Edit: If anyone is still looking at this thread, join the discord, it's really helpful.
Last edited by Awesome54356,
Edit: If anyone is still looking at this thread, join the discord, it's really helpful.
I'm having an issue with Nightmare. When I try opening my gamedata.bin.lz file, nothing happens. As I understand it, a list of modules or some such is supposed to appear. I know the file is fine (I've played the rom and it works with no trouble) and my Java is updated. Any ideas?
Got it, thank you so muchAfter you open the gamedata file you need to open the module yourself. Click file, then open module, then go to the folder where the fates modules are (Nightmare\Modules\Fates by default) and choose the one you want. The modules are the .nmm files.
Under Options you can set the default module path so the modules will appear on the left sidebar in Nightmare, making them faster to access.
I legitimately only use FEFEditor for the support editing tool (it's just a lot easier than the other support editor out there). And now the support editor won't open with my GameData file.
DeathChaos in the discord channel has said it's due to the latest version of java being trash. Try rolling back to java 8.
Which version if you don't mind my asing? I'm having the same problem.Didn't work but thanks for getting back to me anyway. I just went and downloaded an older version of the program and that's working fine.
Which version if you don't mind my asing? I'm having the same problem.
How would I go about changing the level a character comes in like how Jakob and Felicia are Lv13 when they join through My Castle as oppose to Lv1? Also, how do I change the stats of characters as bosses like the Nohrian retainers?
To clarify what I mean since I probably worded it weird, the character blocks have Jakob/Felicia's starting levels programmed to be Lv1, but that's the level for them at the beginning of the game when you only get one. Then when the other one joins your army though the My Castle, they're Lv13, not Lv1. How do I get that to happen.OOH! OOH! *WAVES HANDS FRANTICALLY* I KNOW THIS ONE!!! (Or half of it at least)
Okay so I actually recently hacked my game to add in a couple of custom characters and in doing so I had to actually decide their levels when they would join.
So, here's how you do it for Jakob and Felicia:
1. Open FEFEditor and go into FEFNightmare.
2. Go up to File and click 'Open File'. Open your game's GameData.bin.lz.
3. Go up to File again and click 'Open Module'. Navigate to FEFEditor's Module file, then to the Character file, and then open the module labelled Character.nmm.
4. Open the drop-down menu at the top and navigate to Jakob or Felicia's character block. (This should be easy since non-custom characters are labelled by name)
5. Scroll down to Level.
6. Input whatever number you want for the character's starting level. Then go back up to File and click Save.
7. That's it!
I'm not sure how to edit the boss characters' stats though... Sorry!
To clarify what I mean since I probably worded it weird, the character blocks have Jakob/Felicia's starting levels programmed to be Lv1, but that's the level for them at the beginning of the game when you only get one. Then when the other one joins your army though the My Castle, they're Lv13, not Lv1. How do I get that to happen.