Hacking Nintendont

bobmcjr

Well-Known Member
Member
Joined
Apr 26, 2013
Messages
1,156
Trophies
1
XP
3,265
Country
United States
Two questions I'd like to ask :P

1 - With a USB y-cable and HDD, do you absolutely have to have one plugged in the back and one in the front?
2 - Do native controls need to be enabled in the Wii U version or is that on the Wii only?

1. Probably, however I plugged both into the back and that gave my drive the extra power boost it needed.
 
  • Like
Reactions: the_randomizer

Etheboss

Official LULWUT supporter
Member
Joined
Feb 24, 2009
Messages
2,445
Trophies
0
Location
Around somewhere
XP
851
Country
Netherlands
One question I'd like to ask :P
With a USB y-cable and HDD, do you absolutely have to have one plugged in the back and one in the front?
1. Probably, however I plugged both into the back and that gave my drive the extra power boost it needed.

Since the the USB code was reworked (see rev230) both front and back ports are useable now.
 
  • Like
Reactions: the_randomizer

the_randomizer

The Temp's official fox whisperer
Member
Joined
Apr 29, 2011
Messages
31,284
Trophies
2
Age
38
Location
Dr. Wahwee's castle
XP
18,969
Country
United States
1- To the front or to a USB Hub, I don't think that the port really matters because the second cable is only for power.
2- Yes, Native are only for GC Ports Wii.


I meant my hard drive, I have to use a Y-cable on the Wii U, at least, when I was playing Wii games on USB Loader GX, I had both USB ports in the back. Is that still the case with HDDs with Nintendont? That's what I'm trying to find out. I know the adapter only needs one, but with my HDD, can I keep both plugged in on the back? I don't have a USB hub or USB extension cables.
Native controls is Wii only. It basically tells the loader to use the Wiis actual GameCube controller ports instead of emulating them through HID or Bluetooth

So for the Wii U version, I download the gamecube adapter ini file, rename it as "controller.ini" and place it on the root? BTW, I load the app from SD but load games from USB, I don't think it matters where it loads from as long as it can find games on USB.


Since the the USB code was reworked (see rev230) both the front and back ports are useable now.

Oh good, see, I haven't used Nintendont in quite some time, and now I have the adapter, heh heh heh, I don't need to worry about it. Now, with the back ports, I always get confused where the power cable and data cable go. Data is on top, power on the bottom..it's been a while.

Sorry for the stupid questions, I haven't used it in some time.
 

pedro702

Well-Known Member
Member
Joined
Mar 3, 2014
Messages
12,735
Trophies
2
Age
34
XP
8,760
Country
Portugal
I meant my hard drive, I have to use a Y-cable on the Wii U, at least, when I was playing Wii games on USB Loader GX, I had both USB ports in the back. Is that still the case with HDDs with Nintendont? That's what I'm trying to find out. I know the adapter only needs one, but with my HDD, can I keep both plugged in on the back? I don't have a USB hub or USB extension cables.


So for the Wii U version, I download the gamecube adapter ini file, rename it as "controller.ini" and place it on the root? BTW, I load the app from SD but load games from USB, I don't think it matters where it loads from as long as it can find games on USB.




Oh good, see, I haven't used Nintendont in quite some time, and now I have the adapter, heh heh heh, I don't need to worry about it. Now, with the back ports, I always get confused where the power cable and data cable go. Data is on top, power on the bottom..it's been a while.

Sorry for the stupid questions, I haven't used it in some time.
native controls do not work on the wiiu and all you need to do is go to nintendont options and downloadnd the controllers.zip wich will downaload all inis on the repositorya nd choose them automathicaly when hid is on.
 

the_randomizer

The Temp's official fox whisperer
Member
Joined
Apr 29, 2011
Messages
31,284
Trophies
2
Age
38
Location
Dr. Wahwee's castle
XP
18,969
Country
United States
native controls do not work on the wiiu and all you need to do is go to nintendont options and downloadnd the controllers.zip wich will downaload all inis on the repositorya nd choose them automathicaly when hid is on.


I found the controller ini by searching the source on Google code. Found the one called "gamecube adapter for Wii U.ini" downloaded it and renamed it controller.ini, then placed it on the SD card. I don't trust automatic HID detection, would rather choose the right files myself.
 
  • Like
Reactions: TeamScriptKiddies

pedro702

Well-Known Member
Member
Joined
Mar 3, 2014
Messages
12,735
Trophies
2
Age
34
XP
8,760
Country
Portugal
I found the controller ini by searching the source on Google code. Found the one called "gamecube adapter for Wii U.ini" downloaded it and renamed it controller.ini, then placed it on the SD card. I don't trust automatic HID detection, would rather choose the right files myself.
you need the controller.ini on the place you got your isos.

