?
  1. Yes

    37 vote(s)
    42.5%
  2. No

    14 vote(s)
    16.1%
  3. That was a thing?

    36 vote(s)
    41.4%
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  1. DxEggman

    DxEggman GBAtemp Fan
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    Sorry for the late reply but I fixed my save with the fixed Save button and a previous save file but if I get that error again I'll send you the file
     
  2. BlandDecore

    BlandDecore Member
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    awesome work so far, and thanks for the save upload! ima start doing stuff now that I finally have a save file to work with lol.
    so few questions,
    have you been able to modify the type of badge successfully? like anti leap changed to risky recovery?
    the badges you just mentioned, you just changed the + and - on a legit badge, then changed the hack byte, is that correct?
    you're doing this in a hex editor on the save file, or does one of the programs made work well enough to use it for trial and error?
     
  3. SAHunterMech

    SAHunterMech Advanced Member
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    Yes, I went from anti-leap to anti-glide successfully; if you want to change to risky recovery... hang on, I'm not seeing that effect in the list. Do you mean Risky Respawner? Anyway, use the calculation posted by darklordrs and this list to get the stats right first. If you have a Risky Respawner badge on your Wii U or your 3Ds, that helps immensely, since you can use the same numbers. Risky Respawner is in the same ballpark as Anti-Leap and Anti-Glide, so I'd start with something like +50, -5. From my experiments, those numbers should correlate with an anti-cheat of 5. If you want to go past 54 or so (And subsequently lower than -5), I'd reccommend trying an anti-cheat of 3 or 1.

    Basically, I reverse engineered a transferred badge. All I did was change the flags that set it as transferred...

    73 0D 00 00
    00 00 00 00

    EC FF 00 00
    0F 00 0B 02
    1C 30 02 1C
    FF FF 00 00

    ...To transferred.

    73 0B 00 00
    00 00 00 00

    EC FF 00 00
    0F 00 0D 02
    1C 30 02 1C
    FF FF 00 00

    The byte in bold seems to indicate the badge's status as transferred or no, with B meaning 'generated on 3Ds.' The game also either adds or subtracts 2 from the anti-cheat byte (underlined) as well, I don't know which. 0D (13) seemed to work, so it's probably the latter.

    I copied/pasted my badges in a hex editor, but I used the equipment editor to change effects.
     
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  4. gudenau

    OP gudenau Largely ignored
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    The effects are called different things in the states and Europe.
     
  5. duffmmann

    duffmmann GBAtemp Psycho!
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    When what makes an equipment legal or not is fully understood, could this program be updated to automatically add a bunch of randomly generated legal equipment? I'd really love that.
     
  6. darklordrs

    darklordrs GBAtemp Advanced Fan
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    Pretty cool feature - one I've suggested, I think - but yeah, it's pretty possible as soon as the bytes that are messing with cheat detection and all are solved.
     
  7. gudenau

    OP gudenau Largely ignored
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    That was planned. I will do that after the last parts are figured out.
     
  8. SomeGamer

    SomeGamer GBAtemp Guru
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    Could a feature be implemented where I could make non random legal equipment?
     
  9. gudenau

    OP gudenau Largely ignored
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    Yes, but if you want that you'll have to do it yourself.
     
  10. SomeGamer

    SomeGamer GBAtemp Guru
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    Honestly, I don't know anything about programming! :P Looking forward for the editor though! :D
     
  11. Ruby Gloom

    Ruby Gloom GBAtemp Maniac
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    Having issues. Save manager from Homebrew closes out when I hit " Import ". So, I can't even use the edited save.
     
  12. gudenau

    OP gudenau Largely ignored
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    Not realy the correct place for this; ask the author of the app.
     
  13. Ruby Gloom

    Ruby Gloom GBAtemp Maniac
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    Which is...? I'm only getting this error with Smash. That's why I'm asking here.
     
  14. gudenau

    OP gudenau Largely ignored
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    Ok, what error pops up and what files are in the save file backup folder?
     
  15. Ruby Gloom

    Ruby Gloom GBAtemp Maniac
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    A message about something terminated. It goes by so fast, then it exits. It won't restore the save. The only other save in the folder is saveDataARC.txt. ( Tomodachi Life )
     
  16. gudenau

    OP gudenau Largely ignored
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    Only put the smash files in there.
     
  17. Ruby Gloom

    Ruby Gloom GBAtemp Maniac
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    Oh, sweet. It worked. Look at me, being a little noob. Thanks, man. :)
     
  18. SAHunterMech

    SAHunterMech Advanced Member
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    Talk about deja vu...

    EDIT: I decided to improve my setup. Here's the link. It's meant to be played at 1.2x knockback instead of 1.0x.

    I discovered a few things along the way. First, when you copy an existing badge in the current editor (using the arrows), it does not copy the range value. Come to think of it, range isn't editable at all in the beta.

    Second, I'm almost positive range has entirely to do with p from the formula. A p value of 85 transferred to my Wii U with a corresponding range of 1. A p value of 64 transferred to my Wii U with a corresponding range of both 5 and 9. It seems that only every other odd number is used, as 3 or 7 make the badge invisible from the equipment list. Anyway, higher p equals lower range, basically.

    Third, interestingly, by editing an existing piece of equipment that is currently equipped on a character, you can do some wacky stuff. I gave one badge a range of 3, and it transferred over to my Wii U. I unequipped it in the menu and it disappeared from the list, making it unequippable as it should have been.

    You can do the same thing with character-specific badges; I edited Fox to have a Boots equipment piece, and got it to transfer over with appropriate stats/range, but it also disappeared from the list upon un-equipping.
     
    Last edited: Dec 13, 2015
  19. Giodude

    Giodude GBAtemp's official rock
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    i use digital. It corrupted my save. Any fixes?
     
  20. TehVillylol

    TehVillylol Plant tree all day everyday
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    how the heck do I use this?
    someone halp
     
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