At least over here on the Wii U scene, people agree with what I'm saying.
The 3DS scene is a little ass-backwards, though...
The 3DS scene is a little ass-backwards, though...
At least over here on the Wii U scene, people agree with what I'm saying.
The 3DS scene is a little ass-backwards, though...![]()
i know right.. i want complete freedom of my WiiU (maybe prevent cheating online but thats it)
Well, I know how to do it and I'd support it. The Wii has revealed possibilities in that direction which are game-independent. Trust me on this.[...] but I don't see any way to only allow cheats in an offline setting.
Well, I know how to do it and I'd support it. The Wii has revealed possibilities in that direction which are game-independent. Trust me on this.100's of people made online cheats for the Wii and there was no actual software-sided protection even though the makers claimed "online cheating wouldn't be possible". I've seen that
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Backup loaders are usually used for piracy, which everyone on the team is against. Besides, a PPC kernel exploit isn't sufficient for backup loading anyway. Few people seem to understand that. We have no problem with emulators. Game filesystem dumpers are needed to make game mods, so those would exist too.
I completely support and agree with Marionumber1 and the teams stance on piracy so when I ask this next question please don't take it as a form of criticism. How can the team be against blocking piracy and backup loaders but be fine with emulators? One would argue that less than 1% of users that are running emulators actually dumped the game from a official copy that they own and with Nintendo selling a fair amount of Virtual Console titles, wouldn't allowing the use of emulators cut into potential eShop sales on Nintendo's end? From a strictly logistical standpoint it does not seem to make sense to enable one form of piracy that could potentially cost Nintendo and developers revenue and then be completely against the other.
Like I said above, I do not mean that as a form of criticism at all, I am genuinely curious about the teams thoughts on the matter.![]()
I completely support and agree with Marionumber1 and the teams stance on piracy so when I ask this next question please don't take it as a form of criticism. How can the team be against blocking piracy and backup loaders but be fine with emulators? One would argue that less than 1% of users that are running emulators actually dumped the game from a official copy that they own and with Nintendo selling a fair amount of Virtual Console titles, wouldn't allowing the use of emulators cut into potential eShop sales on Nintendo's end? From a strictly logistical standpoint it does not seem to make sense to enable one form of piracy that could potentially cost Nintendo and developers revenue and then be completely against the other.
Like I said above, I do not mean that as a form of criticism at all, I am genuinely curious about the teams thoughts on the matter.![]()
Emulators are normally used to play games on older systems, and paying for those games almost certainly won't give any money to their original creators. About not having actually dumped the ROM oneself, I've always considered it acceptable to download a ROM for a game that one owns. You do raise a good point about potential lost profits on the eShop, but there are many games people may want to emulate that aren't and won't be on the eShop. All that said, it's not like I'll be able to prevent someone from writing an emulator when homebrew comes. Backup loading can be prevented by withholding a kernel exploit, but emulators work just fine in user-mode.
Being able to emulate all your old games that were developed 20 some years ago on your new console is comparing apples to oranges IMHO. I would say that it's not a black and white subject, only a Sith deals in absolutes.![]()
Well persistence as well (installing an app on the homescreen instead of going to the browser every time).Here's the bottom line. The team working here will not allow you to pirate games, if you don't like that, then start working on the exploit yourself. An iosu exploit would serve zero purpose other than allowing piracy(correct me if I'm wrong). You can disagree with the developers all you want, but they are not going to allow piracy just because you want to feel like you have total control of your console.
My final thoughts: If you want total control over your console, then go do it. Nobody here is stopping you.

The "IOSU" everybody talks about is actually the new "IOS" they made for the Wii U?

Yes, that's correct.