How can you not thrust automatic hid detection... all it does is it reads your HID device PId and VID and checks for a matching controller.ini it never faills... its the same way when nintendont checks for memory cards by gameid or you dont thrust mcemu too?... makes no sence but whatever.
 

the_randomizer

The Temp's official fox whisperer
Member
Joined
Apr 29, 2011
Messages
31,284
Trophies
2
Age
38
Location
Dr. Wahwee's castle
XP
18,969
Country
United States
you need the controller.ini on the place you got your isos.

How can you not thrust automatic hid detection... all it does is it reads your HID device PId and VID and checks for a matching controller.ini it never faills... its the same way when nintendont checks for memory cards by gameid or you dont thrust mcemu too?... makes no sence but whatever.


So, even if I load the app from SD, but the games from USB HDD, I still need to place the controller ini on the same drive as were my ISO images are? I've never used auto HID detection before because I've always played Nintendont on a Wii and not Wii U, that's why I said that. I can safely (and embarrassingly) admit that this will be the first time ever using it on the Wii U. Is that going to be problematic?

Since I load the app from SD but games from the HDD, wouldn't I place it on the SD?
 

pedro702

Well-Known Member
Member
Joined
Mar 3, 2014
Messages
12,735
Trophies
2
Age
34
XP
8,760
Country
Portugal
So, even if I load the app from SD, but the games from USB HDD, I still need to place the controller ini on the same drive as were my ISO images are? I've never used auto HID detection before because I've always played Nintendont on a Wii and not Wii U, that's why I said that. I can safely (and embarrassingly) admit that this will be the first time ever using it on the Wii U. Is that going to be problematic?
its just comon sence you should have saves,inis and isos all on the same device becuase nintendont wont mount your sd but usb to play the game it just cant go back and foward getting files, its ecactly the same hids work exactly alike on wii or wiiu i think the old method of controller.ini on the root is still there for old users so you probably dont need the controller zip file.
 

the_randomizer

The Temp's official fox whisperer
Member
Joined
Apr 29, 2011
Messages
31,284
Trophies
2
Age
38
Location
Dr. Wahwee's castle
XP
18,969
Country
United States
its just comon sence you should have saves,inis and isos all on the same device becuase nintendont wont mount your sd but usb to play the game it just cant go back and foward getting files, its ecactly the same hids work exactly alike on wii or wiiu i think the old method of controller.ini on the root is still there for old users so you probably dont need the controller zip file.


Well, it worked in tandem with my SD and HDD before, at least on the Wii it did. I had the app on SD but games on HDD and it worked fine, saves as of 10/28/14, the .dol supports both SD and USB, so, I don't know why that would need to change. It only loads the app via SD, the GUI has options to select either device, and once I load from USB, it shouldn't really matter that I load the app initially from SD. I know it doesn't mount both devices, I was merely launching the app from SD but the games from USB. No one ever told me to do otherwise before.
 

pedro702

Well-Known Member
Member
Joined
Mar 3, 2014
Messages
12,735
Trophies
2
Age
34
XP
8,760
Country
Portugal
Well, it worked in tandem with my SD and HDD before, at least on the Wii it did. I had the app on SD but games on HDD and it worked fine, saves as of 10/28/14, the .dol supports both SD and USB, so, I don't know why that would need to change. It only loads the app via SD, the GUI has options to select either device, and once I load from USB, it shouldn't really matter that I load the app initially from SD. I know it doesn't mount both devices, I was merely launching the app from SD but the games from USB. No one ever told me to do otherwise before.
you can have the app on SD but not the rest since everything from saves and such will be needed on usb the app itself can be on SD.
 

the_randomizer

The Temp's official fox whisperer
Member
Joined
Apr 29, 2011
Messages
31,284
Trophies
2
Age
38
Location
Dr. Wahwee's castle
XP
18,969
Country
United States
you can have the app on SD but not the rest since everything from saves and such will be needed on usb the app itself can be on SD.


Damn, see, I told you I didn't know anything, it's been quite some time since I've used it....my bad... :( So controller.ini needs to be on the USB root then?
Yea the whole thing is pretty automated and super user friendly nowadays.
Yeah, and I feel like a fool for not having realized this, how much it's changed in over a month and a half or so...ugh....
 

Bobbery18

Well-Known Member
Newcomer
Joined
Feb 16, 2014
Messages
55
Trophies
0
Website
www.youtube.com
XP
229
Country
United States
I had an urge to play Thousand-Year Door again, and hadn't tried it on Nintendont yet, so I thought I'd give it a try. I used the Widescreen hack as well thinking it'd look better, and right from the start I started to see some graphical problems (stuff cutting off on the sides and other weird things). Just now read the compatibility list and saw there were problems with it, but I am still wondering, is there a way to fix this at all? Like with some sort of hack or something? It looks like at least some of the game supports widescreen, but I know literally nothing about game programming/coding so I wouldn't really know if it'd be possible. Just curious in case someone is as interested in it as I am.

