Hacking Nintendont

sonictopfan

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There's a way to configure virtua striker 4?

It's start with no problem, but i want to add more time in the match ;)
I agree the timer is way too short and not only for football standards, 3 minutes is the entire match, I couldn't even score one goal, if I remember there were a bunch of cheat codes made for the game to increase the timer in the quadforce topic, personally I just play Virtua Striker 3, it's football, and hardly any differences are there, graphics aren't very improved, but VS3 has more settings for the timer, 2 player support, and an unlockable team where you play as Sonic characters (for fans such as myself) so I prefer playing that one myself.
 

almmiron

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I've played most games well. Megaman X collettion works fine if i boot direct from nintendont. If i boot from usbloaderGX (tested with last official rev, and the airline mod too, with the same config than nintendont), the game have some screen issues and dont even starts. Wonder whats happening...
 

sonictopfan

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I've played most games well. Megaman X collettion works fine if i boot direct from nintendont. If i boot from usbloaderGX (tested with last official rev, and the airline mod too, with the same config than nintendont), the game have some screen issues and dont even starts. Wonder whats happening...
Could be due to the widescreen option, Mega Man games are known to have widescreen issues and the new usblgx has new widescreen options, try to mess with that see what happens.
 

FIX94

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Just some more cleanup work which might help, you need to try for yourself.
-changed out some buffers in jvsio and changed some flushing code in order to help out triforce random crashes, missing controls and problems
-changed the default triforce ingame coin count to 9 so just in case it doesnt automatically refresh the coins you dont run out directly and may get lucky on the next coin update to get new coins
-commented out some possibly problematic debug code which might crash games on bootup
-added ARStartDMA exceptions for both Multi-Game Demo Disc 18 and Street Racing Syndicate
 

ShadowOne333

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Just some more cleanup work which might help, you need to try for yourself.
-changed out some buffers in jvsio and changed some flushing code in order to help out triforce random crashes, missing controls and problems
-changed the default triforce ingame coin count to 9 so just in case it doesnt automatically refresh the coins you dont run out directly and may get lucky on the next coin update to get new coins
-commented out some possibly problematic debug code which might crash games on bootup
-added ARStartDMA exceptions for both Multi-Game Demo Disc 18 and Street Racing Syndicate
Thank you and the rest of the developers so much for your constant effort put into this app!

Also, FIX94, sorry to bother you. I wanted to report a bug with a specific game.
Don't know if you are already aware of this issue, but I will mention it anyway.

There is a certain point in Resident Evil Zero (NTSC-U, I don't know if this happens in PAL also) in which you need to put a Dial in a certain door to get through the game.
The issue is that once you use the Dial object in the door, the game goes into a blackscreen when using BT controls and according to the report of other users, this ONLY happens when the user is using Bluetooth controllers (CC, CCP, etc).
If the user plays with Native Controls, that part plays just fine.
I am unaware as if this happens also with HID or not, have to check it.

I uploaded a save file in this post right before that part so you can have a much suitable way to check this issue.

Thanks again!
 

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cetygamer

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Thank you and the rest of the developers so much for your constant effort put into this app!

Also, FIX94, sorry to bother you. I wanted to report a bug with a specific game.
Don't know if you are already aware of this issue, but I will mention it anyway.

There is a certain point in Resident Evil Zero (NTSC-U, I don't know if this happens in PAL also) in which you need to put a Dial in a certain door to get through the game.
The issue is that once you use the Dial object in the door, the game goes into a blackscreen when using BT controls and according to the report of other users, this ONLY happens when the user is using Bluetooth controllers (CC, CCP, etc).
If the user plays with Native Controls, that part plays just fine.
I am unaware as if this happens also with HID or not, have to check it.

I uploaded a save file in this post right before that part so you can have a much suitable way to check this issue.

Thanks again!


Ye, that issue has been here for a while. Compatibility list reads it too.

Is there any way to add/edit existing button maps for Wiimote+Nunchuck controls? I want to make on for hack and slash games so you can make fight combos with ease.
 

ShadowOne333

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Is there any way to add/edit existing button maps for Wiimote+Nunchuck controls? I want to make on for hack and slash games so you can make fight combos with ease.
Nope, you would have to do a custom MOD of the app by playing around with the source code for the Nunchuck controls.
Take a look at the PadReadGC source file, perhaps the buttons and everything is there, it's been a while since I last changed anything for it.
 

cashonly

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here is my syscheck if it helps:
Code:
sysCheck v2.1.0b19 by Double_A and R2-D2199, Nano
 
...runs on IOS58 (rev 6176).
 
Region: PAL
System Menu 4.3E (v514)
Drive date: 2006.05.26
Homebrew Channel 1.1.2 running on IOS58
HomebrewFilter ist nicht installiert
Hollywood v0x11
Console ID: 69205557
Boot2 v4
 
Found 92 titles.
Found 42 IOS on this console. 0 of them are stub.
 
