I know, I moved them somewhere outside, but they still show up there ...The trees are separated objects, such as itemboxes and coins, they are stored in the kmp.
I know, I moved them somewhere outside, but they still show up there ...The trees are separated objects, such as itemboxes and coins, they are stored in the kmp.
And i asse thats hard to change? Explaining why levels without item boxes have floating trees. But Gold mine has boxes. Does the process have to be performed per object? Im just talking out of my ass. Oh, i read the comment before this. Sounds tricky.The trees are separated objects, such as itemboxes and coins, they are stored in the kmp.
1. YesGuys, two questions:-
1. Do I have to put "ntr.bin" on the SD Card when launching the NTR mode inside Gateway Emunand?
2. How to play the custom installed tracks, i.e. what to select to play the specific custom track?
Thanks in advance for replying!
It's pretty difficult because there's no UI to do it.And i asse thats hard to change? Explaining why levels without item boxes have floating trees. But Gold mine has boxes. Does the process have to be performed per object? Im just talking out of my ass. Oh, i read the comment before this. Sounds tricky.
It could be that your checkpoints are too close (the green one to close to the red one). That was, what made my CT´s crash often
Sorry guys off topic, but can custom tracks be used in multiplayer?
Yes, as long as both players have them installed. I´m not sure about downloadplay, but I think yes
I don't think that it are the checkpoints. But I saw earlier today that if you are editing the KMP of ToadCircuit, your game will crashI expanded the Checkpoints, but still crashes :/
I'm thinking.... could it be the spawn points?
I don't think that it are the checkpoints. But I saw earlier today that if you are editing the KMP of ToadCircuit, your game will crash
Can you give me the KMP? I'll try to debug it
I found out why it crashes:
http://prntscr.com/97wto8
Enemy path 1 comes from Enemy path 42 and goes to Enemy path 42, that don't exist anymore. Set them to 0.
I also noticed the Y values aren't adjusted right. To adjust them you just move the dot while Right Clicking (Obviously you need the OBJ to be loaded)
Also, I'd recommend to change the scale from 0 to something else (1 maybe).
For checkpoints, same applies.
http://prntscr.com/97wulf
I'd have used just one Checkpoint path, but you can also use more, remembering to editing Previous and Next paths, obviously.
By the way, I've fixed it for you. Take note of what I said, though.
http://puu.sh/lBEoE/316f8acf2d.kmp
I did not adjust Item Routes Heights though. I was too lazy...
PS: I noticed I've uploaded the wrong KMP. It's the right one now. (Right click on the link to save)
Thanks for fixing it!
This is the first time I manage to do something like this, but still it wasn't that bad for first time right? XD