New Adventure Time DS/3DS Gameplay

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Deleted_171835

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Looks really good! I only wish it would have voice-acting. Guess we can't have everything.
 
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Definitely looks improved from the earlier screens and footage.

They need to improve on Ice King's opening animation though, he just moves into on a straight line and doesn't hover much.
 
Hey, this isn't looking half bad.
The song reminded me of a song in one of the episodes.
Ill buy it if they announce the game-play time and if there is things to make it re-playable.
I just found out that there'll be a demo :) ... but I can't update my 3DS :hateit:
 
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It looks like a boring flash game. Not to mention the blatantly heavy inspiration from Zelda 2.

Looks pretty fun to me ...the visuals reminded me about that Scott pilgrim game a bit..
This game needs a bit of refining though ..but seems to be on the right track
 
It looks like a boring flash game. Not to mention the blatantly heavy inspiration from Zelda 2.
Part of the attraction of Adventure Time is riffing on classic gaming nostalgia.

Old gamers like me just eat that shit up and ask for more. :P
 
Am I the only one majorly turned off to this game by its Gigantic Text? I mean, it's not legend of the mystical ninja big, but it's pretty darned big and sort of interrupts the whole "retro" feel. It would be cool if there were different character panels while they were talking where they actually showed emotion, too. Hell, if Clash at Demonhead could do it, this can.
 
Am I the only one majorly turned off to this game by its Gigantic Text? I mean, it's not legend of the mystical ninja big, but it's pretty darned big and sort of interrupts the whole "retro" feel.

In fairness it's probably for the kids to help them out.
 
Am I the only one majorly turned off to this game by its Gigantic Text? I mean, it's not legend of the mystical ninja big, but it's pretty darned big and sort of interrupts the whole "retro" feel.

In fairness it's probably for the kids to help them out.

Also it's Adventure Time. You're not fitting Shakespearean monologues into every textbox. It's usually one or two lines per character before going to the next character. Might as well make the text fill the box.
 
Am I the only one majorly turned off to this game by its Gigantic Text? I mean, it's not legend of the mystical ninja big, but it's pretty darned big and sort of interrupts the whole "retro" feel.

In fairness it's probably for the kids to help them out.

Also it's Adventure Time. You're not fitting Shakespearean monologues into every textbox. It's usually one or two lines per character before going to the next character. Might as well make the text fill the box.
Shantae Risky's revenge is guilty of similar interface design, it's not their strongest suit.
http://f.hatena.ne.jp/images/fotolife/d/deadman/20101022/20101022170906.jpg

Actually I'm spotting a few similarities between Risky's Revenge and this Adventure time game, it wouldn't surprise me if they are reusing the game engine.
 
Shantae Risky's revenge is guilty of similar interface design, it's not their strongest suit.
http://f.hatena.ne.j...01022170906.jpg

Actually I'm spotting a few similarities between Risky's Revenge and this Adventure time game, it wouldn't surprise me if they are reusing the game engine.
Can't believe I didn't think about all the similarities with Shantae:RR before considering that I'm currently playing it.

Not much new footage in the trailer :/
 

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