lib_nx.bin, lib_nx_ini.bin, and lib_pc.bin sent to Masagrator. Thanks for suffering with me @PhiZero.
You weren't kidding. It's been 30+ mins on my end and it's still churning.50000 files on the wall, 50000 files on the wall... take one down, pass it around, 61324 files on the wall...
MAGIC "INIB"
int32 10000 #unknown purpose
int32 0x10 #offset of entry table
int32 0x175 #entry count
int32 hash #murmur3 unsigned hash of config name
int32 type #0 - bool, 1 - float, 2 - (float, float, float), 3 - (float, float, float, float)
int32 offset #direct offset of value
{
"tonemap": true,
"ssao": false,
"bloom": false,
"godray": true,
"AntiAliasing": true,
"ColReduction": true,
"dof": false,
"lensFlare": false,
"aoskip": false,
"lut": true,
"toneHistogramLow": 0.8,
"toneHistogramHigh": 0.9,
"tonemax": 1.0,
"tonemin": 0.15,
"tonescale": 7.0,
"toneUpSpeed": 0.1,
"toneDownSpeed": 0.5,
"toneBlmmax": 1000.0,
"toneBlmmin": 0.001,
"toneBlmmul": 100.0,
"godray_inival": 0.95,
"godray_decay": 0.99,
"godray_scale": 1.235,
"blm_border_sub": 1.0,
"blm_border_mul": 0.105,
"blm_border_sub2": 0.0,
"blm_border_mul2": 0.0,
"blm_border_max": 3.5,
"blm_str1": 1.0,
"blm_str2": 1.0,
"blm_str3": 1.0,
"blm_gauss1": 0.9,
"blm_gauss2": 0.8,
"blm_gauss3": 0.8,
"blm_weight1": 0.63,
"blm_weight2": 0.1,
"blm_weight3": 0.14,
"blm_weight4": 0.53,
"blm_weight5": 0.58,
"blm_deviation1": 0.2,
"blm_deviation2": 0.5,
"blm_deviation3": 1.0,
"blm_deviation4": 1.0,
"blm_deviation5": 1.0,
"blm_saturation1": 0.0,
"blm_saturation2": 0.0,
"blm_saturation3": 0.0,
"blm_saturation4": 0.0,
"blm_saturation5": 0.35,
"blm_emissive_str": 9.0,
"blm_tone_scale": 0.05,
"blm_emissive_max": 20.0,
"blm_emissive_min": 0.0,
"0x66F0BD34": true,
"0x5D63DA76": 1.0,
"0xFC6A6BB8": 1.1,
"0x3857A64C": 0.7,
"0x2B755BF": 0.1,
"0x35CD4D20": 0.11,
"0x506684C7": 0.25,
"0xD357E3AE": 0.36,
"lens_max": 1.0,
"lens_rot": 0.0,
"lens_sub": 1.5,
"lens_mul": 3.5,
"lens_weight": 0.1,
"lens_decay": 1.0,
"lens_str": 1.5,
"lens_paMax": 4.0,
"lens_UVDecay": 0.29,
"AA_Sharpness": 8.0,
"AA_Range": 0.5,
"AA_Threshold": 0.17,
"AA_ThresholdMin": 0.05,
"red_sclX": 1.0,
"red_sclY": 1.0,
"red_hdsclX": 0.75,
"red_hdsclY": 0.75,
"red_Auto": true,
"red_AtMaxX": 1.0,
"red_AtMaxY": 1.0,
"red_AtMinX": 0.7,
"red_AtMinY": 0.7,
"red_AtRate": 99.0,
"ao_Lengs": 0.1,
"ao_LengsRatio": 1.98,
"ao_range": 5.7,
"ao_rangeRatio": 1.0,
