Homebrew RetroArch - A new multi-system emulator

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catuligbat

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LibretroRetroArch, on 08 September 2012 - 02:01 AM, said:

Going to be releasing an updated version of SNES9x Next today that has the bugs ironed out that the_randomizer and others pointed out. It will also play Tales of Phantasia. There are also some slight performance improvements that you may or may not notice in some of the edge case games. Overall, it's a good enough improvement to release.

First thanks for your work and if possible add extraoficial another cores as fba full core: example if you possible add stella core, mednafen ngp core, mednafen pc-fx core, mednafen lynx core and mednafen virtualboy core

If possible for also add pcsx rearmed core and meteor core, dont say bsnes, bnes because your performance must be low on wii hardware, yabause core have problems with input

"as joke say in my region: and you want mango lemonade also" XXXXDDDD

And repeat again many thanks for your work
 

seam

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LibretroRetroArch, on 08 September 2012 - 02:01 AM, said:

Going to be releasing an updated version of SNES9x Next today that has the bugs ironed out that the_randomizer and others pointed out. It will also play Tales of Phantasia. There are also some slight performance improvements that you may or may not notice in some of the edge case games. Overall, it's a good enough improvement to release.

First thanks for your work and if possible add extraoficial another cores as fba full core: example if you possible add stella core, mednafen ngp core, mednafen pc-fx core, mednafen lynx core and mednafen virtualboy core

If possible for also add pcsx rearmed core and meteor core, dont say bsnes, bnes because your performance must be low on wii hardware, yabause core have problems with input

"as joke say in my region: and you want mango lemonade also" XXXXDDDD

And repeat again many thanks for your work

i'd like to see a pcsx rearmed core one day as well... not so sure about the mango lemonade
 

nakata6790

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Going to be releasing an updated version of SNES9x Next today that has the bugs ironed out that the_randomizer and others pointed out. It will also play Tales of Phantasia. There are also some slight performance improvements that you may or may not notice in some of the edge case games. Overall, it's a good enough improvement to release

Also - I think I have a solution for those people that have been complaining about ZIPs - it will be in the next release (not the SNES9x Next update but the next RetroArch version) - there will be an option so that it will 'directly load' the first ZIP file - it does this by doing behind the scenes 'extract file to current directory first, load it into RAM, then delete it immediately again since we no longer need it'. Now, of course, this won't work for ISO files put into ZIPs, but really, I've never seen any emulator in my life support that, so I don't think people will expect this to work in either case.

I think this might take away most of the complaints to do with ZIPs - I mean, the only thing that still might worry you is if you have not enough space available on your harddrive/SD card to temporarily extract that file to the current working directory, but other than that, it should be transparent and it should work about the same to you as 'directly loading' the contained file in the ZIP archive into a buffer.

Those sound amazing... way to go!!
you_are_awesome1.jpg
 
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LibretroRetroArc

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Here is the upgrade package - you just unzip this in your RetroArch directory and when you start up RetroArch from Homebrew Channel, it will automatically upgrade the SNES9x Next core.

ToadKing will be releasing a RetroArch 0.9.72 revision on the frontpage - the only change will be the new, fixed SNES9x Next core. All other stuff will have to wait for the next point release.

SNES9x Next v1.52.2

http://www.multiupload.nl/2TB1FYH5B7

- Fixed Final Fantasy III/VI clipping glitch in menu (speedhack-related) - now manually toggles speedhack on/off based on menu up/down condition.
- Fixed Tales of Phantasia not running
- Fixed Double Dragon IV/Super Double Dragon not responding to input.
- Fixed Robocop 3 not getting past the title screen (backported echo buffer patch)
- Fixed broken color addition (odd non-transparent tile patches in Zelda 3 and others - thanks to OV2 for the fix)
- Freed up some more RAM for Gamecube port
- Some miscellanous speed hacks added.
 
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LibretroRetroArc

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Nice, thanks for the release! :D I assume that, due to the numerous changes, save states are not backwards compatible, right? It's not a big deal, just curious.

No, it should be compatible with the ones you created earlier on SNES9x Next. I don't make it a habit to break savestate compatibility or anything - it was just something that was not really thought out well back when I started SNES9x Next - plus savestates wouldn't be backwards compatible anyway because SNES9x 1.53 'obsoleted' a whole bunch of variables in the 'old' savestate format.
 

the_randomizer

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Nice, thanks for the release! :D I assume that, due to the numerous changes, save states are not backwards compatible, right? It's not a big deal, just curious.

