Hacking Mario Kart 8 Mods

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At least over here on the Wii U scene, people agree with what I'm saying.

The 3DS scene is a little ass-backwards, though... :unsure:

i know right.. i want complete freedom of my WiiU (maybe prevent cheating '''online''' but thats it) Offline I'm all for it ^_^
 
i know right.. i want complete freedom of my WiiU (maybe prevent cheating online but thats it)


It'll already be prevented. Nintendo's gonna ban the fuck outa anyone who cheats online. Hell, maybe they even became smart and started making items and such controlled by the server.
 
A lot of you seem to think you're very entitled to the work that other people are doing for you. That being said, we're allowing a lot of cool stuff! Just because you can't diminish software sales with piracy doesn't mean you can't enjoy some hella sweet hax.

If you really want cheats, you can look into figuring out kernel exploits on your own. There's craptons of documentation out there, and anyone with any experience with embedded systems could probably get something up and running within like 2 weeks.
 
Oh god. Don't start with the "you're entitled" shit! Wanting freedom is not being entitled!

"Just because you can't diminish software sales with piracy....." Um, who said anything about piracy? Not me, because I wanted to backup my games onto a USB drive, just like I did with the Wii.
 
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Online cheating should be prevented in a future cheating application for Wii U games but it's also up to Nintendo to take care. They should already be aware of the issue and have decent measures against it. Even on Wii they banned people where everyone thought they won't/ couldn't do anything. They've probably learned their lesson and if not, foolish enough to believe their systems are all safe now.
[...] but I don't see any way to only allow cheats in an offline setting.
Well, I know how to do it and I'd support it. The Wii has revealed possibilities in that direction which are game-independent. Trust me on this. ;) 100's of people made online cheats for the Wii and there was no actual software-sided protection even though the makers claimed "online cheating wouldn't be possible". I've seen that :dry:
 
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Well, I know how to do it and I'd support it. The Wii has revealed possibilities in that direction which are game-independent. Trust me on this. ;) 100's of people made online cheats for the Wii and there was no actual software-sided protection even though the makers claimed "online cheating wouldn't be possible". I've seen that :dry:


How exactly would you implement something like that? I'm curious to know myself.
 
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Backup loaders are usually used for piracy, which everyone on the team is against. Besides, a PPC kernel exploit isn't sufficient for backup loading anyway. Few people seem to understand that. We have no problem with emulators. Game filesystem dumpers are needed to make game mods, so those would exist too.


I completely support and agree with Marionumber1 and the teams stance on piracy so when I ask this next question please don't take it as a form of criticism. How can the team be against blocking piracy and backup loaders but be fine with emulators? One would argue that less than 1% of users that are running emulators actually dumped the game from a official copy that they own and with Nintendo selling a fair amount of Virtual Console titles, wouldn't allowing the use of emulators cut into potential eShop sales on Nintendo's end? From a strictly logistical standpoint it does not seem to make sense to enable one form of piracy that could potentially cost Nintendo and developers revenue and then be completely against the other.

Like I said above, I do not mean that as a form of criticism at all, I am genuinely curious about the teams thoughts on the matter. :)
 
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I completely support and agree with Marionumber1 and the teams stance on piracy so when I ask this next question please don't take it as a form of criticism. How can the team be against blocking piracy and backup loaders but be fine with emulators? One would argue that less than 1% of users that are running emulators actually dumped the game from a official copy that they own and with Nintendo selling a fair amount of Virtual Console titles, wouldn't allowing the use of emulators cut into potential eShop sales on Nintendo's end? From a strictly logistical standpoint it does not seem to make sense to enable one form of piracy that could potentially cost Nintendo and developers revenue and then be completely against the other.

Like I said above, I do not mean that as a form of criticism at all, I am genuinely curious about the teams thoughts on the matter. :)


Emulators are normally used to play games on older systems, and paying for those games almost certainly won't give any money to their original creators. About not having actually dumped the ROM oneself, I've always considered it acceptable to download a ROM for a game that one owns. You do raise a good point about potential lost profits on the eShop, but there are many games people may want to emulate that aren't and won't be on the eShop. All that said, it's not like I'll be able to prevent someone from writing an emulator when homebrew comes. Backup loading can be prevented by withholding a kernel exploit, but emulators work just fine in user-mode.
 