"ao_sub": 0.02,
"ao_subRatio": 0.15,
"ao_Mul": 2.0,
"ao_blurRange": 0.72,
"ao_blurScale": 0.75,
"ao_av_Shwstr": 0.5,
"blur": false,
"blurStr": 0.2,
"blurAlpha": 40.0,
"blurSub": 0.025,
"blurBlurRange": 0.32,
"shadowStr": 1.0,
"shadowHalf": true,
"shadowColor": [
1.0,
1.0,
1.0
],
"simShwStr": 1.6,
"simShwIn": 0.7,
"simShwMin": 0.15,
"sRGBMode": true,
"gamma": 6.0,
"ao_av_CenterWeight": 1.09,
"ao_av_MaxDistance": 0.15,
"ao_av_MaxRadius": 0.2,
"ao_av_FadeOutStart": 70000.0,
"ao_av_FadeOutDistance": 10000.0,
"0xFF8D3307": 0.05,
"ao_av_BlurScale": 1.6,
"0xDD677246": 0.5,
"cam_near": 0.1,
"cam_far": 80000.0,
"avmp01": [
0.5,
0.5,
0.5
],
"avmp02": [
0.5,
0.5,
0.5
],
"avmp03": [
0.5,
0.5,
0.5
],
"avmp04": [
0.5,
0.5,
0.5
],
"avmp05": [
0.5,
0.5,
0.5
],
"avmp06": [
0.5,
0.5,
0.5
],
"avmp07": [
0.5,
0.5,
0.5
],
"avmp08": [
0.5,
0.5,
0.5
],
"avmp09": [
0.5,
0.5,
0.5
],
"avmp10": [
0.5,
0.5,
0.5
],
"avmp11": [
0.5,
0.5,
0.5
],
"avmp12": [
0.5,
0.5,
0.5
],
"avmp13": [
0.5,
0.5,
0.5
],
"avmp14": [
0.5,
0.5,
0.5
],
"avmp15": [
0.5,
0.5,
0.5
],
"avmp16": [
0.5,
0.5,
0.5
],
"cloud_h_min": 1000.0,
"cloud_h_max": 1100.0,
"cloud_color": [
1.0,
1.0,
1.0
],
"toonDirType": 0.0,
"toonDirBackBright": 1.0,
"toonDirElevation": 0.1,
"toonDirPntSptRatio": 0.5,
"toonDirLightScaleVal": 0.75,
"toonDirInOutMin": 0.6,
"toonIBLScaleVal": 0.28,
"toonShadowAlpha": 0.15,
"toonCharShadowAlpha": 0.02,
"toonCharShadowMin": 0.46,
"0xF333710C": 8.0,
"0xFFD3EE80": 15.0,
"0x8D2766E2": 30.0,
"0xF6FF1D20": 0.5,
"0x1A1693FE": 6.0,
"0x189ADEE9": 9.5,
"0x301232E3": 0.1,
"0xA7951F52": true,
"0x6099124E": 0.0,
"0xC94C3D6C": 0.0,
"0x9B196145": 2.3,
"0x5789A4A": true,
"0xB12E641E": 40.0,
"0xC4662501": 0.0,
"0x5F104B4": 0.4,
"0x336AFD5E": 1.5,
"0xD6CEDAEF": [
0.0,
0.0,
0.0
],
"0x712CE7F5": 8.0,
"0x72A9D801": 15.0,
"0x9144CB69": 30.0,
"0x7DECFD2B": 0.5,
"0x35BB3EB": 6.0,
"0xF7FE9B66": 9.5,
"0x427B5122": 0.1,
"rim_color": [
1.0,
1.0,
1.0
],
"rim_intensity": 3.0,
"iblDirectLightIntensity": 1.0,
"iblSkyIntensity": 1.5,
"iblBlendBetweenFrame": 30.0,
"0xCC9776A3": 2.2,
"0xDC58DD66": 0.2,
"0x81CA303C": 0.32,
"tssao": true,
"tssaoRadius": 1.0,
"tssaoIntensityMul": 1.0,
"tssaoIntensityPow": 0.16,
"tssaoOutputAO": 0.35,
"tssaoPostBlurSharpness": 0.55,
"tssaoLuminanceCorrection": 0.3,
"tssaoSelectiveFiltering": true,
"tssaoWeakenRatio": 0.8,
"ssr": true,
"ssrIntensity": 1.0,