No, it should be compatible with the ones you created earlier on SNES9x Next. I don't make it a habit to break savestate compatibility or anything - it was just something that was not really thought out well back when I started SNES9x Next - plus savestates wouldn't be backwards compatible anyway because SNES9x 1.53 'obsoleted' a whole bunch of variables in the 'old' savestate format.

Excellent, keep up the good work! I guess save states would have issues if a lot of code was changed.
 

LibretroRetroArc

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Nice, thanks for the release! :D I assume that, due to the numerous changes, save states are not backwards compatible, right? It's not a big deal, just curious.

No, it should be compatible with the ones you created earlier on SNES9x Next. I don't make it a habit to break savestate compatibility or anything - it was just something that was not really thought out well back when I started SNES9x Next - plus savestates wouldn't be backwards compatible anyway because SNES9x 1.53 'obsoleted' a whole bunch of variables in the 'old' savestate format.

Excellent, keep up the good work! I guess save states would have issues if a lot of code was changed.

They were more like bug issues more than anything else.
 

corey89

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Is WiiBrew.org officially dead or is there something holding this back from being released there? Would be nice for new users to have it on the wiki layout there.
 

the_randomizer

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They were more like bug issues more than anything else.

Well, I was mostly referring to the Snes9x Next port as a whole; it's nice to see continuous interest in the emulation scene. Plus having an Snes emulator without frameskip is awesome.

Is WiiBrew.org officially dead or is there something holding this back from being released there? Would be nice for new users to have it on the wiki layout there.

You might be able to contact an admin there...maybe.
 

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Maybe I am doing something wrong and I was wondering if you could help me out. I extracted the RetroArch 0.9.72 revision into my Retroarch directory on my sd card and it did not seem to update the SNES9x Next to v1.52.2, it still says its v1.52.1.
What could I be doing wrong? Thanks
 

LibretroRetroArc

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Maybe I am doing something wrong and I was wondering if you could help me out. I extracted the RetroArch 0.9.72 revision into my Retroarch directory on my sd card and it did not seem to update the SNES9x Next to v1.52.2, it still says its v1.52.1.
What could I be doing wrong? Thanks

As soon as you launch the CORE.DOL file it should rename it from 'CORE.dol' to 'snes9x-next.dol'. From that point on - the old version should have been overwritten and you're now on the new one.

You can also do this manually if you want by just renaming CORE.dol to the filename 'snes9x_next.dol' and deleting your old version.
 

tueidj

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Is WiiBrew.org officially dead or is there something holding this back from being released there? Would be nice for new users to have it on the wiki layout there.

Seems to be the only Wii site that hasn't picked up on it at this point at least.
It's a wiki, not a news site. In most cases developers are responsible for creating pages for their apps.
 

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First off, I want to thank the devs for this great work of theirs. It's so nice being able to play multiplayer arcade games on my tv instead of my computer monitor.

Second, I've been playing around and noticed that certain CPS2 games seem to be missing a button. For example, in D&D Tower of Doom, I can't select items regardless of my controller setup. I was wondering if that's happened to anyone else?
 

Gamecuber

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Second, I've been playing around and noticed that certain CPS2 games seem to be missing a button. For example, in D&D Tower of Doom, I can't select items regardless of my controller setup. I was wondering if that's happened to anyone else?
Yes, I noticed it, too. In fact, player 2 to player 4 can select items normally except player 1. This is a tiny bug, I guess.
 

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It's good to know the issue isn't just on my end. Also, after some more fiddling I saw that some CPS1 games have this missing button as well. Specifically, there's no way to choose option 4 in Quiz and Dragons.
 

LibretroRetroArc

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It's a wiki, not a news site. In most cases developers are responsible for creating pages for their apps.

They can wait along time for that to happen then for me to go to the effort of creating my own wiki pages for my own project on a totally separate site from my own. In any other scene, these things get created by the community - Elotrolado creates wiki articles all the time for every emulator release, including RetroArch 360/PS3/Xbox 1/Wii - never have I had to 'create' this stuff for myself.

Anyways, if that is the only way it's going to happen, I don't think I'll lose any sleep over being excluded - 1.5% of Android scene sites publicizing RetroArch Android will get the project more exposure than a thousand Wii sites ever could, and that's where a large part of the focus is at for the next release.


 
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