Ship of Harkinian (Ocarina of Time) Wii U Port




This is a port of Ship of Harkinian to the Wii U. Ship of Harkinian is a PC port of Ocarina of Time allowing you to enjoy the game with modern controls, widescreen, high-resolution, and other great features!
Check out the awesome project here!

Quick Start

  • Requires a supported copy of the game (See supported games below).
The instructions below haven't been updated in a while. Join the official Discord for updated builds and support.

Releases:

  1. Download the Khan Charlie 6.1.2 .zip from here or the #downloads channel on the official Discord.
  2. Download the PC OTRGui version from here.
  3. Use OTRGui to create an oot.otr archive file. If you already have a oot.otr file for the latest PC version, you can use that as well.
  4. Copy the oot.otr file to the wiiu/apps/soh/ folder on your SD Card.

Nightly Builds:
:!:
The nightly builds come with up-to-date features, but are experimental. Use at your own risk.
  1. Download the latest soh-wiiu and soh-windows artifact.
  2. Use OTRGui from the soh-windows.zip to create an oot.otr archive file. If you already have a oot.otr file for the latest PC nightly version, you can use that as well.
  3. Copy the oot.otr file and the contents of the soh-wiiu.zip to the wiiu/apps/soh/ folder on your SD Card.

Supported Games

Ocarina of Time Debug (not Master Quest)
Currently the recommended option
Code:
Build team: `zelda@srd022j`
Build date: `03-02-21 00:49:18` (year-month-day)
sha1: cee6bc3c2a634b41728f2af8da54d9bf8cc14099
Ocarina of Time PAL GameCube
May lead to crashes and instability
Code:
sha1: 0227d7c0074f2d0ac935631990da8ec5914597b4
Ocarina of Time Debug PAL GC MQ
Dungeons will be Master Quest
Code:
Build team: `zelda@srd022j`
Build date: `03-02-21 00:16:31` (year-month-day)
sha1: 079b855b943d6ad8bd1eb026c0ed169ecbdac7da (Produced by decomp)
sha1: 50bebedad9e0f10746a52b07239e47fa6c284d03 (Alternate)

:download:Download (Release Khan Charlie 6.1.2)
:arrow:Changelog
:download:Downloads (Nighly)
:arrow:Source code

TODO

Known bugs and issues

Let me know if there are any bugs or issues while playing the game. If these have not been reported yet, consider opening an issue on the GitHub repository.

Missing features​

  • Three-point filtering
  • MSAA (pretty pointless on Wii U)
Credits

 
Last edited by GaryOderNichts,

ArgoRV

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Is there a way to set A & B Button on 64 controller -> to work with Y & B Button on Gamepad?
In early versions of SoH Port i changed the .ini file and worked fine. but now i don't know if i can do it
 

Vague Rant

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Is there a way to set A & B Button on 64 controller -> to work with Y & B Button on Gamepad?
In early versions of SoH Port i changed the .ini file and worked fine. but now i don't know if i can do it

Press the Minus (-) button to show the menu bar, then you can navigate to Settings > Controller > Controller Configuration. In here, select the controller you want to remap (Wii U GamePad) and map it however you like.

When you're finished, go back to Settings > Controller and select Controller Configuration again to close the window. You can also touch the X icon in the top right to close it, but in my experience this is unreliable.

Lastly, press Minus (-) again to close the menu bar.
 

GaryOderNichts

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Yes they've been working on dual OTR, seems that it works in the nightly builds, but I've found that Wii U builds under the develop directory (Where the dual OTR stuff appears to be currently implemented) don't seem to run on the Wii U in my many attempts to get it to run on my system. It's the builds in the other, develop-zhora directory that will run on the Wii U, which is probably why @GaryOderNichts has only been posting those builds here. It seems to me that it's a feature that they're still working on, and will eventually function in the console builds, but not yet at this time. Though perhaps I have some of that wrong, I can't say for sure.
The development builds should be working again. You can now place a oot-mq.otr next to the original one and enable MQ support under Enhancements.
 
