I'm hoping the Wii U version will be better. It will likely have the bugs ironed out, plus the extras that go along with the gamepad. Besides, I don't think it's going to be a direct port. Direct ports don't usually run well because the Wii U has such unbalanced stats, so they just scale it down to meet the weakest one.Too bad the game is still shit regardless.
I'm hoping the Wii U version will be better. It will likely have the bugs ironed out, plus the extras that go along with the gamepad. Besides, I don't think it's going to be a direct port. Direct ports don't usually run well because the Wii U has such unbalanced stats, so they just scale it down to meet the weakest one.
I'm hoping the Wii U version will be better. It will likely have the bugs ironed out, plus the extras that go along with the gamepad. Besides, I don't think it's going to be a direct port. Direct ports don't usually run well because the Wii U has such unbalanced stats, so they just scale it down to meet the weakest one.
It's still going to have the same repetitive gameplay and mechanics regardless of whether they use the Wii U gamepad or not. Adding in some additional "puzzle" mechanics on the gamepad isn't going to improve the game by much.
And chances are Ubisoft won't fix the driving physics, either.
But hey, there's always "hope" I guess. Since I ended up getting a Wii U for $150 I might grab this if it actually turns out not to be complete shit still.
That's why I said "hoping". I know it's probably not going to be true. It is being made by another company though, which is what a big part of my hope is based on. Of course it could be the opposite. It could be worse. I've also never owned a GTA game before, so any similarities between them won't matter at all to me.Waiting for the Wii U release of Watch_Dogs is sort of like waiting for the Wii U release of Aliens: Colonial Marines (before Sega mercy-killed that version, anyway). Whatever fixes there might be, the end product still isn't going to change all that much, and there are other games much, much more deserving of your time and money.
They basically did. They were for an older version, and they got rid of the settings because the game didn't run smoothly in high-stress situations.Hmm...I would've given them credit if they just blatantly admitted that those settings weren't tested enough to maintain proper stability.
The PC version does indeed contain some old, unused render settings that were deactivated for a variety of reasons, including possible impacts on visual fidelity, stability, performance and overall gameplay quality.
Modders are usually creative and passionate players, and while we appreciate their enthusiasm, the mod in question (which uses those old settings) subjectively enhances the game's visual fidelity in certain situations but also can have various negative impacts. Those could range from performance issues, to difficulty in reading the environment in order to appreciate the gameplay, to potentially making the game less enjoyable or even unstable.
Have you seen this?