so it seems getting it ported to .cia is going to be a bit tricky. Tried getting it running yesterday but ran into some strange issues where writing to certain parts of the display would cause it to crash (as to why, I have no idea). Also wasn't able to get it to ARM11 kernel properly on versions above 9.2, so I'll have to look into that. Probably won't be able to get anywhere at least until I finish my finals on Thursday.
 
Hm, so it seems getting it ported to .cia is going to be a bit tricky. Tried getting it running yesterday but ran into some strange issues where writing to certain parts of the display would cause it to crash (as to why, I have no idea). Also wasn't able to get it to ARM11 kernel properly on versions above 9.2, so I'll have to look into that. Probably won't be able to get anywhere at least until I finish my finals on Thursday.

Take your time. No rush :)
 
Hm, so it seems getting it ported to .cia is going to be a bit tricky. Tried getting it running yesterday but ran into some strange issues where writing to certain parts of the display would cause it to crash (as to why, I have no idea). Also wasn't able to get it to ARM11 kernel properly on versions above 9.2, so I'll have to look into that. Probably won't be able to get anywhere at least until I finish my finals on Thursday.
No, I actually ended up disabling all kernel stuff to just try and get it to display something, but for some reason it fails.
Well, at least, I can go back to waiting patiently again. :)
 
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