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MikaDubbz

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The development builds should be working again. You can now place a oot-mq.otr next to the original one and enable MQ support under Enhancements.
Yes! This is what I've been waiting for, now I can remove my GameCube version of Ocarina of Time/Master Quest from my home screen and properly replace it with Ship of Harkinian.
Post automatically merged:

@GaryOderNichts Do you know why I don't get the option to untick the Master Quest option in Enhancements? It behaves like I only have oot-mq.otr in the folder, yet oot.otr is indeed there, and if I remove oot-mq.otr from the folder and start up the game again, it will properly load vanilla OoT. Is there an option to enable both .otrs to be recognized so that i can tick or untick the Master Quest option if I please?
 
Last edited by MikaDubbz,
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wsdyleon

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how to make it Chinese localized,or any version support Chinese?
only have tne rom j2c.n64(Japanese to Chinese)for Ocarina of Time
 

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1669578034178.png

Flynn Alfa 5.0.0 has been released!
(This release will require regenerating your OTR file. See the OP for instructions.)

:download: Download
:arrow:Changelog
 
Last edited by GaryOderNichts,

MikaDubbz

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Flynn Alfa 5.0.0 has been released!
(This release will require regenerating your OTR file. See the OP for instructions.)

:download: Download
:arrow:Changelog
Is this build supporting dual .otr loading yet, or is that still a ways away from these stable releases? If it hasn't been noted, it wasn't working properly on Wii U with the last nightly that featured it, it will recognize the Master Quest .otr but not believe you also have an .otr for the original game, yet if you go in your sd card and remove the MQ .otr and not even touch the original .otr, then the game will recognize that, but of course now no longer have access to Master Quest. Not sure if that was true on other platforms but I wasn't able to get it to work right on the Wii U.
 

GaryOderNichts

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Is this build supporting dual .otr loading yet, or is that still a ways away from these stable releases? If it hasn't been noted, it wasn't working properly on Wii U with the last nightly that featured it, it will recognize the Master Quest .otr but not believe you also have an .otr for the original game, yet if you go in your sd card and remove the MQ .otr and not even touch the original .otr, then the game will recognize that, but of course now no longer have access to Master Quest. Not sure if that was true on other platforms but I wasn't able to get it to work right on the Wii U.
That should work now. At least it did when I tested it.
 
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dekgear

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Is this build supporting dual .otr loading yet, or is that still a ways away from these stable releases? If it hasn't been noted, it wasn't working properly on Wii U with the last nightly that featured it, it will recognize the Master Quest .otr but not believe you also have an .otr for the original game, yet if you go in your sd card and remove the MQ .otr and not even touch the original .otr, then the game will recognize that, but of course now no longer have access to Master Quest. Not sure if that was true on other platforms but I wasn't able to get it to work right on the Wii U.
I can confirm that it now works! On 5.0.0, you can now choose between default or Master quest when creating a new file if you have both otr files on the same folder (oot.otr and oot-mq.otr)
 

MikaDubbz

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I can confirm that it now works! On 5.0.0, you can now choose between default or Master quest when creating a new file if you have both otr files on the same folder (oot.otr and oot-mq.otr)
Indeed it did, it's so cool how it's implemented just seamlessly as a selection of what quest you want when you create a new file. Far more directly implemented than the official GameCube copy that included both versions, instead it's pretty much how they implemented both quests into the 3DS version.

Speaking of the 3DS version of Master Quest, I wonder if the creators of Ship of Harkinian could add an option to mirror the maps in the game like the 3DS version of Master Quest did. Totally not necessary, but it is something that was officially implemented into one version of OoT, so it might be something to consider implementing.
 

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sohTitles14-BradleyAlfawebp.webp

Bradley Alfa 5.1.0 has been released!
:download:
Download
:arrow:Changelog




Seems like loading times got a lot worse over the last few releases. This should hopefully be addressed in one of the next releases.
Post automatically merged:

Bradley Bravo 5.1.1 has been released!
:download:
Download
:arrow:Changelog
This release massively improves the loading times.
 
Last edited by GaryOderNichts,

AmandaRose

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Vanima

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Can this be installed on the og Wii?
Post automatically merged:

Can this be installed onto the og Wii?
 

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