"ssrShinessFade": 0.8,
"ssrGroundness": 0.73,
"ssrFadeSec": 5.0,
"shadowCloud": true,
"shadowCloudStr": 0.8,
"shadowCloudSize": 300.0,
"shadowCloudScrollDir": 150.0,
"shadowCloudScrollSpeed": 6.0,
"shadowRaytraceDistance": 0.15,
"shadowRaytracePitch": 0.0,
"tmaa": true,
"tmaaSharpness_0": 0.4,
"tmaaSharpness_1": 0.6,
"tmaaSharpness_2": 0.6,
"tmaaSharpness_3": 0.72,
"tmaaSharpness_4": 0.8,
"tmaaSharpness_5": 0.9,
"tmaaSharpness_Hnd_0": 1.2,
"tmaaSharpness_Hnd_1": 1.1,
"tmaaSharpness_Hnd_2": 1.1,
"tmaaSharpness_Hnd_3": 1.12,
"tmaaSharpness_Hnd_4": 1.2,
"tmaaSharpness_Hnd_5": 1.3,
"tmaaBlendDefault": 0.05,
"tmaaBlendPBR": 0.0,
"tmaaBlendMPF": 0.3,
"tmaaBlendToon": 0.05,
"tmaaNewUpScale": true,
"tmaaSharpnessType": 2.0,
"tmaaSharpnessAwareIntensity": 0.2,
"shwCharParm": 17.92,
"shwHalfLamParm": 1.0,
"wetMaxShiness": 0.5,
"wetDarkness": 0.48,
"wetShinessScale": 0.6,
"wetToInsideFrame": 10.0,
"wetToOutsideFrame": 20.0,
"TransReduction": true,
"trans_red_sclX": 0.5,
"trans_red_sclY": 0.5,
"blur2": true,
"blur2Str": 10.0,
"blur2Sub": 0.25,
"blur2ObjScale": 0.65,
"blur2CameraScale": 0.8,
"blur2BlurRange": 0.7,
"blur2PixelRange": 20.0,
"blur2HLV": true,
"gpucount": 64.0,
"leafSpecColMinShiness": 0.1,
"leafSpecColMaxShiness": 0.4,
"leafSpecColRatio": 0.85,
"furBlur": true,
"furBlurStr": 0.3,
"furBlurPixelRange": 20.0,
"0x9E2BDF35": true,
"0xCBF60DCC": 0.45,
"0xE7B8E359": 20.0,
"0x3E8B2DFF": 0.172,
"0xFAB5D0F": 0.396,
"0x15D13C05": 0.403,
"0x1F3EB72A": 0.3,
"0xFE2A5D4C": 0.545,
"0xEEF1A09B": 0.291,
"0xCB34ED6F": 0.478,
"0xE3A59F1C": 0.701,
"0x94F0215F": 0.612,
"lightShaft": true,
"0x4B214CF3": 1.0,
"0x2EBCBD3E": 6.5,
"reduceDirLightRim": 3.0,
"monochromeToonId": 128.0,
"monochromeFogScale": 0.5,
"0x6EF1CDA4": true,
"0xBDDCEAFD": 2.0,
"0x11FECE04": true,
"0xB1F493C2": 0.5,
"0xF5EB7B25": 3.0,
"0x44D18825": 0.0,
"0x2FCECF30": 0.4,
"0x635B1A7B": [
0.88,
0.91,
1.0,
0.0
],
"0xFB0982CB": 0.4,
"0x2496CDB5": 0.8,
"0x829607F": 0.3,
"0xFCA5701C": 0.6,
"0x9DB8A56E": [
0.81,
0.86,
1.0,
0.0
],
"0x55FB8D0A": 0.4,
"0xC7CE9119": 0.8,
"0xA72DEF7C": 0.3,
"0xC7A407A3": 0.6,
"0xBA390E46": false,
"0x5F14B998": 0.0,
"0x57CEA10C": 0.0,
"0x649AAB9D": true,
"0xDBBE01E6": false,
"0xD770A81C": 1.0,
"0xD63B15D7": 1.0,
"0x8644220F": 0.0,
"0xB0D850D5": 0.0,
"0x6B9AE74E": 2.0,
"0x4E9A09B4": 1.0,
"0xF4096DDB": [
0.0,
0.0,
0.0,
1.0
],
"0xA19E7F6A": 0.0,
"0xC4B90990": 0.0,
