Dolphin 4.0 Released

  • Thread starter Thread starter Rydian
  • Start date Start date
  • Views Views 20,045
  • Replies Replies 100
  • Likes Likes 7
Interesting, never thought they could make a branch that allows TASing and using dual core at the same time, but I never TAS with Dolphin (I doubt my computer can handle frame-by-frame re-recording with or without dual core enabled to be honest. You don't....have to have a link this build, do you? :creep: Is there a topic on the Dolphin Forums? The team should just merge this build into the main branch. I would love to try this build out ;)

This is the build used by the Melee netplay community, and the one I tested TASing on.
This build is the latest from the branch.

Also, TASing is much easier on your PC than regular play is.
You might be thinking of frame dumping.
Frame dumps do not sync with audio dumps on Master, but if you know where to ask *coughtasvideosforumscough*, you can get an AV-Sync build from the DC-Netplay branch.

Ask for RachelB.
 
  • Like
Reactions: the_randomizer
This is the build used by the Melee netplay community, and the one I tested TASing on.
This build is the latest from the branch.

Also, TASing is much easier on your PC than regular play is.
You might be thinking of frame dumping.
Frame dumps do not sync with audio dumps on Master, but if you know where to ask *coughtasvideosforumscough*, you can get an AV-Sync build from the DC-Netplay branch.

Ask for RachelB.


Excellent, is there a topic on the Dolphin forums by chance? If not that's okay, just wondering. I don't know jack squat about recording movies on Dolphin and then playing it back to make AVI files since I never really do it, but if it's anything like Snes9x, you make the emulated movie, play the movie then record as an AVI. Wonder why they don't merge this into the master branch.
 
Excellent, is there a topic on the Dolphin forums by chance? If not that's okay, just wondering. I don't know jack squat about recording movies on Dolphin and then playing it back to make AVI files since I never really do it, but if it's anything like Snes9x, you make the emulated movie, play the movie then record as an AVI. Wonder why they don't merge this into the master branch.
Yep, that's pretty much it.

The AV-Sync hack is old. Even though it still works, it isn't recommended for general use.

You could try the Dolphin forums, though I wouldn't since I'm afraid I'll get yelled at.
You could always try compiling yourself, though I don't know how building AV-Sync works.
 
Yep, that's pretty much it.

The AV-Sync hack is old. Even though it still works, it isn't recommended for general use.

You could try the Dolphin forums, though I wouldn't since I'm afraid I'll get yelled at.
You could always try compiling yourself, though I don't know how building AV-Sync works.


Well, it's all good, just wondering is all :P
 
The only thing I really think Dolphin really needs now is MotionPlus controller support. I'd like to be able to try Sports Resort on my laptop when the Wii isn't around.
 
Basically... when I get a PC powerful enough I wont need my Wii/gamecube anymore will I? Or a PS2 for that matter...

IS compatibility high enough to just have this emulator and not a wii?
 
Compatibility seems pretty high, but if motion+ doesn't work (didn't test that much) then lots of games are unplayable, and yeah there's still speed issues.


IIRC, the next version will have improvements to the JIT recomplier, so there should be a speed boost :P
 
Hopefully, said speed boost will make Twilight Princess' Hyrule Field run at full speed reliably.
 
I am happy,at least is possible to play Resident Evil Zero, 2 & 3 with real speed and no sound bug.
1fcbfa84945ae06e624f279ce1a9e0b9.png
 
Just tried out the Dolphin emulator and I'm surprised that it's running a lot of ISOs I throw at it with little to no problem. But I was wondering what's the step to get a Wii Classic Controller to play Gamecube games and is it picky about the Bluetooth adapters?
 
Dolphin version 4.0.1 is out now! Change Log:-

Fixed single core mode crashes in 64 bit Windows builds
Fixed missing music in Super Monkey Ball 2
Added missing DirectX runtime installer files
Fixed some graphics issues for Metroid: Other M, Skies of Arcadia and Call of Duty: Black Ops
Fixed various other minor issues


Download it here! ==> https://dolphin-emu.org/download
 
  • Like
Reactions: Bobbybangin
Compatibility seems pretty high, but if motion+ doesn't work (didn't test that much) then lots of games are unplayable, and yeah there's still speed issues.

I really hope MotionPlus support is added. IIRC there's an unofficial branch that has support for it, but I don't know if it's been updated in a while.
 
I really hope MotionPlus support is added. IIRC there's an unofficial branch that has support for it, but I don't know if it's been updated in a while.
I thought Motion+ is supported, but not emulated? That is if you connect an actual wiimote with + support, then it will work fine in the emulator. It's trying to set your mouse or other input to act as if they were motion + enabled that was the problem :o
 
I thought Motion+ is supported, but not emulated? That is if you connect an actual wiimote with + support, then it will work fine in the emulator. It's trying to set your mouse or other input to act as if they were motion + enabled that was the problem :o

Yeah, Dolphin isn't finding my MotionPlus controller at all. It's built in, so that may be the issue.
 
Yeah, Dolphin isn't finding my MotionPlus controller at all. It's built in, so that may be the issue.
Does it find it as a normal wiimote? My brother just tried to connect his wiimote to the emulator a few days ago and it didn't have any probs :o His was the built-in one too, the single red wiimote.
 
Does it find it as a normal wiimote? My brother just tried to connect his wiimote to the emulator a few days ago and it didn't have any probs :o His was the built-in one too, the single red wiimote.

It finds normal Wiimotes, but you can't play games such as Zelda Skyward Sword which needs motion plus to work. All of the regular Wiimotes with the Wiimote+ attachment work fine. Some of the early Wiimotes with Wiimote+ built in work fine but there's a later rev model that no longer is compatible with it. You'd have to research to figure out which ones. I have a black one that is one of those newer models that doesn't work. If I ever dig it up, I'll post the number for it. I think it's the later RVL-CNT-01-TR that doesn't work and the earlier RVL-CNT-01 motion+ that does. There's a Toshiba bluetooth stack you can use to make it work, but it caused me more problems than it was worth.
 
It finds normal Wiimotes, but you can't play games such as Zelda Skyward Sword which needs motion plus to work. All of the regular Wiimotes with the Wiimote+ attachment work fine. Some of the early Wiimotes with Wiimote+ built in work fine but there's a later rev model that no longer is compatible with it. You'd have to research to figure out which ones. I have a black one that is one of those newer models that doesn't work. If I ever dig it up, I'll post the number for it. I think it's the later RVL-CNT-01-TR that doesn't work and the earlier RVL-CNT-01 motion+ that does. There's a Toshiba bluetooth stack you can use to make it work, but it caused me more problems than it was worth.


I could have sworn I've seen in-game screenshots of that game on Dolphin. I wonder how they were able to take those screenshots, seeing as Motion+ doesn't seem to be working all that well. Maybe it was from that Motion+ branch....?

https://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_Skyward_Sword#Wii_MotionPlus

Yeah, the wiki mentions that it's possible to use a normal Wii remote or the unofficial branch, but it's far from perfect and has many issues.
 
Well, MotionPlus or not, a lot of games run nicely. Wii Sports runs good for me, almost no lag, and MadWorld runs at around 60%, as opposed to 40% earlier. I'm looking forward to the improvements of the JIT recompiler when they add it. NSMBW also runs rather smooth, but Wii Music lags like hell still.
 
I have a build of a branch that supported emu motion+. It was too off though and I could barely choose a file in SS.
 

Site & Scene News

Popular threads in this forum