hey all,
what are the best settings for a modern TV? Should I be turning all the filters off? Thanks
what are the best settings for a modern TV? Should I be turning all the filters off? Thanks
I can count on one hand what games don't run full speed on the Wii, it's G-Police and Bloody Roar 2.what matters is how it runs on a regular Wii, and its been a long road since.
Bloody Roar 2 has a mode that allows it to run at 240p but its only accessible via GameShark, and that is incompatible on Wiistation.I can count on one hand what games don't run full speed on the Wii, it's G-Police and Bloody Roar 2.
I'm the one who wrote about it, you can use a gameshark cheat via action replay.Bloody Roar 2 has a mode that allows it to run at 240p but its only accessible via GameShark, and that is incompatible on Wiistation.
ah, how do you do that again?I'm the one who wrote about it, you can use a gameshark cheat via action replay.
I think klonoa door to phantomile also struggled last time I tried it (maybe I had it misconfigured?)I can count on one hand what games don't run full speed on the Wii, it's G-Police and Bloody Roar 2.
ah, how do you do that again?
What about LZMA 23.01?You're welcome, besides now WiiStation is my favorite PS1 emulator for Wii. 240p, lightgun support, Multitap, experimental mouse support, very great compatibility... ahhh
Try using BIN/CUE, or like @DominoBright said, use a CHD made without LZMA compression but with ZLIB/FLAC compression.
For real. I can say now it is trying to be "heavily" optimized for Wii.
The "new" PPC Dynarec, Lightrec, etc... ahhhh
Looks like Konami Justifier doesn't like HLE. As you said, better use official PS1 BIOS.
A small news: i'm trying hard to make every sublibrary/dependency to be compiled separately before compiling WiiStation, but only managed to compile it with latest LZMA 22.01 library, which Wii CAN NOT handle it well and many CHDs i tried crashed at multiple positions.
I'm trying to figure out how i can compile the old LZMA 19.00 correctly on Wii so it can be used with the less quantity of crashes possible.
About the other external libraries, including the new ZStandard compression, it's done.
Only remaining to make it compile is LZMA 19.00.
Stay tuned.
http://github.com/saulfabregwiivc/WiiStation/tree/lubchdr-update
I think klonoa door to phantomile also struggled last time I tried it (maybe I had it misconfigured?)
No issues reported so far with highest compressionOut of curiosity, what level of compression is "safe" for PBP?
From the tool PSX2PSP, I see from 0 (no difference, it seems) to 9, but I wonder if it will cause issues...
Taking a glance at popstation_md code (https://github.com/moparisthebest/popstation/blob/master/popstation_md/main.c), it seems that PBP uses zlib's deflate algorithm, so its maximum compression should be similar to what chdman uses when you create a CHD with only deflate.Out of curiosity, what level of compression is "safe" for PBP?
From the tool PSX2PSP, I see from 0 (no difference, it seems) to 9, but I wonder if it will cause issues...
Welp i tested a few games with PBP, particularly Tomba and Bloody Roar 2 and i didnt have nay crashes, anybody has had them with PBP?Taking a glance at popstation_md code (https://github.com/moparisthebest/popstation/blob/master/popstation_md/main.c), it seems that PBP uses zlib's deflate algorithm, so its maximum compression should be similar to what chdman uses when you create a CHD with only deflate.
All my games, including the ones you mentioned, are in PBP at the default PSX2PSP compression which is the maximum level 9. PBP has worked for me since Wiistation supported the format a long time ago and I've been using it without problems ever since.Welp i tested a few games with PBP, particularly Tomba and Bloody Roar 2 and i didnt have nay crashes, anybody has had them with PBP?
I mean, 3.0 is the latest version right, from a few weeks back? I didn't see any CHD fixes since then? In that version, compressed CHD causes reproducible crash screens in Gran Turismo 2. Basically its guaranteed to happen within the first 5-8 or so races. One or two races isn't enough, as the crash is a bit random, Can happen on the 3rd, 4th, 5th etc.I've read the recent posts about PBP being reliable to use for this, and it reminded me of how the 3DS ReARMed core had troubles with CHD in the beginning and that PBP was better to use back then too. Still, it made me want to try an uncompressed CHD to see if the format itself causes any crashes, but I tried Colin Mcrae and Crash Team Racing and neither had an error in my limited testing, though I did check again and saw that the tester of Colin used the PAL version (I went with NTSC-U). It could also be that those games work fine now, I'm not sure.
Is there a compressed CHD game that still crashes with the latest version? If so, has anyone tested with a CHD with no compression?
CHD support is neat here but most CHDs made an you find on the Internet are LZMA compressed, which is too demanding for the Wii, which might explain the cause of those crashes.I mean, 3.0 is the latest version right, from a few weeks back? I didn't see any CHD fixes since then? In that version, compressed CHD causes reproducible crash screens in Gran Turismo 2. Basically its guaranteed to happen within the first 5-8 or so races.
This also assumes LZMA is used (the default I believe?).
I played for hours using Bin/Cue without the crash happening.
wiistation has been my main ps1 emulator, it is much more stable and is very practical for me, as I can have nes, snes, master system, mega drive, atari, pc engine, GameCube and a lot of other things in one systemDon't know why but i'm having a lot of fun playing with Wiistation.
It's funny because i have a fat PS2 with an opl hdd attached on it but all my PS1 games are in the hdd conected in the Wii