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I'm starting to think that the issue is not PS3 related but an old memory leak issue.
It's only happening now because PS3 support is using more memory and overlaping existing memory area.
Maybe I could find the real issue with your code dump.
But I didn't keep the .elf file needed to debug, so I'll make a new one.
Could you test v10 please?
This version should work fine (no PS3 support).
I'll release it as 1237 if everything works fine.
*removed beta test URL*
*removed beta test URL*
It's doable, but I would prefer a proper nintendont option instead of messing with file copying and moving.
I prefer spending time on fixing other bugs and missing features.
I'm sure nintendont will have the option soon.
Fix commit his work as a work in progress for users to test (users who don't want to test can still use the previous releases, or wait for the proper implementation of that option).
I don't know about USBLoaderGX memory limit, I wish I could have a memory usage map.
if someone know a homebrew doing it, I could add it to the loader too.
it's either:
- reaching memory limit
- old memory leak which get overflowed today with PS3 addition
- memory issue with PS3 itself.
Nobody tested v12 yet?
edit:
no v12 test, no release.
it looks like users prefer using Airline or abdallah mods. As long as they can run nintendont, they are happy...
I didn't report earlier but I did test v12 and it seems to be stable, also I much prefer an option to enable and disable the bios on USBLGX more than Nintendont tbh because then I can set the settings per game and save it, after all Peach Castle doesn't have an ID as far as I know and I doubt the devs of Nintendont will care enough to add an exception for this game.It's doable, but I would prefer a proper nintendont option instead of messing with file copying and moving.
I prefer spending time on fixing other bugs and missing features.
I'm sure nintendont will have the option soon.
Fix commit his work as a work in progress for users to test (users who don't want to test can still use the previous releases, or wait for the proper implementation of that option).
I don't know about USBLoaderGX memory limit, I wish I could have a memory usage map.
if someone know a homebrew doing it, I could add it to the loader too.
it's either:
- reaching memory limit
- old memory leak which get overflowed today with PS3 addition
- memory issue with PS3 itself.
Nobody tested v12 yet?
edit:
no v12 test, no release.
it looks like users prefer using Airline or abdallah mods. As long as they can run nintendont, they are happy...
I don't know how the batteries are working.
When I'll have time I'll see joostin's Code.
You can do the test with any USB device (even an SD card connected to an USB Adapter to USBPort0).
but not everyone seems to have the recent memory issues. (maybe only users with looooot of games).
I have less than 100 so that's probably why I don't experience it.
But hopefully someone will test v12 and report
I'm almost certain it won't work, but I just want to be sure.
if nintendont add this option, it can be per-game in USBGX too.
I don't see the issue.
It's just easier for me to add a nintendont setting "enable/disable", than a file checker/copier, and I'm sure nintendont will add a bios usage option in few days.
v12 worked?
I didn't thought it would. That's good news if it does, it's an easy fix and PS3 is still working.