Homebrew [WIP] 3DeSmume (DS emulator for 3DS)

Earth97

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This emulator makes it possible to map the C-stick in games such as Mario 64 DS and use it to move the camera, doesn't it?
 

Omegadrien

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This emulator makes it possible to map the C-stick in games such as Mario 64 DS and use it to move the camera, doesn't it?
Errr... It's not possible on the original Mario 64 DS game to move the camera (except on the first person view), so to handle this, you have to make a rom hack.

Edit: you can use the touch screen to move the camera XD
 
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Earth97

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Errr... It's not possible on the original Mario 64 DS game to move the camera (except on the first person view), so to handle this, you have to make a rom hack.
^That (just to make an example).


No, not yet. Custom button layouts will probably be added much later...
I just needed to know that it's feasible. Thanks.
 
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faku1810

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@MasterFeizz tested your latest 3dsx with Advance Wars and Phoenix Wright: Justice for all, as those are 32mb in size. They run almost perfectly (slow ofc, but no visual issues anymore).

However, they freeze randomly at times, and a couple pixels at the bottom left of the topscreen become white (in case that helps finding the cause for the freeze)
 

sj33

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It's never going to be playable on the O3DS no matter what version it is based on. We'll be lucky if it reaches such a state on the N3DS.
 
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Svaethier

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It's never going to be playable on the O3DS no matter what version it is based on. We'll be lucky if it reaches such a state on the N3DS.
The older revision did run at least on o3ds but this revision based on 0.9.4 (newest desmume is 0.9.8 BTW :rofl2:) I'm thinking maybe a different one could work better on both.
 
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It's never going to be playable on the O3DS no matter what version it is based on. We'll be lucky if it reaches such a state on the N3DS.
I think since this is an early stage emulator its need to be better optimized first. Remember when Cemu (wii u emulator) only worked with nvidia GPUs.
We only need to test new builds and wait for the progress :D
 

shutterbug2000

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I think since this is an early stage emulator its need to be better optimized first. Remember when Cemu (wii u emulator) only worked with nvidia GPUs.
We only need to test new builds and wait for the progress :D

I mean, if we get HW acceleration going then there will be a speedup for sure. Plus, if dynarec ever happens, once again, speedup. Beyond that, there's also optimizing the the interpreter if dynarec proves to be too much of a challenge.
 
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Svaethier

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I hope someone can get this to work on O3DS, maybe using increased memory mode like Super Smash Bros. ?
I tried that with the config dev app from a panda unit with dev2 menu settings, it worked slightly with the old revision. I'd like to see how it does with the new revision though.
 
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