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DRM refers to technologies used to restrict how software can be used unless certain conditions are met. The general idea is to only let paying customers use the software, but... DRM tends to break. A lot.I don't really understand this whole DRM thing and how it can affect game quality. Could you explain it to me?
- In the case of Spore, one DRM aspect it has was that it would only allow five installs. Any more and it assumed you were pirating. People who had to reinstall Windows or who moved computers would run into that issue, after the fifth install the game would refuse to play. Spore's DRM has been lightened because of the terrible reputation it got (but the damage was already done).
- Another example is the DRM that Assassin's Creed III (PC version) originally came with. Originally it required an internet connection at all times in order to make sure you weren't pirating it, meaning if your internet was out (service outage, you were on a laptop on the plane, you just moved and the internet hadn't been installed, you lived in the mountains where normal 'net services didn't reach, etc.) you couldn't play the game. Also if your 'net dropped out during the game, it would stop (without saving your progress, from what I've read).
- And then there's the Rainbow Six: Vegas 2 or whatever game, which had DRM that actually broke and stopped people who bought it online from playing it... until somebody in the company's support site actually redistributed a crack they got off a piracy/torrent site so that customers could play.
http://torrentfreak.com/ubisofts-no-cd-answer-to-drm-080718/
(Source to make sure you believe me. XD)
- Then there was Bioshock's DRM that put an activation limit in... except even worse than Spore, as it needed to be activated per user account on each PC, meaning a single PC could use up all the activations for a single install.
In these example cases (and with pretty much every DRM scheme ever), only the people who bought the game had to deal with it, because the pirated versions had the DRM cracked/removed (often within days!)... which made piracy more attractive. It was actually EASIER to pirate then to buy the retail version (and some people had to download a pirated version just to play), which is ridiculous. In some cases, DRM actually contributes to more piracy than it stops, which goes to show how broken it is.
A lot of the DRM mentioned here has been removed, and some companies have sworn off of most typed of DRM because they realized it turns paying customers into pirates, instead of the other way around.









