Would you look at that, it doesn't seem so silly now...Hey. It's Flubba.
Who's next ? MightyMax ? Chishm ?
Ontopic.
Sega.. That reminds me.I once talked with someone about wonderswan emus for ds or something.
Silly.
Loveable emu fluBBa, i have this problem for years now, well i should've ask sooner...
whatever i do, the v0.9 s8ds is freezing the DS when calling the menu with
a garbled screen or frozen frame with static sound, am i the only one suffering of this ?
not every times, let's say about 1 out of 6,
either by touchscreen or key combo... (same thing occurs with nitrografx)
already tried to mix different system/flashcard/usd with same results
daily driver is flashcard AK2v2 aio FW on ogDS, everything else is alright.
also, on the rom selection, maybe more contrast would be good instead of darker blue on blue
i've hard times seeing where the highlighted line is on oDS.
I carried out my tests by making the two versions (v0.9 and v1.1.16) coexist on my SD card and curiously if I make the same configuration to obtain the same settings everything seems to be going well except for the configuration of the gamma which constantly falls to 1. I think I will stay on v0.9 for the moment, I tested 559 games on this version, if I cannot make the two coexist without having a stable settings file, that I will be bothered to lose the compatibility of the functional romsets that I have already tested with v0.9Just back-up your config file and test
I managed to find it (it wasn't easy), and I get a black screen with it too, the game's zip file has the same name as the one indicated on your github.Megumi Rescue, that might have changed file names since I implemented it last year.
He he, I never released the version with support for Megumi Rescue
In fact, I retested all the arcade games (MeagTech and System-E) that I had tested with v0.9 and I got the same result, they all come from the same romset (MAME 0.198)*Can you give some examples of games which doesn't work in V1.1.16?
I've fixed the pause button (again), can anybody reproduce the crashes? On hardware or emulator? I will try to reproduce it on my end but haven't managed yet.I've done some tests with 1..14 / 1..16 and found that older is more stable version:
sg-1000 working pause button: 1.14 yes 1.16 no
after load one of these games (maybe more..) totally crash the emulator when machine is set to 'auto' : master of darkness, vampire, dragon's trap, ninja gaiden, ak miracle world (jap), ak shinobi world, makai retsuden: 1.14 no 1.16 yes
I just carried out the test on my side on V116, it works and out of curiosity, I compiled V117 to see the result and it works tooI've fixed the pause button (again), can anybody reproduce the crashes? On hardware or emulator? I will try to reproduce it on my end but haven't managed yet.
Does this mean there's still hope for better audio emulation?This years release of S8DS!
I guess this can be considered a kind of reset to know in what state the emulator is so I can fix bugs again.
- Added support for "Megumi Rescue" on System-E.
- Added support for "Opa Opa unencrypted" on System-E.
- Added support for "Slap Shooter" on System-E.
- Added support for "Super Derby (satellite board)" on SG-AC (not working).
- Added support for "Super Derby II (satellite board)" on SG-AC (not working).
- Added new debug menu.
- Fixed vertical scrolling for BG2 on System-E.
- Fixed envelope handling on the AY38910.
- Fixed pause on older Sega machines (again).
- Better menu traversing.
https://github.com/FluBBaOfWard/S8DS/releases/tag/v1.1.7