If the 3DS does indeed only check the charge using the internal circuit, then you're right. I wasn't aware of this, but I know some devices check the charge directly by voltage level, and in that case I would be correct.That's entirely correct.
That's entirely incorrect. The threshold will be reached because the checking mechanism is connected to the 3DS's battery - the whole circuit will stop charging once that battery returns an acceptable value of charge. The 3DS's battery physically cannot be overcharged as it disables the charging mechanism and the larger battery cannot be overcharged as well since it's higher capacity than the 3DS's - at worst it can be undercharged which will not damage it.
This will not shorten the battery's life - battery life is determined by charge cycles, there's a fixed amount of charges before the battery starts deteriorating.
You're completely forgetting about the fact that the 3DS's battery checks its own charge - the signal goes to an internal circuit, checks whether the battery is charged or not and returns the value to the 3DS so that the system knows if charging is completed or not. The contraption will charge until the value returned is accepted and the batteries are parralel so their capacities do merge and they will charge until the voltage is correct.
However you would have to make sure the extended battery wasn't fully charged beforehand.
Though if it will only charge until the internal battery is fully charged, then instead of getting an extended battery it would be better to get another 3DS battery and wire those together, so you have the exact same capacity and the exact same batteries (preferably with an even wear level) that way you don't waste money on a bigger battery than needed and it may also be easier to get the CPP to fit that way.