IOS9 (rev 1034): No Patches
IOS11 (rev 16174): Trucha Bug, NAND Access
IOS12 (rev 526): No Patches
IOS13 (rev 1032): No Patches
IOS14 (rev 1032): No Patches
IOS15 (rev 1032): No Patches
IOS16 (rev 257): Trucha Bug, ES Identify, Flash Access, NAND Access
IOS17 (rev 1032): No Patches
IOS20 (rev 16174): Trucha Bug, NAND Access
IOS21 (rev 1039): No Patches
IOS22 (rev 1294): No Patches
IOS28 (rev 1807): No Patches
IOS30 (rev 16174): Trucha Bug, NAND Access
IOS31 (rev 3608): No Patches
IOS33 (rev 3608): No Patches
IOS34 (rev 3608): No Patches
IOS35 (rev 3608): No Patches
IOS36 (rev 3608): Trucha Bug, ES Identify, NAND Access
IOS37 (rev 5663): No Patches
IOS38 (rev 4124): No Patches
IOS40 (rev 16174): Trucha Bug, NAND Access
IOS41 (rev 3607): No Patches
IOS43 (rev 3607): No Patches
IOS45 (rev 3607): No Patches
IOS46 (rev 3607): No Patches
IOS48 (rev 4124): No Patches
IOS50 (rev 16174): Trucha Bug, NAND Access
IOS52 (rev 16174): Trucha Bug, NAND Access
IOS53 (rev 5663): No Patches
IOS55 (rev 5663): No Patches
IOS56 (rev 5662): No Patches
IOS57 (rev 5919): No Patches
IOS58 (rev 6176): USB 2.0
IOS60 (rev 16174): Trucha Bug, NAND Access
IOS61 (rev 5662): No Patches
IOS62 (rev 6430): No Patches
IOS70 (rev 16174): Trucha Bug, NAND Access
IOS80 (rev 16174): Trucha Bug, NAND Access
IOS236 (rev 65535): Trucha Bug, ES Identify, NAND Access
IOS249[56] (rev 21010, Info: d2x-v10beta52): Trucha Bug, NAND Access, USB 2.0
IOS250[57] (rev 21010, Info: d2x-v10beta52): Trucha Bug, NAND Access, USB 2.0
IOS254 (rev 65281): BootMii
BC v6
MIOS v10
 
Report generated on 2014/12/31.
 

pedro702

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Thank you and the rest of the developers so much for your constant effort put into this app!

Also, FIX94, sorry to bother you. I wanted to report a bug with a specific game.
Don't know if you are already aware of this issue, but I will mention it anyway.

There is a certain point in Resident Evil Zero (NTSC-U, I don't know if this happens in PAL also) in which you need to put a Dial in a certain door to get through the game.
The issue is that once you use the Dial object in the door, the game goes into a blackscreen when using BT controls and according to the report of other users, this ONLY happens when the user is using Bluetooth controllers (CC, CCP, etc).
If the user plays with Native Controls, that part plays just fine.
I am unaware as if this happens also with HID or not, have to check it.

I uploaded a save file in this post right before that part so you can have a much suitable way to check this issue.

Thanks again!
is not a bt problem or hid problem its a padread issue if you use a gc controller without putting native on wich only works on wiis with gc ports the game will still bs after that, the native setting just means it uses perfect controller code for the gc not emulated one so even with hid or gc controllers the issue is still there, the only way to pass the issue is to turn native on on the nintendont settings which doesnt emulate controles but its exclusive to wii with gc ports and a gc controller on those ports.
 

MassiveRican

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I can confirm that for me the game still works, yes.
It looks like I'll have to find myself a different image. The copy I have works with 2.265 but not with 2.270, I'll keep u posted when I find a version that works. wondering if it's worth putting an MD5 of your copy, since it's multiple files I don't know how that would work.

To those whose copy of F-Zero AX stopped working with 2.270, see if u can find a different image and post your results. Make sure it's a different copy then the one u already have.
 

ShadowOne333

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is not a bt problem or hid problem its a padread issue if you use a gc controller without putting native on wich only works on wiis with gc ports the game will still bs after that, the native setting just means it uses perfect controller code for the gc not emulated one so even with hid or gc controllers the issue is still there, the only way to pass the issue is to turn native on on the nintendont settings which doesnt emulate controles but its exclusive to wii with gc ports and a gc controller on those ports.
Thanks for clarifying that.
So the issue still persists with HID too.
What you are saying is that the issue might be isolated to the PadReadGC.c file in the source code?
 

pedro702

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Thanks for clarifying that.
So the issue still persists with HID too.
What you are saying is that the issue might be isolated to the PadReadGC.c file in the source code?
yes like i said if you use a gc controller directly the issue is still there too unless you activate the native setting wich doesnt emulate the controls, this means our control emulated code wich is padread, is doing something wrong and thats why those games fail.
 

teogeo

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that happens on my fake wiiu pro controller are you sure the controller is official and not a knock off bought online? my fake one has some of these issues while my official one works flawlessly.


And you are spot on! :)

I got the controller with a used wii u from ebay and I assumed that it was official because it bear the Nintendo copyright on its back but after looking up other fake controllers online as I just realized that it's just a very good replica... What gives it away is that on the back it says "THIS DVICE" instead of "THIS DEVICE".

Same thing as with the last two pictures here: http://thewiiu.com/topic/12584-firs...ii-u-pro-controller-and-comparison-with-real/

Thanks pedro702! :)
 

pedro702

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And you are spot on! :)

I got the controller with a used wii u from ebay and I assumed that it was official because it bear the Nintendo copyright on its back but after looking up other fake controllers online as I just realized that it's just a very good replica... What gives it away is that on the back it says "THIS DVICE" instead of "THIS DEVICE".

Same thing as with the last two pictures here: http://thewiiu.com/topic/12584-firs...ii-u-pro-controller-and-comparison-with-real/

Thanks pedro702! :)
no problem everyone gets cheated with fake controllers on ebay its like the most recurring thing, thats why i bough my real one on a store, it was used so it was cheap and official :P
 

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