Homebrew SCFW: Custom Firmware & Kernel for Supercard

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So even if my SC's battery is dead I can still save?

If your SC's battery is dead, you need to do a quick-power-cycle or use soft reset to return to the menu to save. This is true for SCFW and the original firmware.
SCFW doesn't have soft reset yet. I plan to add it later.
 
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Just updated to the latest and the speed is great! The best thing to happen to supercard!
 
L+R while on gba , sram eror , rom ok , everything ok .. my sd is 2gb mini SD
Post automatically merged:

flashmp then back to v.1.52 its better than 1.85 because the font glitch ..

turn on gba then L+R

SRAM error : 010604060506 CPLD error
SDRAM ok!
flash id error : b904 0000b32c2 flash error : 10
SD/mmc ok!


so while i open game with scfw , then the game need to enter data (data sav) it will be stuckk . hang .
 
Last edited by remori,
When I turn off my GBA I lose all my save data. Any tips on how I could fix it? Do I need a new battery?

I tried quick power cycling and got back to the menu but after selecting my .sav file it says: "Disable autosave to manage SRAM manually"

If I understand correctly:
  • I need a good battery for autosave to work.
  • If I have a bad battery I can quick power cycle back to the menu to manually save.
If this true, how do I disable autosave?
 
When I turn off my GBA I lose all my save data. Any tips on how I could fix it? Do I need a new battery?

I tried quick power cycling and got back to the menu but after selecting my .sav file it says: "Disable autosave to manage SRAM manually"

If I understand correctly:
  • I need a good battery for autosave to work.
  • If I have a bad battery I can quick power cycle back to the menu to manually save.
If this true, how do I disable autosave?
i make my diy battery .. you can use cr 1220 with wire and glue
 
When I turn off my GBA I lose all my save data. Any tips on how I could fix it? Do I need a new battery?

I tried quick power cycling and got back to the menu but after selecting my .sav file it says: "Disable autosave to manage SRAM manually"

If I understand correctly:
  • I need a good battery for autosave to work.
  • If I have a bad battery I can quick power cycle back to the menu to manually save.
If this true, how do I disable autosave?
Pressing B while in the root folder accesses the global settings menu. You can disable autosave now.

I believe saving is broken in versions 0.4.2 and 0.4.3. Try to see if it works in 0.4.1. I also found another important bug which probably breaks loading 32MB ROMs in 0.4.3 which I'll fix ASAP.

EDIT: 0.4.4 is out now, and fixes both of these bugs.
 
Last edited by metroid maniac,
It might help to clean the contacts of the supercard with IPA

you can restore the original firmware with flashmp and a Slot-1 flashca

I installed the latest kernel/firmware of SCFW, unfortunately i get this error message :
"FAT system initialised
Kernel file open failed"
(I use a 2GB microSD, and the latest SCFW worked perfectly on the 1st use, just after installing it)

I assume my Supercard is bricked, but i couldn't find the flashmp.nds anywhere to unbrick it
(for downloading flashmp, all of the links that i came across are dead)
 
I installed the latest kernel/firmware of SCFW, unfortunately i get this error message :
"FAT system initialised
Kernel file open failed"
(I use a 2GB microSD, and the latest SCFW worked perfectly on the 1st use, just after installing it)

I assume my Supercard is bricked, but i couldn't find the flashmp.nds anywhere to unbrick it
(for downloading flashmp, all of the links that i came across are dead)
Here, it was attached to one of the related threads linked in OP.
https://gbatemp.net/attachments/flashmp-rar.345540/
 
I installed the latest kernel/firmware of SCFW, unfortunately i get this error message :
"FAT system initialised
Kernel file open failed"
(I use a 2GB microSD, and the latest SCFW worked perfectly on the 1st use, just after installing it)

I assume my Supercard is bricked, but i couldn't find the flashmp.nds anywhere to unbrick it
(for downloading flashmp, all of the links that i came across are dead)
Make sure your kernel is in the scfw subfolder.
 
Pressing B while in the root folder accesses the global settings menu. You can disable autosave now.

I believe saving is broken in versions 0.4.2 and 0.4.3. Try to see if it works in 0.4.1. I also found another important bug which probably breaks loading 32MB ROMs in 0.4.3 which I'll fix ASAP.

EDIT: 0.4.4 is out now, and fixes both of these bugs.

Is this why I was unable to save in all Castlevania games since 0.4.1? I posted here but since nobody else had issues I just assumed it was my battery.
 
I installed the latest kernel/firmware of SCFW, unfortunately i get this error message :
"FAT system initialised
Kernel file open failed"
(I use a 2GB microSD, and the latest SCFW worked perfectly on the 1st use, just after installing it)

I assume my Supercard is bricked, but i couldn't find the flashmp.nds anywhere to unbrick it
(for downloading flashmp, all of the links that i came across are dead)
http://darkfader.net/ds/files/flashmp.rar

Try this.
 
finally i can play game normaly without battery .. but i cant save load game on sc.. any idea?

good thing is , so many game cant run on sc , it can run with scfw without sc patcher ...
next i 'll buy sc again .. wishlisted
 
Seem to be getting white screens on my games after updating from 0.4.2 🙈 guessing it may be romhacks causing the issue though
 
Mainly Pokemon games, Leaf Green and Quetzal seem top be struggling the most for some reason. Sorry seems like I have 2 different sign ins
Quetzal is a large 32MB game, there seems to be a bug in the current version which can break these games, it has been fixed and will be in the next release.
 
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Hey, @metroid maniac , couldn't you and your fellow developer take a look at the Famicom Mini (and Nintendo Classics) series titles to see why they don't work despite applying a.p. patches? I got only white screen. My guess is that the switch from fast to slow rom does not happen, despite using the SC client software. Have any users been able to get them to start? I attach the anti piracy patches here for convenience if anyone would like to check them. Thanks for your commitment and dedication. 😉
 

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