Other than they are based on MXIC's ROM chips series I know nothing more of how they implemented RO/RW hybrid chip for CARD2 game cards.It is just a partition flag that sets it as RO. Other than that the entire NAND is RW with partition tools.
Other than they are based on MXIC's ROM chips series I know nothing more of how they implemented RO/RW hybrid chip for CARD2 game cards.It is just a partition flag that sets it as RO. Other than that the entire NAND is RW with partition tools.
Other than they are based on MXIC's ROM chips series I know nothing more of how they implemented RO/RW hybrid chip for CARD2 game cards.
I don't know.Wouldn't it be too expensive to make a portion strictly RO? As in, nothing can write to it because it's ROM?
You probably want a source for my information because it is "Just Speculation™", well I can't give you a source because it's the CTR_SDK, so you'll just have to take my word for it. I'm not going to leak parts of the SDK just to make skeptical people happy, this is how it is, deal with it.
Oh well, quite the bitch slap for robo989. Was about time that somebody put him in his place.Macronix makes the MX23 series a custom for nintendo.
The RO is a HW Write protect feature of the MX chip itself, not anything nintendo wrote in the code. Or more specifically a sector protect, aka the "card 2" reference.
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My guess is that they microchip handling the commands translating ROM access to the MicroSD card never expected to get write commands. I imagine you'd be able to update the cart's FW via the GW launcher. GW Mode currently write the save to the EEPROM when launching a game, and dump the EEPROM when closing a game, GW mode will need more checks to know to instead write to and dump from the "writable region" when dealing with CARD2 devices. However Pokemon X/Y is also built with SDK 5.x, since the promised to have that working, they need to find a work around for the logo. Since they got emuNAND working, I suspect running a patched version of the latest FW is GW's answer to any firmware incompatibilities caused by being stuck on FW 4.5.0-X.So card2, any speculation on how Gateway will go around it (if they can). With the emunand they are redirecting system nand to sd. So is it possible to do same with saves? Intercept the save commands and redirect to sd card instead?
Or as there are currently only 2 games, is the solution more likely, emunand, then play original cart.
thank you for the information. It was very easy to read.
Does the moved logo mean that gateway won't be able to play all new games? Is there a possibility of gateway being able to fix this problem easily or will it require a lot of time or possibly not be able to be fixed at all?
Never mind. I rewatched the gateway video.They used EmuNAND to fix it
games like AC:NL which use a SLC-NAND in-place of a regular CARD2 hybrid chip.
AC:NL can't be played on GW. AC:NL crashes shortly after it attempts to load savedata. Gateway3DS apparently fails at emulating the RW region of CARD2 chips
The SLC-NAND used in AC:NL would have been designed to behave like a regular CARD2 chip from the 3DS' perspective, except having faster read/write speeds.Or does it mean that Animal Crossing has a CARD2, but not a "regular" CARD2?
If so, does that mean that two problems would have to be fixed for Animal Crossing to work? (CARD2 and NAND)
i still dont understand many things but i fing this really interesting.
my question is: do you think that the current GW cartridge is technically capable of running all the existing cards?