"0xB8F7EDAE": false,
"0x784D9270": [
0.5,
0.5,
1.0
],
"0xDF6D3430": 10.0,
"0xB3EB5046": 0.3,
"0x6FA1D395": 5.0,
"0xFD3F07AF": 0.2,
"0x6272E208": 0.5,
"0x29B2FD3A": 1.0,
"0x22858515": 1.0,
"0xF4524CBA": true,
"0x61D26460": 9.0,
"0x4236F1E7": 10.0,
"0xC191A703": 0.1,
"0x83BC7501": 0.8,
"0x26C9A218": true,
"0x6533AC49": 0.5,
"0x8946B815": 0.3,
"0x76E6D31": 1.0,
"0x5AFB4305": [
1.0,
0.3,
0.0
],
"0x396603C6": 2.0,
"0xC6AEF946": 1.5,
"0xF873E01": 0.7,
"0xCEE2545E": 400.0,
"0x122F2051": 200.0,
"0x32DA3BA1": 0.5,
"0xE35FE997": 1.0,
"0xF2509119": 0.8,
"0xB6C16A92": 0.2,
"0x7AC5C042": [
0.06,
0.0,
0.15
],
"0xDB44E95F": 1.0,
"0x394D8ADD": 1.0,
"0xCC286031": 0.0,
"0xD0044ECA": 0.0,
"0x46FDEFE": 400.0,
"0xF2F951A0": 400.0,
"0xAE7AAA37": [
1.0,
0.24,
0.0
],
"0x90795FB8": 0.5,
"0xE95E879C": 0.0,
"0xA671F91F": 25.0,
"ifmg": 75.0,
"0x3C5AB47C": 75.0,
"0x1C71EDDC": 0.0,
"0x9A1225D0": 0.0,
"0x60392758": 75.0,
"0xCF37604F": 75.0,
"0x95236DF0": 0.0,
"0x692E4637": 1.0,
"0x7B297FB2": [
1.0,
0.52,
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],
"0x27733291": 1.2,
"0xDDFD9943": 0.0,
"0x3DB94B93": 0.0,
"0x8AB3E426": 80.0,
"0x1811244E": 80.0,
"0x2871F67": 300.0,
"0x1EAA9061": 400.0,
"0x8A1103DB": 1.0,
"0x7BF25AFD": 3.5,
"0xFBD4A02": 0.3,
"0xEBCB4443": 300.0,
"0x30EC7F91": 1.0,
"0x7F693558": -1.0,
"0x4E548": 0.65,
"0x38041560": 0.4,
"0xCDFD665A": 50.0,
"0xFD3B3C9A": 0.0,
"0x68F91A18": 0.0,
"0x2988AA37": [
1.0,
0.54,
0.0
],
"0x948D0A42": 3.0,
"0xF4DBB5E9": 0.0,
"0xF51E544F": 0.0,
"0x4860955B": 200.0,
"0x736ED30F": 400.0,
"0xF58EB9B5": 1.0,
"0x5CB90504": 1.0,
"0x81154B3B": 3.0,
"0xB8C8D60E": true,
"0x2328A055": 1.0,
"0x66A4EB5F": 3.0,
"0xD211F9B0": 2.5,
"0x27D2D389": 3.5
}
bro please can you teach me how to apply it in yuzu and ryujinxThis works on real hardware, and Ryujinx for 2.1.0. But real hardware can't handle 60fps without lowering the graphic quality substantially.
[60 FPS + Cutscenes Speed Fix]
14060000 00BD7E2C 3F800000
08000000 00B74BF0 00000001 00000001
580F0000 00B8F0D0
780F0000 00000078
680F0000 3C888889 3C888889
580F0000 015E8750
780F0000 00000264
640F0000 00000000 0000003C
20000000
14060000 00BD4380 00000000
08000000 00B74BF0 00000002 00000002
580F0000 00B8F0D0
780F0000 00000078
680F0000 3D088889 3D088889
580F0000 015E8750
780F0000 00000264
640F0000 00000000 0000001E
20000000
By Hazerou based on Masagrator's work.
