However don't forget to play with GPU on normal, CPU on auto and with 1x intern Upscale.
Interesting - no side effects vs HIGH ?
However don't forget to play with GPU on normal, CPU on auto and with 1x intern Upscale.
If using someone else's complete shader set, it should be fine to do so. For example, the clouds are missing at the title screen with no shaders on normal, but with shaders already they will show, provided they were compiled on high by someone else.Interesting - no side effects vs HIGH ?
If using someone else's complete shader set, it should be fine to do so. For example, the clouds are missing at the title screen with no shaders on normal, but with shaders already they will show, provided they were compiled on high by someone else.
Most likely. That's often the reason graphical artifacts can be found, as a truly complete set of shaders would take a very long time to accumulate. This would mean exploring every inch of every area in the game world. Using every skill with every class. Essentially, doing everything that can be done to compile a shader in the game. Even then, and I'm assuming this is an emulation bug, there will still be shader compilation hiccups in the game when it comes to using OpenGL. The latter I mentioned here is from my own experience, where it'll lag a bit when doing a 360 with the camera at least once per new session, and even again when changing region in-game. So to say, it can't really be prevented by using a complete shader set.Thanks for clarifying.
So if the shader set is missing shaders, they'll be missing in-game as well, yes?
Really? here is a screenshot zoomed in of the menu screen. Seems to improve a lot with higher resolution scaling set in Yuzu OpenGL.That's because the 4x mod is useless. The game doesn't accept values that high and doesn't do anything with it. The same goes for this "MIchael Chen"s 3x res mod by the way. The game doesn't accept anything higher than 2.5.
resolution scaling is broken in both emulators. If you are running anything besides 1x native you will be getting graphical bugs.Really? here is a screenshot zoomed in of the menu screen. Seems to improve a lot with higher resolution scaling set in Yuzu OpenGL.
I'm getting frame rates over 30fps at 2x scaling on a 10700k + GTX1080. My only complaint is it doesn't render the "Motes". It did render them using Ryujinx but it's a buggy mess last i tried. Same for Vulkan on Yuzu.
View attachment 320649
Amd with vulkan still crash?Pretty good result on ryujinx 200 so far. No crashes, very few fps drops. Only 2 hard stutter that lasted for 5 seconds.
Interesting, because the custom Yuzu runs flawlessly (minus particles, obviously) and the new vulcan Ryujinx build crashes every 5-10 minutes for me, especially in the menus. I would prefer to not have all the missing particle effects, but I prefer stability over that. Interesting how people can have totally different results with emulators.Wanted to give an update. Have been playing the new mainline Ryujinx vulkan build for about 4 hours now, bunch of long battles, cutscenes, ect and seems to work perfect. Solid 30fps no crashes. This is on Nvidia with the quality mod for those wondering. I'd rather not deal with the random crashes of Yuzu and I prefer not having the missing particle effect (lets me see the corpses in fields) I think I'm just gonna stick with this for the rest of the game and not worry about it.
Could you provide your Vulkan setting, please? I'm still getting crashes randomly on Ryujinx Vulkan, but stable 30fps on Yuzu VulkanXenoblade 3 : 6h+ on vulkan ryu in the past 2 days. I'm doing all side-quest of chapter 3. Build from source code.
Could you provide your Vulkan setting, please? I'm still getting crashes randomly on Ryujinx Vulkan, but stable 30fps on Yuzu Vulkan
This is what I am using. With the quality mod. You may want to delete your shaders and rebuild them.