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Discussion in 'PS Vita - Hacking & Homebrew' started by Voxel, Jul 28, 2016.
i do somtimes if work is slow and i have my vita in my desk
Was finally able to install both henkaku and VHBL on my 3.60 PS vita TV...Feeling very ecstatic now that homebrew has finally made a comeback on my vita; although the native emulators definitely have a long way to go compared to their VHBL counterparts (except for maybe Snes9x)...Guess we'll just have to wait and see.
I meant whatever VITA backups are called.
I have a couple of questions.
1) I was led to believe that while Minis can be used for bubbles, they aren't recommended due to a 1MB file size limit. Is this true? It's tempting to buy a Mini because they are so small and cheap, but want to check there is no downside compared with using my existing World of Pool-based bubble.
2) Should we download a couple of extra games while we still can just in case we need to make more bubbles in the future? Or can we duplicate our existing bubbles?
I thought minis had no network access or something, I could be wrong.
59? So it's completly unplayable as it is now...
No it plays perfect.
I think mech's point was that it runs well. And it does run well given that it is based on the slower Snes9x 1.52.
What we need is a .vpk version of CATSFC, that'll give us speed in other games.
Does just repacking it into vpk not work?
For anyone who is interested; I took the liberty of recompiling ReverseMe (an othello clone by TheFlow) for HENkaku.
I also added some graphics to the LiveArea screen so it doesn't look so bland.
1. I agree there are a lot of bad Vita games (but also a couple of really good ones <- could be more)
2. If gaming became a kind of work for you. Why not trying a different hobby (you could come back to it later)?
3. Probably you should change your job then?
Kirby's Dream Land 3 is completly unplayable and Yoshi's Island should be problematic too.
Great stuff! The more homebrew the better!
I have a request. Can you repackage CATSFC as .vpk too? It should be significantly faster than the existing Snes9x port,
So the main killer app or functionality, in my opinion, will be firmware spoofing. Is there any way to implement that functionality using this? I love the ability to add SNES emulators, and whatever homebrew people come up with, but losing the PSN store when an update inevitably comes (they still update the PS3 ffs), would make me a sad panda.
Sorry if this was asked.
The very first minute you posted the request earlier on, I tried to. But I couldn't seem to get the latest psplib to successfully compile.
(I got a "cc" command not found error or something like that...)
I don't suppose you have the very latest psplib installed do you? The release on the github page seems to be a very old pre-release.
cc is a free compiler, maybe you have to install it instand of, I guess you use gcc?
Sadly I have no dev system atm...
I don't have the proper gcc installed, which is what I suggested to myself earlier on as well. I shall install it, try it out and hope for the best. (At the moment, I only have arm-none-eabi-gcc and arm-vita-eabi-gcc.)
I just made a tutorial for cloning bubbles if you're interested: https://gbatemp.net/threads/how-to-clone-psp-bubbles-using-henkaku.436112/
Yoshi's Island I get a fairly solid 55 FPS. Not perfect sure, but playable with little issue.
Edit: Noticed it has a default skip one frame enabled. Without that it drops to like 30 :')
I didn't thought Yoshi's Island is less demanding than Kirby's Dream Land 3 because it's really not playable (not just a low FPS but the enemys seems to teleport through the levels)
Edit: Have you tried A Link to the Past?
I edited my post to say I had frame skipping on but it's definitely playable with it. Nothing like what you've said for Kirby.