It was worth a try, but a *real* 800x240 pixel mode in 2D doesn't exist.
It's probably done automatically by the SDK when requrested, profi200. If the screen supports it then there's no reason why it wouldn't be - remember, nobody codes in ASM these days.
No you can't. 2D mode is software rendered. Simply making the left and right pixels show the same image. You can still only see 400 pixels with each eye. You can't remove the physical parallax barrier.Yes you can in 2D mode.
If even yellows8 have not managed to get 800x240 pixels work, then show me how The only hope is, that he said, there are some unknown 3D related bits.
I this case it was a fast way to made this code. I can run C code too When it comes to coprocessor operations (MPU, MMU and some other stuff), you have no chance with C alone
The paralax barrier is a black and white LCD display which either displays black bars between the pixels of the screen underneath or it doesn't - it's not a physical lens, you can fully disable it.No you can't. 2D mode is software rendered. Simply making the left and right pixels show the same image. You can still only see 400 pixels with each eye. You can't remove the physical parallax barrier.
The screen of the 3DS is 800x240, but that doesn't mean that you can natively use this resolution without using "haxx" if the hardware restricts you from doing so. Everything depends on the rendering context and its restrictions.We just need 1 Piece of Information:
Whats the resolution of the Upper Screen from Nintendo 2DS?
if its 800x240, then you know that Games could possible have this resolution.
or am i wrong?
No it isnt. The 2DS cant possibly have a 800x240 resolution since it has only one plain 2D screen, meaning no parralax barrier, no own pixels for each eye and there is no visual difference between the top and the bottom screens.The screen is 800x240, but that doesn't mean that you can natively use this resolution without using "haxx" if the hardware restricts you from doing so. Everything depends on the rendering context and its restrictions.
No it isnt. The 2DS cant possibly have a 800x240 resolution since it has only one plain 2D screen, meaning no parralax barrier, no own pixels for each eye and there is no visual difference between the top and the bottom screens.
You quoted a post that talked about the 2DS, hence why I was talking about the 2DS. Get your shit together....and that proves what? Have you counted the pixels under a microscope? No? Alright then.
Just because there's no paralax barrier on that portion of the screen doesn't mean that the pixel density is any lower than that on the 3DS.
Besides, this isn't about the gimped 2DS, this is about the 3DS. There are obvious hardware differences between the two machines that need to be taken into account, but that doesn't mean that you cannot exploit the 3DS to your favor and simply merge two frames into one bigger picture.
My brain must've automatically corrected that to "3DS" since the whole conversation is about the 3DS. My bad.You quoted a post that talked about the 2DS, hence why I was talking about the 2DS. Get your shit together.
Scaling this, physical built vs. software that. That being said, you're probably right since the system isn't meant for 3D. Nevertheless, on the 3DS, the screen is 800x240 and is used as 2x400x240, which is what I meant. It would also do you good if you refrained from name-calling. In any case, I corrected the post above. Had I noticed it spoke of the 2DS, my response would've been different.Again, the 2DS consists of just one, cheap and plain 2D LCD screen. It's not possible for the top of the screen to have a physical 800x240 resolution when there is absolutely no visual difference between both screens and the bottom screen of a 3DS. You are pretty stupid if you think I would count the pixels just to idiot-prove something to you. Count them yourself.
yeah, that's old news.Nevertheless, on the 3DS, the screen is 800x240 and is used as 2x400x240, which is what I meant.
Sounds pretty right, but notice the difference in 2D imege displayed in 3D mode (As I remember 3DNES displays it like that) and 2D image in 2D mode (ex. Pokemon X) It's not hard to see that in 3D mode you can clearly see the "spaces" between pixels, but in 2D mode pixels in a row look like just line without any spaces :/No you can't. 2D mode is software rendered. Simply making the left and right pixels show the same image. You can still only see 400 pixels with each eye. You can't remove the physical parallax barrier.
I think what he meant was to use the exact same 400px wide image for both frame buffers instead of slightly different images, so that the resulting image (in theory)stays 2D, but both frame buffers are used.That's kinda how 3D mode works already when you turn the slider as low as it will go without turning 3D off.
The problem is, both eyes are still seeing separate images, due to the parallax barrier. There doesn't seem to be any method for manually disabling it without also disabling the second framebuffer.