Hello, I've posted here a few times before, and I appreciate the help I've gotten.
I'm working on Apollo Justice: Ace Attorney (DS version), and I have a rip of the animation files in the game. The animation files are in .nanr format, which is good and standard, but everything besides those in the folder are .bin files. Everything is decompressed, but the .bin files don't have any magic IDs. I'd like to view the animation files in Tinke, but in this situation I don't know how.
I came across this thread: https://gbatemp.net/threads/editing-sprites-in-nds-rom-with-bin-files.558987/
that suggested that the .bin files might just be an alias for another file format, but if that's the case here, I have no idea which file formats they'd be (palettes, tiles, etc.), because they don't have magic IDs. The way most of the folder is structured is that ever .nanr file is followed by two .bin files.
My question is, given this situation, how can I figure out what the .bin files actually are, and then how can I use Tinke to view the .nanr files using the information from the .bin files?
Thanks for your help.
I'm working on Apollo Justice: Ace Attorney (DS version), and I have a rip of the animation files in the game. The animation files are in .nanr format, which is good and standard, but everything besides those in the folder are .bin files. Everything is decompressed, but the .bin files don't have any magic IDs. I'd like to view the animation files in Tinke, but in this situation I don't know how.
I came across this thread: https://gbatemp.net/threads/editing-sprites-in-nds-rom-with-bin-files.558987/
that suggested that the .bin files might just be an alias for another file format, but if that's the case here, I have no idea which file formats they'd be (palettes, tiles, etc.), because they don't have magic IDs. The way most of the folder is structured is that ever .nanr file is followed by two .bin files.
My question is, given this situation, how can I figure out what the .bin files actually are, and then how can I use Tinke to view the .nanr files using the information from the .bin files?
Thanks for your help.