Yifan Lu Announces HENKaku - A New Native Vita Homebrew Enabler for 3.60.



Earlier today, Yifan Lu, a well-known member of the Vita hacking scene famous for the Rejuvenate hack for the Dev Assistants, has announced that a new (native!) Vita homebrew enabler for the latest firmware version, as of writing (3.60), will be arriving tomorrow at "9:00AM UTC".

The new hack, known as "HENKaku", will require the following:
  • A Vita/PSTV running 3.60
  • A memcard with at least 10MB of free space (internal memory is currently not supported!)
  • An FTP client
  • An internet connection**
**Offline support is now available! Launch the exploit straight from the email app without the need for internet access at all! See the unofficial release thread for more details. (Internet connection still required for installation)


This is a small paragraph of Yifan Lu himself explaining what the properties of this new homebrew enabler does:

HENkaku simply lets you install homebrew as bubbles in LiveArea. It is a native hack that disables the filesystem sandbox. It installs molecularShell, a fork of VitaShell that lets you access the memory card over FTP and install homebrew packages (which we create as VPK files). With vita-toolchain, developers have access to the same system features licensed developers have access to as well as undocumented features that licensed developers cannot use (including overclocking the processors).


The hack has been released at http://henkaku.me ~ Furthermore, the hack is said to be exclusive to 3.60, and there is to be no backports for the time being.

:arrow: Source: http://yifan.lu/2016/07/28/henkaku-vita-homebrew-for-everyone/
 
Last edited by , , Reason: Added info about offline installation.

driverdis

I am Justice
Member
Joined
Sep 21, 2011
Messages
2,867
Trophies
2
Age
31
Location
1.048596β
XP
2,838
Country
United States
MolecularShellMod.jpg


I had some fun and edited the BG image to be something other than white, a screenshot of itself.

I was not sure how to replace the image (other methods I tried failed) so I uninstalled Molecular Shell and used Charles Proxy to redirect bg.png to my local modified one when reinstalling it as it grabs the bg from the website before installing the package.
 

Redirr

X11 Extreme.
Member
Joined
Dec 4, 2014
Messages
539
Trophies
0
Location
São Paulo, Brazil
XP
587
Country
Brazil
Hello guys.

I downloaded the .pup 3.60 from sony website.

My question is. If sony releases a 3.6X to fix.

Can i update a psvita with this file?

One of my vita its 3.60 alredy. But my other psvita its not.

So resuming. Can i just do a offline update to any console with this pup file? Like we do with ps3
 

driverdis

I am Justice
Member
Joined
Sep 21, 2011
Messages
2,867
Trophies
2
Age
31
Location
1.048596β
XP
2,838
Country
United States

SuperYoshi93

Active Member
Newcomer
Joined
Jan 11, 2016
Messages
27
Trophies
0
Age
31
XP
571
Country
Italy
I have a question. For now i have two psvita, the handled one and the vita tv. But my problem is that i have only one memory stick. Can i switch consoles without worrying about or for this exploit there must be one personal memory for console?
 

jhonnypolak

Active Member
Newcomer
Joined
Oct 2, 2008
Messages
39
Trophies
0
XP
324
Country
I have a question. For now i have two psvita, the handled one and the vita tv. But my problem is that i have only one memory stick. Can i switch consoles without worrying about or for this exploit there must be one personal memory for console?

You can move the one memory card between PSVITA and PSTV. Just make sure both devices are on 3.60 (same firmware) and both are registered with your PSN account.
 

anthrax132

Member
Newcomer
Joined
Sep 12, 2009
Messages
5
Trophies
0
XP
301
Country
Belgium
hmmmm... can you elaborate on that ? thank you.

Given the fact i lost once a full cart box during a day out, i was hoping tho extract files from my physical cartridges, and find a way to make them run on my psv.
But as for now, well, it's not working; even if i can make the game bubble to show up without the cart inside, it just throws an error when you try to launch (some "bla bla bla...redownload...bla bla bla :P ). Thinking about my PS3 tinkering times, i think it may just be a minor issue, but with all the files being still encrypted...well...it's kinda on hold :/

Digital copies, on the other hands, works really well this way (which is...well...completely useless as you can totally achieve the same result with qcma, but was done for science :P ).

The way the licence is handled makes me strongly feel that one digital copy could only work with the system (or psn account?) it's "paired" with (which would be fine for me on the cartridges side, as my only goal was backups), but i lack the knowledge to totally confirm that (maybe someone more into it could confirm it by the way).

PS: sorry if my english's not up to the point; not my main one, kinda early, not enough coffee and a night waaay too short :D
 
D

Deleted User

Guest
OP
Sorry to be an annoyance to some people again, but I have been having trouble trying to compile the Molecular Shell source.

In order to compile VitaShell you'll need


I have successfully managed to install all of these requirements into my build environment, and I also installed CMake since all I see in the source is a CMakeLists.txt.


mkdir build && cd build
cmake ..

make -j8
# VitaShell.bin is your FSELF


Now here's the trouble... I have managed to successfully do the two above bold/underlined commands, and now I am stuck on the "make -j8" part. Whenever I try to run that command within my 'build' folder, I just get the following:

"make: *** No targets specified and no makefile found. Stop."



I suppose I should not be doing this? Should I try to compile in Visual Studio instead? (Since I have a few .vcxproj files and an .sln file from the cmake build).

Thanks!
 

Inaki

Well-Known Member
Member
Joined
Jan 23, 2014
Messages
278
Trophies
0
Age
42
XP
603
Country
Given the fact i lost once a full cart box during a day out, i was hoping tho extract files from my physical cartridges, and find a way to make them run on my psv.
But as for now, well, it's not working; even if i can make the game bubble to show up without the cart inside, it just throws an error when you try to launch (some "bla bla bla...redownload...bla bla bla :P ). Thinking about my PS3 tinkering times, i think it may just be a minor issue, but with all the files being still encrypted...well...it's kinda on hold :/

Digital copies, on the other hands, works really well this way (which is...well...completely useless as you can totally achieve the same result with qcma, but was done for science :P ).

The way the licence is handled makes me strongly feel that one digital copy could only work with the system (or psn account?) it's "paired" with (which would be fine for me on the cartridges side, as my only goal was backups), but i lack the knowledge to totally confirm that (maybe someone more into it could confirm it by the way).

PS: sorry if my english's not up to the point; not my main one, kinda early, not enough coffee and a night waaay too short :D

Your english is fine, quite good actually. Thank you for the explanation.

Also, another research path could be writing to the writable partition of a cartridge that has it and making a malformed file trigger some buffer overflow or so...
 
D

Deleted-355425

Guest
OP
Well ive tested the SNES emu on this alot on the vita handheld and most games sit at 59.x to 60FPS and play amazingly well although some have audio issues, Ive also played Super mario world on the PSTV on the SNES emulator and you get horrible input delay (as if you were playing your real snes on a new tv) like when you hit the jump button it lags the movement so that blows.

edit: for those of you with a IDU/kiosk make sure you disable wifi before you switch it off. The unit will try and update when you turn it back on as this is teh first thing it does and no doubt sony will push a FW update after this lol.
 
Last edited by ,

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    SylverReZ @ SylverReZ: Soon your birthday?