Two questions I'd like to ask
1 - With a USB y-cable and HDD, do you absolutely have to have one plugged in the back and one in the front?
2 - Do native controls need to be enabled in the Wii U version or is that on the Wii only?
One question I'd like to ask
With a USB y-cable and HDD, do you absolutely have to have one plugged in the back and one in the front?
1. Probably, however I plugged both into the back and that gave my drive the extra power boost it needed.
1- To the front or to a USB Hub, I don't think that the port really matters because the second cable is only for power.
2- Yes, Native are only for GC Ports Wii.
Native controls is Wii only. It basically tells the loader to use the Wiis actual GameCube controller ports instead of emulating them through HID or Bluetooth
Since the the USB code was reworked (see rev230) both the front and back ports are useable now.
native controls do not work on the wiiu and all you need to do is go to nintendont options and downloadnd the controllers.zip wich will downaload all inis on the repositorya nd choose them automathicaly when hid is on.I meant my hard drive, I have to use a Y-cable on the Wii U, at least, when I was playing Wii games on USB Loader GX, I had both USB ports in the back. Is that still the case with HDDs with Nintendont? That's what I'm trying to find out. I know the adapter only needs one, but with my HDD, can I keep both plugged in on the back? I don't have a USB hub or USB extension cables.
So for the Wii U version, I download the gamecube adapter ini file, rename it as "controller.ini" and place it on the root? BTW, I load the app from SD but load games from USB, I don't think it matters where it loads from as long as it can find games on USB.
Oh good, see, I haven't used Nintendont in quite some time, and now I have the adapter, heh heh heh, I don't need to worry about it. Now, with the back ports, I always get confused where the power cable and data cable go. Data is on top, power on the bottom..it's been a while.
Sorry for the stupid questions, I haven't used it in some time.
native controls do not work on the wiiu and all you need to do is go to nintendont options and downloadnd the controllers.zip wich will downaload all inis on the repositorya nd choose them automathicaly when hid is on.
you need the controller.ini on the place you got your isos.I found the controller ini by searching the source on Google code. Found the one called "gamecube adapter for Wii U.ini" downloaded it and renamed it controller.ini, then placed it on the SD card. I don't trust automatic HID detection, would rather choose the right files myself.
you need the controller.ini on the place you got your isos.
How can you not thrust automatic hid detection... all it does is it reads your HID device PId and VID and checks for a matching controller.ini it never faills... its the same way when nintendont checks for memory cards by gameid or you dont thrust mcemu too?... makes no sence but whatever.
its just comon sence you should have saves,inis and isos all on the same device becuase nintendont wont mount your sd but usb to play the game it just cant go back and foward getting files, its ecactly the same hids work exactly alike on wii or wiiu i think the old method of controller.ini on the root is still there for old users so you probably dont need the controller zip file.So, even if I load the app from SD, but the games from USB HDD, I still need to place the controller ini on the same drive as were my ISO images are? I've never used auto HID detection before because I've always played Nintendont on a Wii and not Wii U, that's why I said that. I can safely (and embarrassingly) admit that this will be the first time ever using it on the Wii U. Is that going to be problematic?
its just comon sence you should have saves,inis and isos all on the same device becuase nintendont wont mount your sd but usb to play the game it just cant go back and foward getting files, its ecactly the same hids work exactly alike on wii or wiiu i think the old method of controller.ini on the root is still there for old users so you probably dont need the controller zip file.
you can have the app on SD but not the rest since everything from saves and such will be needed on usb the app itself can be on SD.Well, it worked in tandem with my SD and HDD before, at least on the Wii it did. I had the app on SD but games on HDD and it worked fine, saves as of 10/28/14, the .dol supports both SD and USB, so, I don't know why that would need to change. It only loads the app via SD, the GUI has options to select either device, and once I load from USB, it shouldn't really matter that I load the app initially from SD. I know it doesn't mount both devices, I was merely launching the app from SD but the games from USB. No one ever told me to do otherwise before.
you can have the app on SD but not the rest since everything from saves and such will be needed on usb the app itself can be on SD.
Yeah, and I feel like a fool for not having realized this, how much it's changed in over a month and a half or so...ugh....Yea the whole thing is pretty automated and super user friendly nowadays.
I had an urge to play Thousand-Year Door again, and hadn't tried it on Nintendont yet, so I thought I'd give it a try. I used the Widescreen hack as well thinking it'd look better, and right from the start I started to see some graphical problems (stuff cutting off on the sides and other weird things). Just now read the compatibility list and saw there were problems with it, but I am still wondering, is there a way to fix this at all? Like with some sort of hack or something? It looks like at least some of the game supports widescreen, but I know literally nothing about game programming/coding so I wouldn't really know if it'd be possible. Just curious in case someone is as interested in it as I am.
Edit: Forgot to mention that the game is relatively still playable with widescreen on now, I was just wondering if there was a way to make it look nicer.
Turn widescreen hack off. looks perfect to me .
Some games were simply never intended to use widescreen.
I had an urge to play Thousand-Year Door again, and hadn't tried it on Nintendont yet, so I thought I'd give it a try. I used the Widescreen hack as well thinking it'd look better, and right from the start I started to see some graphical problems (stuff cutting off on the sides and other weird things). Just now read the compatibility list and saw there were problems with it, but I am still wondering, is there a way to fix this at all? Like with some sort of hack or something? It looks like at least some of the game supports widescreen, but I know literally nothing about game programming/coding so I wouldn't really know if it'd be possible. Just curious in case someone is as interested in it as I am.
Edit: Forgot to mention that the game is relatively still playable with widescreen on now, I was just wondering if there was a way to make it look nicer.
I meant a way to use it with widescreen still on and have it look good.
So it wouldn't be possible to "make it work" with widescreen?
cheats to fix widescreen. Not sure if one exists for TTYD
Some games have hardcoded cheats to fix widescreen issues