No, not yet. Custom button layouts will probably be added much later...This emulator makes it possible to map the C-stick in games such as Mario 64 DS and use it to move the camera, doesn't it?
Errr... It's not possible on the original Mario 64 DS game to move the camera (except on the first person view), so to handle this, you have to make a rom hack.This emulator makes it possible to map the C-stick in games such as Mario 64 DS and use it to move the camera, doesn't it?
^That (just to make an example).Errr... It's not possible on the original Mario 64 DS game to move the camera (except on the first person view), so to handle this, you have to make a rom hack.
I just needed to know that it's feasible. Thanks.No, not yet. Custom button layouts will probably be added much later...
Any build for old 3ds?
RipThe answer to your question is written on the OP...
Runs at a decent fps on N3DS and doesn't run on O3DS
There have appeared somw working concepts (kinda like a pre demo) that sounds very promising like ds emulations and other things like levels editor at a simpler levels (cant remember the games tho )
The older revision did run at least on o3ds but this revision based on 0.9.4 (newest desmume is 0.9.8 BTW ) I'm thinking maybe a different one could work better on both.It's never going to be playable on the O3DS no matter what version it is based on. We'll be lucky if it reaches such a state on the N3DS.
32mb onlyI will try some roms on o3ds, they need to be under 128mb, right?
I think since this is an early stage emulator its need to be better optimized first. Remember when Cemu (wii u emulator) only worked with nvidia GPUs.It's never going to be playable on the O3DS no matter what version it is based on. We'll be lucky if it reaches such a state on the N3DS.
I think since this is an early stage emulator its need to be better optimized first. Remember when Cemu (wii u emulator) only worked with nvidia GPUs.
We only need to test new builds and wait for the progress
I tried that with the config dev app from a panda unit with dev2 menu settings, it worked slightly with the old revision. I'd like to see how it does with the new revision though.I hope someone can get this to work on O3DS, maybe using increased memory mode like Super Smash Bros. ?