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u can launch sneek or uneek using the neek2o channel (ie. nswitch). This will allow you to boot FAT:\sneek\kernel.bin without requiring bootmii or a bootmii folder on your sd card.
if you're using sneek it will make no difference when actually booting into sneek, that being said, sneek+di might not be able to find games saved to your FAT32 partition. You should really consider reformatting, NTFS is unnecessary on hard drives intended for use with the Wii, it's all about FAT32 these days.
I was saying you won't be able to boot into uneek or uneek+di if you FAT32 partition is 2nd, but you'll be able to boot into sneek and sneek+di. However, sneek+di probably won't be able to see any games you have on your FAT32 partition (and sneek doesn't even look for games on the HDD).
no, u can have your sd card setup to boot into neek and leave it in your wii all the time, then when you want to access neek just launch the neek2o channel (ie. nswitch dol). But that still won't fix your issue of loading games from a HDD via neek+di. I know sneek+di allows you to load gamecube games from your sd card (using DML), but I'm not sure about wii games saved to the sd card.
If I remember well, recent revisions of sneek+di and sneek2o+di store diconfig.bin on the harddisk.
Besides that, they will probably hang until a valid partition is mounted from the harddisk.
Another issue is the fact that latest revisions of sneek2o+di are broken.
Since it only tries to mount the first active fat32 partition, it won't succeed.
di is the module that makes it possible to play backups from the harddisk (or sd card) So, it won't work to play that game without it.
Maybe you could use an usb stick for your neek setup and that game? (I know it will be a lot of work to remove your harddisk and insert that stick every time.)
Another option might be modifying the neek sources so that it searches for the first valid fat32 partition.
I'm pretty sure that it's just outdated information. IIRC, the first releases of sneek were able to load ONE game at a time (someone plz correct me if I'm mistaken), but then that was removed later on in sneek's developmentSo why does the first post show the filestructure for sneek and uneek as including "usb:gamesa_game example: usb:gamesRMGE01" and if they won't play backups from USB or SD, what's their purpose?
I'm pretty sure that it's just outdated information. IIRC, the first releases of sneek were able to load ONE game at a time (someone plz correct me if I'm mistaken), but then that was removed later on in sneek's developmentSo why does the first post show the filestructure for sneek and uneek as including "usb:gamesa_game example: usb:gamesRMGE01" and if they won't play backups from USB or SD, what's their purpose?