yeah, no.
Phantasy Star is also a great Franchise from Sega.
It's just not as popular as Sonic.
Sorry, guess that just shows how little I myself know about them.
yeah, no.
Phantasy Star is also a great Franchise from Sega.
It's just not as popular as Sonic.
The Saturn's homebrew scene "exists", but it's rudimentary. There's a couple of emulators and games for it out there, but not a whole lot due to the complex architecture. You can easily burn homebrew to discs and boot them as you'd boot any CD-R. I'll try to add a section about it later after I look into what's available.I'm quite surprised this was never mentioned in the OP, but what is/was the homebrew scene like for the Saturn? Could we burn emulators and roms to a CD and play them via some sort of boot disc? I could do exactly that with my PS2 and SwapMagic, played SNES games without sound. I hear the Dreamcast was a beasly homebrew machine, running Windows CE at it's core. Is this true?
True, Panzer Dragoon Saga was practically Sega's answer to Final Fantasy VII and it's met with praise all-around each time it's mentioned. Unfortunately, this is more of an overview article than a review one - mentioning each and every notable game on the system isn't really feasible.4 pages in and still no mention to Panzer Dragoon Saga? That was hands down the best game on the Saturn. In fact it's my dream game and I want to own it one day, even if it's expensive as heck.
Thanks, this is some juicy info. I have always liked optional and modular systems, it certainly lends flexibility to developers. I'm a hardware junkie, and can't program to save my life. XDThe Saturn's homebrew scene "exists", but it's rudimentary. There's a couple of emulators and games for it out there, but not a whole lot due to the complex architecture. You can easily burn homebrew to discs and boot them as you'd boot any CD-R.
The Dreamcast was compatible with Windows CE, but not all games utilized it - only select games did. It was an odd setup where select games contained a modular Windows CE release, each Windows CE-Powered game would only have the modules it required to function which minimized the strain on the system. This setup was optional though, you could develop games specifically for the Dreamcast hardware without using the CE core.
Due to the fact that the Katana SDK was leaked into the depths of the Internet, Dreamcast homebrew is far more numerous, roboust and popular, to the point that the system still gets commercial unlicensed releases to this day.
If all goes well, this sort of thing is going to be a monthly feature posted whenever gaming news slow down to keep things spicy. As far as a Saturn Essentials list, you can find one here - even though it's aged, it features plenty of notable Saturn titles. Also thanks, I'll keep on doing my best to entertain the community.Fascinating. I mean, it's everything a person would want to know about the Saturn. And I'd be even more thrilled if you wrote an article describing all the games for the system. Anyway, I can't wait for future exposѐs like these. And congrats on becoming a reporter.
That's funny. In Phantasy Star Online 2 there is a Emergency Quest where the theme song of Burning Rangers runs in the background. It's a Catchy song! I've set it up in my ingame room to play the whole time.That game is called Burning Rangers. Finally.
That's debatable, backwards compatibility doesn't make or break a system, especially when everybody and their dog already own the previous one.If sega Saturn would have backward compatibility with Megadrive/Genesis and/or Master System, would have been more successful
That's debatable, backwards compatibility doesn't make or break a system, especially when everybody and their dog already own the previous one.
Well, at the time, for me it was mostly a problem with the fact that I was still a young brat and perma-broke.Why wouldn't you want a Sega Saturn
If sega Saturn would have backward compatibility with Megadrive/Genesis and/or Master System, would have been more successful
the system was very exotic, the complex architecture posed a difficulty for developers and often required engines to be re-coded from the ground up to squeeze the most out of the peculiar hardware.
In the case of Naughty dog, they are a second party dev... meaning they were on Sony's bankroll anyway, and had far stronger access to Sony's resources for support than say... Capcom or VALVe.It's funny how developers are able to overcome any difficulties now, and back then they would just choose the easy way of sticking with one processor, or would abandon the platform altogether. Both PlayStation 2 and 3 were supposedly difficult to code for, but the platforms were so immensely popular, developers would just put in the extra hours and figure things out. Naughty Dog didn't even bother with Sony's tools for the PS3 and built their own. From scratch. And no one is to say Uncharted didn't turn out good.
People tend to blame Saturn's architecture a lot, but it was really the architecture combined with the reality of the '90s. It's not that Saturn couldn't produce PlayStation quality games, it's the developers who couldn't be bothered, especially later on, when the profit wouldn't match the amount of work required. Looking back at the early PlayStation games, they didn't outclass Saturn titles. People always focus on Gran Turismo, Tekken 3, Metal Gear and other games that came much later, and by that time, there was no major developer interested in producing quality 3D on the Saturn.