ZXDS 0.7.0 beta 1
Sinclair ZX Spectrum emulator
Patrik Rak has released a new version of his Sinclair ZX Spectrum emulator for the DS, which adds quite a few new features. Download and changelog below.
[title:Changelog]+ Finally added keyboard graphics, for both 48k and 128k keyboard.
+ Replaced the ad-hoc file requester with proper touch screen version.
+ Configurable button to key/action binding, with 9 predefined customizable settings.
+ Tape browser and manual tape control.
+ Autoload feature, with both tape-loader and USR0 mode support.
+ Skinning support for changing graphics and color of each UI element.
+ Builtin online help.
+ Pentagon emulation (no TR-DOS yet, though).
+ Z80 snapshots are now compressed.
* Added 1 forgotten T state to EX (SP),* instructions.
* Fixed #7FFD paging decoding (A15+A1 instead of A14-15+A1), more demos now work.
* Changed #1F kempston joystick decoding (loose A5 instead of strict A5-A7), more games should work.
* Disable autoplay when tape end is reached, more flawed tape files should now load.
* Few other subtle fixes (triple buffering race, halt timing upon requester).
Download
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Sinclair ZX Spectrum emulator

Patrik Rak has released a new version of his Sinclair ZX Spectrum emulator for the DS, which adds quite a few new features. Download and changelog below.
[title:Changelog]+ Finally added keyboard graphics, for both 48k and 128k keyboard.
+ Replaced the ad-hoc file requester with proper touch screen version.
+ Configurable button to key/action binding, with 9 predefined customizable settings.
+ Tape browser and manual tape control.
+ Autoload feature, with both tape-loader and USR0 mode support.
+ Skinning support for changing graphics and color of each UI element.
+ Builtin online help.
+ Pentagon emulation (no TR-DOS yet, though).
+ Z80 snapshots are now compressed.
* Added 1 forgotten T state to EX (SP),* instructions.
* Fixed #7FFD paging decoding (A15+A1 instead of A14-15+A1), more demos now work.
* Changed #1F kempston joystick decoding (loose A5 instead of strict A5-A7), more games should work.
* Disable autoplay when tape end is reached, more flawed tape files should now load.
* Few other subtle fixes (triple buffering race, halt timing upon requester).