It only works on Ryujinx, and Real hardware for now. It will work with Yuzu in the future. This is for Game version 2.1.0. when you open Ryujinx right click the game, choose open mod directory then you will extract this file to here\. In the mod directory you should see a folder that just says cheats. Now go back to ryujinx , right click the game, choose manage cheats, click the box next to 60fps + Cutscene fix. Click save. Then run the game.bro please can you teach me how to apply it in yuzu and ryujinx
thanks alot , just hoping it will work on yuzu soonIt only works on Ryujinx, and Real hardware for now. It will work with Yuzu in the future. This is for Game version 2.1.0. when you open Ryujinx right click the game, choose open mod directory then you will extract this file to here\. In the mod directory you should see a folder that just says cheats. Now go back to ryujinx , right click the game, choose manage cheats, click the box next to 60fps + Cutscene fix. Click save. Then run the game.
I love this with xenoblade 1 and 2, will you take a look at Xenoblade 3 config? Thanks in advanceI found my own best settings that combine best resolution, best perf, no blur at all, beautiful in handled and docked, good light and good shadows with all effects activated!
It's not "my work" because I combined every shared config from xenoblade chronicles 1 et 2 threads! So thanks to all of you guys!
It's available for xeno 1, xeno 2(also with torna), xeno torna standalone all versions
:
tonemap=on
ssao=off
bloom=on
godray=on
AntiAliasing=off
ColReduction=on
dof=off
lensFlare=off
aoskip=off
lut=on
luttex1=lutba
cube=cube
toneHistogramLow=0.8
toneHistogramHigh=0.9
tonemax=1.0
tonemin=0.15
tonescale=7.0
toneUpSpeed=0.1
toneDownSpeed=0.5
toneBlmmax=1000
toneBlmmin=0.001
toneBlmmul=100.0
godray_inival=0.95
godray_decay=0.99
godray_scale=1.235
blm_border_sub=1.0
blm_border_mul=0.1
blm_border_sub2=0.0
blm_border_mul2=0.0
blm_border_max=4.0
blm_str1=1.0
blm_str2=1.0
blm_str3=1.0
blm_gauss1=1.1
blm_gauss2=0.9
blm_gauss3=0.9
blm_weight1=0.68
blm_weight2=0.15
blm_weight3=0.19
blm_weight4=0.58
blm_weight5=0.63
blm_deviation1=0.2
blm_deviation2=0.5
blm_deviation3=1.0
blm_deviation4=1.0
blm_deviation5=1.0
blm_saturation1=0.00
blm_saturation2=0.02
blm_saturation3=0.05
blm_saturation4=0.10
blm_saturation5=0.70
blm_emissive_str=9.0
blm_tone_scale=0.05
blm_emissive_max=20.0
blm_emissive_min=0.0
lens_max=1
lens_rot=0
lens_sub=1.5
lens_mul=3.0
lens_weight=0.1
lens_decay=1.0
lens_str=0.9
lens_paMax=4.0
lens_UVDecay=0.290
AA_Sharpness=16.0
AA_Range=0.75
AA_Threshold=0.20
AA_ThresholdMin=0.05
red_sclX=1.0
red_sclY=1.0
red_hdsclX=0.90
red_hdsclY=0.95
red_Auto=on
red_AtMaxX=1.0
red_AtMaxY=1.0
red_AtMinX=0.80
red_AtMinY=0.85
red_AtRate=97.0
ao_Lengs=0.1
ao_LengsRatio=1.98
ao_range=5.7
ao_rangeRatio=1.000
ao_sub=0.02
ao_subRatio=0.150
ao_Mul=2.0
ao_blurRange=0.720
ao_blurScale=0.75
ao_av_Shwstr=0.5
blur=off
blurStr=0.2
blurAlpha=40.0
blurSub=0.025
blurBlurRange=0.32
shadowStr=1.8
shadowHalf=on
shadowColor=0.0, 0.0, 0.0
simShwStr=1.6
simShwIn=0.7
simShwMin=0.15
sRGBMode=on
gamma=6
ao_av_CenterWeight=1.090
ao_av_MaxDistance=0.15
