Hacking [Release]NTR CFW 3.2 with experimental Real-Time Save feature.

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ryulejzzu

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old3ds support is working in progress, however it is not at the top priority and maybe you have to wait a long time.
Hey, cell9, thanks for your amazing work.

I have a question: Im trying to use your savegame manager plugin with pokemon alpha sapphire with ntr 1.0. DOes it HAVe to open the game to backup save? Because hold L when push A to open it and well it 'boots' but hangs on 3ds logo and no, no save was created, thanks!
 

cell9

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Hey, cell9, thanks for your amazing work.

I have a question: Im trying to use your savegame manager plugin with pokemon alpha sapphire with ntr 1.0. DOes it HAVe to open the game to backup save? Because hold L when push A to open it and well it 'boots' but hangs on 3ds logo and no, no save was created, thanks!

the game will be paused at loading screen when it finishes backup, press A to continue game's loading.
However I assume there are some problem that caused no save was created, have you ever checked your microsd card?
 

ryulejzzu

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the game will be paused at loading screen when it finishes backup, press A to continue game's loading.
However I assume there are some problem that caused no save was created, have you ever checked your microsd card?
So, your firmware have firmware spoofing? Because alpha sapphire requires 7.2 fw (unless you do firmware spoofing of course).

Its the original old 3ds SD card, but, wait, it hangs on 3ds logo until save is succesfully created? Because i always shut it dwon after 6 or 7 seconds because i though that it was an error.
 

Rokkubro

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Which services can be accessed with plgGetSharedServiceHandle? As in, are there any services available other than those in ninjhax?
 
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cell9

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Which services can be accessed with plgGetSharedServiceHandle? As in, are there any services available other than those in ninjhax?

All services (including csnd, etc.) are available, since I have patched the access check in service manager already.
if you plugin is loaded by Home Menu (which is located at /plugin/home/xxxx.plg), then you should use plgGetSharedServiceHandle to get fs:USER's handle, because the process can get only one handle of this service and it should be shared by all plugins.
 
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Rokkubro

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Thanks! Also, I noticed libntrplg is designed to work with a very old version of ctrulib. Is there any chance you could bring it up to date?
 
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cell9

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Thanks! Also, I noticed libntrplg is designed to work with a very old version of ctrulib. Is there any chance you could bring it up to date?

I think you can update it to a newer version, but keep the old library as well.
 
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still hope it can be used for oot soon, because cube ninja is not affordable at all! 150€ upwards ... crazy seller! could not find any japanese edition in second hand markets too... buy and pay 150€+ or better buy sky3ds... impossible to get the game! but i bought oot just now. all i need is region free anyway... got plenty of j-games here and a j n3ds but sadly no eu n3ds.. just o3ds
 
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puss2puss

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...You can easily patch files during gameplay with the layered FS (custom textures, custom music, translations, you name it).
omg really? This is awesome..yesterday i was woundering if this plugin could be use for texture and model mods instead of language replacement..i guess i now have my answer :P
Can you tell me where i need to drop the replacement files on my mSD?do i use the same folders directory that the file would have in the actual game rom?
 

conanac

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cell9, I want to report a problem when using NTR CFW:
After exiting from the ntr menu, bottom screen somehow shows the content of top screen when playing animal crossing new leaf game. And this problem also happens for earlier version (including version 1.0).

You could see the top and bottom screenshots below.
top screen
55188ccba29ab.bmp


bottom screen
55188d588dae0.bmp


And I also have a request:
One time you provided the source code as an example for creating cheat plugin for Zelda ALBW game (http://gbatemp.net/threads/release-zelda-a-link-between-worlds-usa-cheat-plugin.375916/). However, there are no main.c, entry.c, and misc.s files in the "source" folder while main.o, entry.o, and misc.o are already in the "lib" folder so that we could modify gameplg.c for other game and then compile them for NTR CFW version 1.0 (e.g. I could modify gameplg.c for the animal crossing new leaf game to make the town grass new when I push button "select" while playing the game).

Would it be possible for you to share those three files, so that we could compile them appropriately for NTR CFW version 2.1?

Thanks again for creating and updating this wonderful tool for us.
 
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