SuperCards have Real Time save for the DS. And those save files are really tiny.
Just checked the Save State file for one of my Dolphin Emu games. 22MB. And it's a fully 3D adventure game. I seriously doubt any 3DS game is going to have larger files than that for a save state.Doubt it, it would require dumping the whole RAM used by the game onto the SD card, it would probably take too long to be worth it.
Just checked the Save State file for one of my Dolphin Emu games. 22MB. And it's a fully 3D adventure game. I seriously doubt any 3DS game is going to have larger files than that for a save state.
I have no idea how big 3DS ROMs are, but you can fit twelve 80MB saves into 1 GB, and I've never used more than 3 save states per game. a 16GB flash card is less than $10 on Amazon, so it's not like it costs very much to have tons of storage.
I more so mean how LONG it would take. Dumping DS's RAM into those save states could take a bit, 3DS has much more.
The faster CPU on the 3DS compared to the DS should make up the difference.
I think the determining factor is read/write, which won't be much faster than on the DS itself, while the RTS' on a 3DS would be much larger files.