Fan Made High Res Packs?

Intimidator88

Well-Known Member
OP
Member
Joined
Sep 7, 2008
Messages
377
Trophies
0
Age
36
Location
Virginia
Website
Visit site
XP
482
Country
United States
Ok i am just wondering since i got my new pc i was taking on some heavy emulating on older games and i came across a high res fan made remake of LOZ:MM and it looked pretty good when compared to the regular game on my pc.So it got me to thinking is there any more of these floating around that anyone knows of such as other zeldas or final fantasys (ps2 era and down)
 

Cyan

GBATemp's lurking knight
Former Staff
Joined
Oct 27, 2002
Messages
23,749
Trophies
4
Age
46
Location
Engine room, learning
XP
15,662
Country
France
And it doesn't work for all games.
replaced textures have a limited size, and sometime the game itself un-scale it back so you don't see any differences (like Zelda Skyward Sword).
 

Cyan

GBATemp's lurking knight
Former Staff
Joined
Oct 27, 2002
Messages
23,749
Trophies
4
Age
46
Location
Engine room, learning
XP
15,662
Country
France
no, because it didn't work, but users tried to make one because the default texture are ridiculously small and pixelated.
But the game downscale them so we don't see any advantage. (unless we can hack the texture engine itself instead)


Though, there's maybe a pack for Xenoblade which I already saw a screenshot.
Edit: there is, check this post
http://forums.dolphin-emulator.com/showthread.php?tid=22102 (Contains spoiler)
http://forums.dolphin-emulator.com/showthread.php?tid=24608
 

TripleSMoon

GBAtemp's Umbran Witch in [T]raining
Member
Joined
Feb 13, 2012
Messages
6,444
Trophies
2
Age
34
Location
Central NC
Website
twitter.com
XP
3,329
Country
United States
no, because it didn't work, but users tried to make one because the default texture are ridiculously small and pixelated.
But the game downscale them so we don't see any advantage. (unless we can hack the texture engine itself instead)
Why does the game downscale them, if I may ask?

And I agree, the graphics are ridiculously pixelated in that game. The art style is cool, but I really don't see where people get this idea that it's the prettiest looking Zelda game, or the prettiest looking Wii game. I'm sorry, but those titles go to Wind Waker and Super Mario Galaxy respectively, in my opinion.
 

Cyan

GBATemp's lurking knight
Former Staff
Joined
Oct 27, 2002
Messages
23,749
Trophies
4
Age
46
Location
Engine room, learning
XP
15,662
Country
France
I think it's part of the algorithm used to make the blurry-bullet effect when in the distance, so the game need to use all textures of the same size to apply the same value/effect. (that's only my supposition)
 

TripleSMoon

GBAtemp's Umbran Witch in [T]raining
Member
Joined
Feb 13, 2012
Messages
6,444
Trophies
2
Age
34
Location
Central NC
Website
twitter.com
XP
3,329
Country
United States
I think it's part of the algorithm used to make the blurry-bullet effect when in the distance, so the game need to use all textures of the same size to apply the same value/effect. (that's only my supposition)
I feel that Nintendo's biggest mistake with the "impressionist painting" idea (even though it was a cool concept) was that the "up close" bits didn't look that much different from the "faraway" bits thanks to the heavy pixelation.

That said, the 480p component cable really, REALLY does help quite a bit.
 

Intimidator88

Well-Known Member
OP
Member
Joined
Sep 7, 2008
Messages
377
Trophies
0
Age
36
Location
Virginia
Website
Visit site
XP
482
Country
United States
I was hoping for some n64/gamecube projects but sadly it seems as though most of the downloads are expired :( guess i got lucky to get what i did such as the LOZ:MM project which made it game look so much better!
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • BakerMan
    I rather enjoy a life of taking it easy. I haven't reached that life yet though.
    BakerMan @ BakerMan: hot take: freddy fazbear's pizzeria simulator is peak fnaf