Hacking Wood r4 customization.

Lumnous

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I want to customize my wood r4 and i know about skins, but when the update came out about custom icons and folders and all that, i dont know how to do them, i thought they would have been 32x32 but nothing has worked it shows up like a glitch or something where the icons are supposed to go.
 

twiztidsinz

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I don't think there has been any documentation on what/how to do it.

So either keep plugging away and trying to get it working, or wait for someone else to do it, or wait for YWG (or someone who's read the source) to tell us how.
 

z.g

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Lumnous said:
i thought they would have been 32x32 but nothing has worked it shows up like a glitch or something where the icons are supposed to go.
all bitmaps used by wood must be 16bit per pixel.
 

VatoLoco

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yup, like z.g says, they need to be 16 bit, 32x32.
My akaio icon packs work with woodr4/rpg as well=)

the icon .bmp needs to have the same name as the .nds/.gba file.
just place the properly named icons in /__RPG/icons. The icons need to have the extension type (.nds or .gba) attached ie:
AnotherWorld.gba.bmp
AnotherWorld.gba
 

twiztidsinz

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VatoLoco said:
yup, like z.g says, they need to be 16 bit, 32x32.
My akaio icon packs work with woodr4/rpg as well=)

the icon .bmp needs to have the same name as the .nds/.gba file.
just place the properly named icons in /__RPG/icons. The icons need to have the extension type (.nds or .gba) attached ie:
AnotherWorld.gba.bmp
AnotherWorld.gba
I don't think that's what he's talking about.

In Wood 1.15, the following feature was added with no further information:CODE- custom icons for file types, folders, nand, microsd, slot2, unknown types. also custom icons in skins.
 

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