Not exactly, but it's certainly brought the homebrew scene back to life in some cases, like Game Boy.
Edit: Does the virtual boy count That was a complete failure, yet still had an active homebrew scene, more recently even with homemade link cables and patched in multiplayer support.
Virtualboy might be a case, quite like its hardware scene as well.
Video that might be the start of the rabbit hole
I generally figure homebrew happens because
1) It connects to the screen of the common man. Back in the time of the original xbox most would still have been rocking CRTs, and maybe a plasma for the high end, rear projection may still just about have been a thing but eh. Either way nice yellow, scart/svideo depending upon location or even RF ports.
To this end a PC like device that connects to it, does not need a keyboard and mouse on my sofa... that yields a rise.
Today when every TV, laptop and whatnot does HDMI, and the average raspberry pi
2) More for handhelds but it is best in class device. Even through most of the DS and PSP life they were as good as it got for portable devices, phones later stepped up and that is presumably why the 3ds, vita and switch are mostly a few injection into commercial emulators, hacked firmware/operating system, because the underlying power and compiler development allows me to press compile rather than having to go all
https://prog.world/the-story-of-mel-a-real-programmer/ like the devs of old (the lack of an appreciable challenge there maybe also seeing a few of those tap out, assuming they are not making money doing andrIOS work as was the case with a lot of the DS and PSP peeps).
Virtualboy might belong in the far lesser seen third category of novelty device that maybe does something very well, possibly like we see with people looking at arcade boards, or indeed arcades that maybe do vectors on the screen side of things that take an almost supercomputer today to emulate in a raster screen. The scope for the Wii U to be that both because of lack of games (the GC and N64 might have failed at market and been the origin of the first party CPR thing but you could put together a very respectable library from them, Wii U is a harder sell there from where I sit) to even springboard that nostalgia and the hypothetical dev in what 5 years minimum and more like 10 I can't see a dev sitting there and either inventing games for it or porting what few things might make sense to port*. The best I could see for it is it becomes the ultimate wii and gamecube console (software approaches get most things going on and HDMI out is even more likely to be a necessary thing) and gets someone to look sideways.
*I mentioned above that asymmetrical (people play different games essentially/have different goals) and imperfect information (you don't know every move your opponent has made up to now) have yielded some wonderful games in computer games, even more on board games/tabletop/pen and paper RPG but the computer side of things is mostly by default rather than being lent into in the same ways some devs might plumb the depths of blending mechanics to make a scary game, tell a compelling narrative or the like. This means the second screen mostly acts as a second screen and you either chuck the screen split accordingly (no more screen looking), port a game and have it act as a network emulator (be it officially as it would have been at the time or more unofficially by having the AI positions and whatnot dictated around and running two emulators). That is boring and the Wii U (limited install base as nobody is doing clones of it that quickly, batteries in the tablet part also knackered from deep discharge) will likely offer no compelling use cases over what I can only imagine tablets, USB-C equivalent screens, maybe VR goggles or the like will be offering if you did want to split what players can see but still have them play together.