Mighty No.9: The Animated Series and New Funding Campaign

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Dork

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The animated series looks goofy and it probably won't take itself seriously, so I'll pass on that.
 

Hop2089

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Ew that CGI is worse than the transformation sequence in Sailor Moon Crystal, pass, I'll enjoy the Mighty No 9 game I helped fund though.
 

Nathan Drake

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Can we, uh, you know, have the game see the light of day before we start going after projects that attempt to build off its success?
 
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Walker D

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why? ...the easy backer's money got over his head or something?
 

FAST6191

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For the lazy among us is this new round of funding because the first one fell short?

If so then with a few gentle prods this might produce some of the finest whine any of us have ever experienced.
 
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Necron

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I don't think an animated series is needed at all (I didn't have to watch the videos to know). Inafune, just focus on releasing the game.
 

AkiraCast

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This sets a bad precedent for future crowdfunding projects which were already reduced to a bunch of fracking nostalgia projects. I thought Drakengard 3 charging the paying customer for the JP voice overs was bad enough :/
 

Hyro-Sama

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It's additional crowdfunding for extra content. There's no obligation to give more. I honestly don't understand why everyone is being so pissy about this.


No link to source kingvamp? I want to know if this is because they ran out of money the first time thanks to their poor hiring job they did.
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Taleweaver

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I don't understand the reason for the second crowdfund AT ALL. From what I've seen, they've got a nice little platformer going. I'm not much of a megaman to know if the quality is up to par, but I can assume so. So why not just make it, release it and then invest the revenues to make additional content? Or if there are really partners looking to partner up...then why don't they sponsor or invest in it? :unsure:

It's almost as if they want to one-up capcom's track record. "first day DLC? HAH! We'll make our customers pay for extra content even BEFORE launch day!"
 

Guild McCommunist

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I don't understand the reason for the second crowdfund AT ALL. From what I've seen, they've got a nice little platformer going. I'm not much of a megaman to know if the quality is up to par, but I can assume so. So why not just make it, release it and then invest the revenues to make additional content? Or if there are really partners looking to partner up...then why don't they sponsor or invest in it? :unsure:

It's almost as if they want to one-up capcom's track record. "first day DLC? HAH! We'll make our customers pay for extra content even BEFORE launch day!"


Because why take a risk on dev costs when you can make people pay it for you? It's why Kickstarter is an awful concept.
 

Taleweaver

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Because why take a risk on dev costs when you can make people pay it for you? It's why Kickstarter is an awful concept.
Except they don't take a risk on dev costs because they're busy devving it up. Creating games costs a lot of money, and if they have to rent that money until it finally is released, it's first and foremost the banks that profit from it. And between that and kickstarter, the latter is a better concept, IMO.
 

Guild McCommunist

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Except they don't take a risk on dev costs because they're busy devving it up. Creating games costs a lot of money, and if they have to rent that money until it finally is released, it's first and foremost the banks that profit from it. And between that and kickstarter, the latter is a better concept, IMO.


But it's motivation to continue. When you get a bunch of free money to spend on a project, you know it doesn't need to be finished. You don't owe anything, it's just a "pet project" that got funded. So they end up stopping development when they get bored and move on to something else.

Hell, Jonathan Blow, the guy who made Braid, spent $10,000 of his own money that he saved up to make Braid. It was his dream and he spent every cent he had on it. And it paid off big time because Braid was super successful.

Nowadays indie devs know they won't owe anything if they stop development and they get bored because they're undisciplined shits.
 

Arras

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This sets a bad precedent for future crowdfunding projects which were already reduced to a bunch of fracking nostalgia projects. I thought Drakengard 3 charging the paying customer for the JP voice overs was bad enough :/
To be fair there's usually a ton of licensing bullshit to go through for Japanese audio, with voice actors either requiring massive fees if their work would be used outside Japan or even not allowing it at all. In that case it seems fair to give the people who really want that at least the option to, but make them put their money where their mouth is. I guess it'll also allow them to gauge interest in dual audio in the first place.
 

Hells Malice

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This sets a bad precedent for future crowdfunding projects which were already reduced to a bunch of fracking nostalgia projects. I thought Drakengard 3 charging the paying customer for the JP voice overs was bad enough :/

Charging weeaboos to be weeaboos is an absolutely stellar idea. Every jRPG should follow suit.
I'm not being the least bit sarcastic, it's hilarious. I'd have bought Drakengard 3 JUST because they had the balls to do that.
Though how this and crowdfunding made its way into the same post, i'll never know. Your correlation made 0 sense.
 

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