ao_av_MaxRadius=0.2
ao_av_FadeOutStart=70000.0
ao_av_FadeOutDistance=10000.0
ao_av_BlurFallOff=0.050
ao_av_BlurScale=1.6
ao_av_Shwstr=0.5
cam_near=0.1
cam_far=80000.0
avmp01 = 0.5 , 0.5 , 0.5
avmp02 = 0.5 , 0.5 , 0.5
avmp03 = 0.5 , 0.5 , 0.5
avmp04 = 0.5 , 0.5 , 0.5
avmp05 = 0.5 , 0.5 , 0.5
avmp06 = 0.5 , 0.5 , 0.5
avmp07 = 0.5 , 0.5 , 0.5
avmp08 = 0.5 , 0.5 , 0.5
avmp09 = 0.5 , 0.5 , 0.5
avmp10 = 0.5 , 0.5 , 0.5
avmp11 = 0.5 , 0.5 , 0.5
avmp12 = 0.5 , 0.5 , 0.5
avmp13 = 0.5 , 0.5 , 0.5
avmp14 = 0.5 , 0.5 , 0.5
avmp15 = 0.5 , 0.5 , 0.5
avmp16 = 0.5 , 0.5 , 0.5
cloud_h_min=1000.0
cloud_h_max=1100.0
cloud_color = 1.0, 1.0, 1.0
toonDirType = Camera
toonDirBackBright = 1.0
toonDirElevation = 0.1
toonDirPntSptRatio = 0.5
toonDirLightScaleVal = 0.65;
toonDirInOutMin = 0.6
toonIBLScaleVal = 0.28;
toonShadowAlpha = 0.2;
toonCharShadowAlpha = 0.02;
toonCharShadowMin = 0.46;
toonOutlineWidth = 0
toonOutlineMaxWidthPixelCoverage = 11.5;
toonOutlineDispOffPixelCoverage = 1.0;
toonRimDirAngleX = 13.40
toonRimDirAngleY = -11.90
rim_color = 1.0, 1.0, 1.0
rim_intensity = 3.0
iblDirectLightIntensity = 1.0
iblSkyIntensity = 1.6
iblBlendBetweenFrame = 30
skyToneDirLightIntensity = 0.25
skyToneAmbientIntensity = 0.35
tssao = on
tssaoRadius = 1.2
tssaoIntensityMul = 1.1
tssaoIntensityPow = 0.16
tssaoOutputAO = 0.45
tssaoPostBlurSharpness = 0.55
tssaoLuminanceCorrection = 0.3
tssaoSelectiveFiltering = on
tssaoWeakenRatio = 0.8
ssr = on
ssrIntensity = 1.0
ssrShinessFade = 0.8
ssrGroundness = 0.73
ssrFadeSec = 5.0
shadowCloud = on
shadowCloudStr = 0.8
shadowCloudSize = 300
shadowCloudScrollDir = 150.0
shadowCloudScrollSpeed = 6.0
shadowRaytraceDistance = 0.15
shadowRaytracePitch = 0.0
tmaa=off
tmaaSharpness_0 = 0.4
tmaaSharpness_1 = 0.6
tmaaSharpness_2 = 0.6
tmaaSharpness_3 = 0.72
tmaaSharpness_4 = 0.8
tmaaSharpness_5 = 0.9
tmaaSharpness_Hnd_0 = 0.4
tmaaSharpness_Hnd_1 = 0.6
tmaaSharpness_Hnd_2 = 0.6
tmaaSharpness_Hnd_3 = 0.72
tmaaSharpness_Hnd_4 = 0.8
tmaaSharpness_Hnd_5 = 0.9
tmaaBlendDefault = 0.05
tmaaBlendPBR = 0.0
tmaaBlendMPF = 0.3
tmaaBlendToon = 0.05
tmaaNewUpScale=off
tmaaSharpnessType=1
tmaaSharpnessAwareIntensity=0.2
shwCharParm = 17.92;
shwHalfLamParm = 1.0;
wetMaxShiness = 0.5
wetDarkness = 0.48
wetShinessScale = 0.6
wetToInsideFrame = 10
wetToOutsideFrame = 20
TransReduction = on
trans_red_sclX = 0.5
trans_red_sclY = 0.5
blur2=off
blur2Str = 10.0
blur2Sub = 0.25
blur2ObjScale = 0.65
blur2CameraScale = 0.8
blur2BlurRange = 0.7
blur2PixelRange = 20.0
blur2HLV = on
gpucount=64
leafSpecColMinShiness = 0.1
leafSpecColMaxShiness = 0.4
leafSpecColRatio = 0.85
furBlur=on
furBlurStr=0.3
furBlurPixelRange=20
lightShaft=on
lightShaftTonemapScale=1.75
lightShaftTonemapLuminance=6.5
reduceDirLightRim = 3.0
monochromeToonId = 128
monochromeFogScale = 0.5
Actually playing xc de on yuzu with this graphic settings pack, its awesome ! can't wait to playt with it on xc 3 !I love this with xenoblade 1 and 2, will you take a look at Xenoblade 3 config? Thanks in advance
I'm sorry I really don't know about making this work to be honest I just use this thread mod and tweaked it ahaI love this with xenoblade 1 and 2, will you take a look at Xenoblade 3 config? Thanks in advance