Edit: Forgot to mention that the game is relatively still playable with widescreen on now, I was just wondering if there was a way to make it look nicer.
 

bm123456

Well-Known Member
Member
Joined
Jun 7, 2011
Messages
576
Trophies
1
Age
46
Location
Houston
XP
1,312
Country
United States
I had an urge to play Thousand-Year Door again, and hadn't tried it on Nintendont yet, so I thought I'd give it a try. I used the Widescreen hack as well thinking it'd look better, and right from the start I started to see some graphical problems (stuff cutting off on the sides and other weird things). Just now read the compatibility list and saw there were problems with it, but I am still wondering, is there a way to fix this at all? Like with some sort of hack or something? It looks like at least some of the game supports widescreen, but I know literally nothing about game programming/coding so I wouldn't really know if it'd be possible. Just curious in case someone is as interested in it as I am.

Edit: Forgot to mention that the game is relatively still playable with widescreen on now, I was just wondering if there was a way to make it look nicer.

Turn widescreen hack off. looks perfect to me .
 

Adeka

Beta Tester
Member
Joined
Mar 19, 2013
Messages
4,168
Trophies
0
Age
30
XP
1,633
Country
United States
I had an urge to play Thousand-Year Door again, and hadn't tried it on Nintendont yet, so I thought I'd give it a try. I used the Widescreen hack as well thinking it'd look better, and right from the start I started to see some graphical problems (stuff cutting off on the sides and other weird things). Just now read the compatibility list and saw there were problems with it, but I am still wondering, is there a way to fix this at all? Like with some sort of hack or something? It looks like at least some of the game supports widescreen, but I know literally nothing about game programming/coding so I wouldn't really know if it'd be possible. Just curious in case someone is as interested in it as I am.

Edit: Forgot to mention that the game is relatively still playable with widescreen on now, I was just wondering if there was a way to make it look nicer.

cheats to fix widescreen. Not sure if one exists for TTYD

Some games have hardcoded cheats to fix widescreen issues
 

Bobbery18

Well-Known Member
Newcomer
Joined
Feb 16, 2014
Messages
55
Trophies
0
Website
www.youtube.com
XP
229
Country
United States
cheats to fix widescreen. Not sure if one exists for TTYD

Some games have hardcoded cheats to fix widescreen issues

Ah, okay. I did a little searching, and found a few codes/cheats that say "16:9 Aspect Ratio." Do you think that would fix the problems or just do what the widescreen hack already does?
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • Julie_Pilgrim @ Julie_Pilgrim:
    that game's engine is really fucking intensive so it runs like literal shit on xbox 360 and ps3
  • Veho @ Veho:
    Nah I'm getting value creep again. I look at a $50 console "but for just a few more dollars you could get XYZ" and I end up considering the Steam Deck.
    +2
  • Julie_Pilgrim @ Julie_Pilgrim:
    like the lighting in that game was genuinely so good
  • Veho @ Veho:
    Not getting dragged into that again.
  • Julie_Pilgrim @ Julie_Pilgrim:
    i dont get why they didn't port the one game that ran the worst on consoles, to pc
  • Julie_Pilgrim @ Julie_Pilgrim:
    like you port everything to pc except the one game where it would make the most sense. why. what do you gain from this
  • Julie_Pilgrim @ Julie_Pilgrim:
    is sega just personally fucking with me? are they laughing while watching me through my kinect camera as i get up to restart my xbox for the third time because the game froze again
  • K3Nv2 @ K3Nv2:
    Buy handhelds from five below better quality
  • K3Nv2 @ K3Nv2:
    Valve probably going to do another refresh of the deck this fall with rog ally like specs tbh
    +1
  • Veho @ Veho:
    A smaller form factor would be nice too.
    +1
  • K3Nv2 @ K3Nv2:
    A shield portable 2 would be nice aye Nvidia
    +2
  • Psionic Roshambo @ Psionic Roshambo:
    The big leap in all things tech is when carbon based chips start hitting.
  • Psionic Roshambo @ Psionic Roshambo:
    Longer battery life cooler temps and faster! What's not to like lol (probably expensive as hell)
  • AncientBoi @ AncientBoi:
    [checks my dildo(s) batteries, coolant and lube] :O [promptly replaces them] :D
    +1
  • BigOnYa @ BigOnYa:
    Lol not even for sale yet to public, and already sold out. I'd like to get one but ill wait for the hype to calm down.
    +1
  • a_username_that_is_cool @ a_username_that_is_cool:
    I'm pretty sure I wasn't on GBAtemp at all yesterday, whenever I tried to go onto the website I got an unexpected database error
  • BigOnYa @ BigOnYa:
    We all teamed together and decided you needed a day off, so we blocked you.
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    No one expects the database errors!!!
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Hey a thought occurred to me... If they are unexpected database errors, are there expected database errors?
    +1
  • K3Nv2 @ K3Nv2:
    @BigOnYa, that's just a pre-order term to make the product look better it's not sold out
    +1
  • K3Nv2 @ K3Nv2:
    Never expect a website to last 24/7 it's like section 8
    K3Nv2 @ K3Nv2: Never expect a website to last 24/7 it's like section 8