Yifan Lu Announces HENKaku - A New Native Vita Homebrew Enabler for 3.60.

Discussion in 'PS Vita - Hacking & Homebrew' started by Voxel, Jul 28, 2016.

  1. driverdis

    driverdis I am Justice

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    MolecularShellMod.jpg

    I had some fun and edited the BG image to be something other than white, a screenshot of itself.

    I was not sure how to replace the image (other methods I tried failed) so I uninstalled Molecular Shell and used Charles Proxy to redirect bg.png to my local modified one when reinstalling it as it grabs the bg from the website before installing the package.
     
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  2. Redirr

    Redirr X11 Extreme.

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    Hello guys.

    I downloaded the .pup 3.60 from sony website.

    My question is. If sony releases a 3.6X to fix.

    Can i update a psvita with this file?

    One of my vita its 3.60 alredy. But my other psvita its not.

    So resuming. Can i just do a offline update to any console with this pup file? Like we do with ps3
     
  3. driverdis

    driverdis I am Justice

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    you can do this
    http://www.guidingtech.com/42173/offline-update-ps-vita-firmware/
     
  4. Voxel
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    Voxel Fable Junkie

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    Well it's acceptable enough in my books...

    My god, some people are so unappreciative of things sometimes...
     
    Last edited by Voxel, Jul 30, 2016
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  5. SuperYoshi93

    SuperYoshi93 Member

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    I have a question. For now i have two psvita, the handled one and the vita tv. But my problem is that i have only one memory stick. Can i switch consoles without worrying about or for this exploit there must be one personal memory for console?
     
  6. driverdis

    driverdis I am Justice

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    I did this also, as I was a 3.18 user with TN-V and TN-X (XS Moto) then upgraded to 3.60.
     
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  7. jhonnypolak

    jhonnypolak Member

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    You can move the one memory card between PSVITA and PSTV. Just make sure both devices are on 3.60 (same firmware) and both are registered with your PSN account.
     
  8. Inaki

    Inaki Advanced Member

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    hmmmm... can you elaborate on that ? thank you.
     
  9. invaderyoyo

    invaderyoyo invader

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    Yeah, minis really work.
     
  10. Jao Chu

    Jao Chu GBAtemp Advanced Maniac

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    I still go to work everyday, despite not liking it :-P
     
  11. anthrax132

    anthrax132 Newbie

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    Given the fact i lost once a full cart box during a day out, i was hoping tho extract files from my physical cartridges, and find a way to make them run on my psv.
    But as for now, well, it's not working; even if i can make the game bubble to show up without the cart inside, it just throws an error when you try to launch (some "bla bla bla...redownload...bla bla bla :P ). Thinking about my PS3 tinkering times, i think it may just be a minor issue, but with all the files being still encrypted...well...it's kinda on hold :/

    Digital copies, on the other hands, works really well this way (which is...well...completely useless as you can totally achieve the same result with qcma, but was done for science :P ).

    The way the licence is handled makes me strongly feel that one digital copy could only work with the system (or psn account?) it's "paired" with (which would be fine for me on the cartridges side, as my only goal was backups), but i lack the knowledge to totally confirm that (maybe someone more into it could confirm it by the way).

    PS: sorry if my english's not up to the point; not my main one, kinda early, not enough coffee and a night waaay too short :D
     
  12. Voxel
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    Voxel Fable Junkie

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    Sorry to be an annoyance to some people again, but I have been having trouble trying to compile the Molecular Shell source.

    In order to compile VitaShell you'll need


    I have successfully managed to install all of these requirements into my build environment, and I also installed CMake since all I see in the source is a CMakeLists.txt.


    mkdir build && cd build
    cmake ..

    make -j8
    # VitaShell.bin is your FSELF


    Now here's the trouble... I have managed to successfully do the two above bold/underlined commands, and now I am stuck on the "make -j8" part. Whenever I try to run that command within my 'build' folder, I just get the following:

    "make: *** No targets specified and no makefile found. Stop."



    I suppose I should not be doing this? Should I try to compile in Visual Studio instead? (Since I have a few .vcxproj files and an .sln file from the cmake build).

    Thanks!
     
  13. Inaki

    Inaki Advanced Member

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    Your english is fine, quite good actually. Thank you for the explanation.

    Also, another research path could be writing to the writable partition of a cartridge that has it and making a malformed file trigger some buffer overflow or so...
     
  14. Lord M

    Lord M GBAtemp Advanced Fan

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  15. Slattz

    Slattz Easygoing Fairy

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    On PC
     
  16. retrofan_k

    retrofan_k GBAtemp Advanced Maniac

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  17. Lord M

    Lord M GBAtemp Advanced Fan

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    Ah ok, but the guide report that your pc must connected to internet to checks firmwares; in this case, psv will check the highter fw and install it, not?
     
  18. Slattz

    Slattz Easygoing Fairy

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  19. mech

    mech ♥️♥️♥️♥️♥️♥️♥️♥️

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    Well ive tested the SNES emu on this alot on the vita handheld and most games sit at 59.x to 60FPS and play amazingly well although some have audio issues, Ive also played Super mario world on the PSTV on the SNES emulator and you get horrible input delay (as if you were playing your real snes on a new tv) like when you hit the jump button it lags the movement so that blows.

    edit: for those of you with a IDU/kiosk make sure you disable wifi before you switch it off. The unit will try and update when you turn it back on as this is teh first thing it does and no doubt sony will push a FW update after this lol.
     
    Last edited by mech, Jul 30, 2016
  20. cearp

    cearp the ticket master

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    that's because you get paid... lol
    not the best analogy!
    you don't get paid to pay vita games that you don't enjoy... yes?
     
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