If anyone wants to take a look here is my tweaked ini for PC emulators:
I'm more concerned about common.bdat to adjust some of the less comfortable values in the game, I unpacked tens of thousands of files after modifying bf2.ard to bf3.ard and zlib to zstd in .bms, but bdat is in a folder and there is no common.bdat like xb2Since I won't have access to XC3 for next 2 weeks because of work, I can update you on some stuff based on talks with other people
- files are stored in the same way as XC2, so no loose assets files like in XCDE
- ard is now using zstd instead of zlib
- Game has severe memory leaks according to both Switch and emulator testers. Playing game for a long time results in increased RAM usage on emulator and visible pop-ups + reduced performance on Switch. Wait for day one patch, it may solve most glaring issues.
- there is no lib_nx.ini now, it's lib_nx.bin. Waiting for sending this file by somebody to check if it can be edited normally or it must be reverse engineered first
- 60 FPS patch is already working and in tests on Yuzu, made not by me
search with hex editor in arh file filename.I'm more concerned about common.bdat to adjust some of the less comfortable values in the game, I unpacked tens of thousands of files after modifying bf2.ard to bf3.ard and zlib to zstd in .bms, but bdat is in a folder and there is no common.bdat like xb2
Does it change the way the files are stored in this section, or am I doing something wrong?
Scaling on the emulator side gives black lines, 2x works good but has minor lines in some UI stuff.hello anybody know y i am getting the black lines ?
i am using yuzu vulkan 3x
This works on real hardware, and Ryujinx for 2.1.0. But real hardware can't handle 60fps without lowering the graphic quality substantially.
[60 FPS + Cutscenes Speed Fix]
14060000 00BD7E2C 3F800000
08000000 00B74BF0 00000001 00000001
580F0000 00B8F0D0
780F0000 00000078
680F0000 3C888889 3C888889
580F0000 015E8750
780F0000 00000264
640F0000 00000000 0000003C
20000000
14060000 00BD4380 00000000
08000000 00B74BF0 00000002 00000002
580F0000 00B8F0D0
780F0000 00000078
680F0000 3D088889 3D088889
580F0000 015E8750
780F0000 00000264
640F0000 00000000 0000001E
20000000
By Hazerou based on Masagrator's work.
hi thank you for the work. can you port this to 2.0.2 as well? (as japanese version do not have 2.1.0 update)This works on real hardware, and Ryujinx for 2.1.0. But real hardware can't handle 60fps without lowering the graphic quality substantially.
[60 FPS + Cutscenes Speed Fix]
14060000 00BD7E2C 3F800000
08000000 00B74BF0 00000001 00000001
580F0000 00B8F0D0
780F0000 00000078
680F0000 3C888889 3C888889
580F0000 015E8750
780F0000 00000264
640F0000 00000000 0000003C
20000000
14060000 00BD4380 00000000
08000000 00B74BF0 00000002 00000002
580F0000 00B8F0D0
780F0000 00000078
680F0000 3D088889 3D088889
580F0000 015E8750
780F0000 00000264
640F0000 00000000 0000001E
20000000
By Hazerou based on Masagrator's work.
[60 FPS + Cutscenes Speed Fix v2.0.2]hi thank you for the work. can you port this to 2.0.2 as well? (as japanese version do not have 2.1.0 update)