So how does Link die in OOT and not die at the same time?
Multiple endings.So how does Link die in OOT and not die at the same time?
But there's only one ending in OoT, Nintendo is like making this shit up as they go along.Multiple endings.So how does Link die in OOT and not die at the same time?
But there's only one ending in OoT, Nintendo is like making this shit up as they go along.Multiple endings.So how does Link die in OOT and not die at the same time?
But there's only one ending in OoT, Nintendo is like making this shit up as they go along.Multiple endings.So how does Link die in OOT and not die at the same time?
Because it's a game to you and not a story, as it was said before in this thread. You HAVE to win the game by surviving and beating Ganon in order to...well win the game. But if you die, nothing happens (in game) but in terms of the story SHIT GETS REAL. Ganon fucks over everyone BECAUSE LINK DIES, causing that timeline split. I personally think it's a little daft to have it in just OoT, but then again when you think about it not very many other LoZ games had time travel in it so it makes sense why there is 3 timelines.But there's only one ending in OoT, Nintendo is like making this shit up as they go along.Multiple endings.So how does Link die in OOT and not die at the same time?
tl;drBut there's only one ending in OoT, Nintendo is like making this shit up as they go along.Multiple endings.So how does Link die in OOT and not die at the same time?
This makes the most sense from what I've seen.
Honestly, I'm getting confused just trying to explain it myself.tl;drThis makes the most sense from what I've seen.
nintendo should just keep to one timeline.
Except for X and VII. Apparently, X has many similarities to VII because the director/designer/whoever else thought that the game would be a good prequel to VII (and, knowing how that game's story works, it makes an awful lot of sense).trying creating a timeline for final fantasy
That is NEVER going to happen - Final Fantasies are totally seperate from eachother.
tl;dr
nintendo should just keep to one timeline.
In Twilight Princess, it shows Ganondorf being imprisoned as it happened in the end of OoT (with a few, extra, rather important details). This happens at the end of the child timeline before Ganondorf can take over the world. Because this timeline is created when Ganon doesn't take over Hyrule, the Adult Timeline, the one where he does defeat Ganon instead of simply imprisoning him, would logically lead to Wind Waker instead of Twilight Princess due to Ganon's revival. I don't see a problem with that. It's a new Link in a new game with a new art style. The games aren't designed to be 100% contiguous. There are little details differing in each version (the location and design of the Temple of Time, for one thing). While all of the games are on one giant timeline (with branching paths), the designers of the game clearly stressed artistic expression over complete accuracy.I understand it all the timelines but one thing is still buggin' me... all the LoZ games in the Adult Arc are Toon Link...So what exactly is the split between Hero of Time Successful?
The Hero of Time defeated arc seems like Non-Canon to me. Sorry to the fans of those games that followed but, seriously, making an arc on a "what if Link in OoT died" is just filler crap. I was in the middle of playing all the LoZ games to figure out a timeline but now I'm gonna skip the Non-Canon/Spin-Off Arc. To me, it's on the same level as Pokemon Ranger, or Pokemon Rumble.
EDIT: In my hastiness I mistyped. Fixed
...I'm probably more confused than I was before
I hope someones does a better graphical timeline.