ROM Hack xbb files, how to open and/or edit them ?

NewZealandSolid

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Does anyone know how to open these files ? I've had a really hard time with it. There doesn't seem to be an application for it and tinke can't do anything with it.

Unfortunately, I'm not very knowledgeable in rom hacking, so I cant figure out what to do with these files. If anyone knows how, please share it. I'd appreciate it.
 

FAST6191

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What game would this be? xbb is not a generic extension like bin or dat or something but unless we can look at an example of them then there is not much that can be done.

I did a token search and apparently I pulled apart some files with the extension xbb last year some time
https://gbatemp.net/threads/xbb-files.360831/

I do not think there is are any tools available for that example, however it was pretty simple so you can probably get something done.
 

Auryn

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xbb isn't a common/standart nds file so it can be anything.
You should post an example or at least what game you are working on so that somebody can take a look at them.
 

I pwned U!

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I hope that any way of opening and editing .xbb files will also work with the similar .mbb format used in the Mario vs. Donkey Kong games.
 

ChaosBoi

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Ah, I feel nostalgic now all of a sudden, lol. I had actually managed to extract the image files from Harvest Moon with FAST and Gryphon93's help. Unfortunately I never did find out how to put them back together though; programming just isn't in my blood. :\
 

NewZealandSolid

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Ok so, I've managed to extract all the .xbb files I needed and edited them, but.....how do I put the edited .nclr, .nanr, .ncer and .ncbr files back into the game ? Does anyone know ?

I guess I'd have to package the extracted files into .xbb files again, but how do you do that ?
 

Gryphon93

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I've heard about a tool which can pack XBB-files again after modification. I've worked on one myself since ChaosBoi wanted one earlier, but I haven't finished it because of other projects (I'm really sorry about that ChaosBoi!).

As far as I know, no one has figured out exactly what one of the fields, used for each file entry in an XBB file, is used for. This field is needed to really pack the files correctly, at least if you want to add files (which the game would most likely not care about anyways). I've been trying to figure it out myself, which is the main reason I didn't finish my tool. I have a few leads, but nothing worth mentioning really.

So, the only way of repacking a XBB file to my knowledge is to replace the the old data in the XBB file for the particular file entry you want to replace. Then you have to change the appropriate fields for the file entry to reflect any changes in the file size, etc. (If I recall correctly the only field you need to change is the file size field). Of course this can be done by using a hex editor, but that is tedious. For the time being I recommend that you check out this thread: http://gbatemp.net/threads/harvest-moon-a-new-beginning-scripts-etc-in-plain-text.382612/page-7. The URL will take you to the 7th page of the thread where some tools are discussed. I think you will be able to find something there. I haven't checked out any of the tools myself.

Good luck!
 

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