I completely support and agree with Marionumber1 and the teams stance on piracy so when I ask this next question please don't take it as a form of criticism. How can the team be against blocking piracy and backup loaders but be fine with emulators? One would argue that less than 1% of users that are running emulators actually dumped the game from a official copy that they own and with Nintendo selling a fair amount of Virtual Console titles, wouldn't allowing the use of emulators cut into potential eShop sales on Nintendo's end? From a strictly logistical standpoint it does not seem to make sense to enable one form of piracy that could potentially cost Nintendo and developers revenue and then be completely against the other.

Like I said above, I do not mean that as a form of criticism at all, I am genuinely curious about the teams thoughts on the matter. :)

Pirating new software means taking away from revenue that would be used to cover the costs of development. Being able to emulate all your old games that were developed 20 some years ago on your new console is comparing apples to oranges IMHO. I would say that it's not a black and white subject, only a Sith deals in absolutes. :p

None of our team is going to go out of our way to exploit IOSU because we have no reason to. With kernel exploit we can do all the things we are interested in. :\
 
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Emulators are normally used to play games on older systems, and paying for those games almost certainly won't give any money to their original creators. About not having actually dumped the ROM oneself, I've always considered it acceptable to download a ROM for a game that one owns. You do raise a good point about potential lost profits on the eShop, but there are many games people may want to emulate that aren't and won't be on the eShop. All that said, it's not like I'll be able to prevent someone from writing an emulator when homebrew comes. Backup loading can be prevented by withholding a kernel exploit, but emulators work just fine in user-mode.

I usually feel the same way towards emulation when it comes to downloading copies of things I own. Hopefully for those that do take part in emulation on the Wii U when we do have homebrew emulators also support Nintendo by purchasing those titles they like from the eShop. If anything, Nintendo's official emulators might work better than the homebrew ones and we need those Earthbound sales to hopefully convince Nintendo to release a Mother 4 in the future or port Mother 3 to VC :D
 
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Being able to emulate all your old games that were developed 20 some years ago on your new console is comparing apples to oranges IMHO. I would say that it's not a black and white subject, only a Sith deals in absolutes. :p

I see what you're saying but at the same time the sales from those VC games also help show Nintendo and other publishers that users are interested in those characters, stories, and games and could entice them to create new versions for the current consoles. A few years ago one while visiting a developer friends of mine that works for Nintendo he told me a story about how Nintendo was so impressed with Kid Icarus VC consoles they decided to invest in Kid Icarus Uprising for the 3DS. They use eShop downloads as a proving ground like how movie and televisions studios use Twitter to judge the potential audience.

I'm not disagreeing with you and its not black and white, but VC games are pretty cheap so if you users out there see something you like give it a download and let the publishers know you would spend money on it in the future if they pursue those projects! :)
 
I can see why they would allow emulators and not "backup loaders". Yes Nintendo does have VC, but there is a large variety of games they don't have and many people would like to play on their Wii U. Backup Loaders will be used 99% for piracy, and you can already download your Wii U games to your external hard drive or Wii U through the shop channel. And should your Wii U or Ext hard drive ever die, Nintendo has a backup for that.
 
Here's the bottom line. The team working here will not allow you to pirate games, if you don't like that, then start working on the exploit yourself. An iosu exploit would serve zero purpose other than allowing piracy(correct me if I'm wrong). You can disagree with the developers all you want, but they are not going to allow piracy just because you want to feel like you have total control of your console.
 
Here's the bottom line. The team working here will not allow you to pirate games, if you don't like that, then start working on the exploit yourself. An iosu exploit would serve zero purpose other than allowing piracy(correct me if I'm wrong). You can disagree with the developers all you want, but they are not going to allow piracy just because you want to feel like you have total control of your console.
Well persistence as well (installing an app on the homescreen instead of going to the browser every time).
 
My final thoughts: If you want total control over your console, then go do it. Nobody here is stopping you.

Absolutely. Though I don't agree with the decision to obsfucate anything, I'm not entitled to anything, and it's the developer's right to do whatever the hell they want with it.
 
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